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Pedantic G

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Everything posted by Pedantic G

  1. I know all that but I believe that T4 is closed currently until further notice due to the pandemic but on the plus side plenty of cargo but let's keep this debate to physical airport changes now. Thanks
  2. Yep meant 09R arrivals and understand the requirement for 09L arrivals and routing logicπŸ‘ Have added the fix to connect S1 and N1 with say taxiway "S1N" not that anything is using T4 these days! Thanks
  3. No action needed as N1 is on there for 09L arrivals. Tested it. Just say vacate Runway left onto N1 and it works. It also works for N2E and S1. Have checked N2W, N3, N4E. N4W, S4E and S5E and they all work as well for 09L arrivals. S3 does not nor should it looking at the ground map as its seems to be one way across S3 to N3. Will see if they will extend N1 to S1 but not sure that would work as may effect the line up om 27L from N1 so may not be possible. IF they put it in it may have to be something like S1N or something like that to link up * and before anyone pedantic comments I know BA don't use Terminal 4 now (well they did years ago before T5 was built!). Its just there for testing purposes! πŸ™ƒ
  4. Ok thanks. Will remove from the fix list.
  5. No mistake. It was put in at the request of someone that does custom schedules and if you read the notice in RED as the header to this list topic which states PLEASE NOTE IN PURCHASED REAL COLOR FILES FOR SOME AIRPORTS (BE THEY THE ORIGINAL VERSION OR SPECIFIC FORUM REQUESTED UPDATES) NOT ALL LIVERIES/AIRCRAFT TYPES ARE IN THE PUBLISHED REAL TRAFFIC SCHEDULES. This will explain why there is invariably more RC airplanes than in the RT schedule to allow for variety for an individual airport where a published RT schedule may be restrictive for a snapshot individual day when it was put together for the airport RT release. Where schedulers do ask Nygeres Design, or direct to myself to add additions to the published RC, I and the people that also test the liveries for accuracy, do check to see if the requests are valid for the airport or are updates to historic livery/models previously published . In this case, indeed it did fly into Heathrow just prior to our UK 2nd lockdown as per Big Jet TV live broadcast on 4th November 2020 which is why someone probably asked for it (from memory it went to the Cargo2 terminal as per your map). The RT published when the game was released was based around a pre-covid day in December 2019 for volume.
  6. All, As there seems to have been a fresh batch of comments on EGLL posted I have been discussing with FT the potential for a SP. IF their development schedule allows for this once their next airport is released it may be looked at but this will depend on the number of issues to be addressed and the time to fix and test them. To get the ball rolling I have compiled a list below as to comments and feedback since release and what I feel is their criticality that impacts game play at present. 1. HIGH IMPACT - RUNWAY 09L and 09R Threshold to be fixed to allow realistic take off operations for these runways (Andredragt, Wildcard et al) NB: Landing points to remain where they are 2. HIGH IMPACT - Rename the taxiway onto 09R at the end as it should be N11 replacing YA2 and Y1. (Lewis Boy) 3. HIGH IMPACT - Exit hold point on A10E needs moving closer to Taxiway Alpha to enable landing on 27R to pass to A11 etc without blocking runway (MJKERR) 4. UPDATED HIGH IMPACT - Hold points for 27R/09L and 27L/09R need moving closer to Runways to enable Aircraft taxing behind to pass on Alpha and avoid congestion (Andredragt, Wildcard, MJKERR et al). Priority here is to allow for movement along taxiway A and some of the hold points at the end of 27L at N2E, N2W, N3, N4E and N4W should allow for some forward movement nearer the runway. 27R at A5 and A4 are the priorities testing this morning to allow passage on Alpha. The hold points at A1 - A3 seem to be where they are on the google ground map and are at least workable as there are workarounds already posted so these may need to stay where they are. 5. (NOW NO LONGER REQUIRED) - Misalignment between S1 and N1 (northbound) for aircraft from Terminal 4 making their way to Runway 27 (MJKERR). 5a. NEW LOW IMPACT - New link taxi from N1 to S1 of possible to link across 27L 6. LOW IMPACT - Tower/Ground speech feedback where some people hear "Detroit" to be investigated (rmcglew and cwalfy1) Anything major that I have missed? No promises on this but I will do what I can people
  7. Cool, thanks. Thought that was what you meant but just wanted to confirm it was the exit stop point on A10E causing the issue if it was a Heavy passing a Heavy
  8. Not sure I understand this to understand the bug/issue to add to the fix list? What default arrival was waiting where to taxi? B747 to A11 but would not pass. Where would it not pass and got stuck on the runway? If you have a screenshot, even better Thanks
  9. Can you clarify this comment...Are you referring to hold points on these taxiways to allow aircraft behind to pass or are you referring to something else?
  10. As I said before Daniel, already raised with FT for a potential SP. It's up to them now.
  11. It was the question over a year ago! (and we all know the answer to the original question). So Charles, you are not going mad, just the rest of us (well me in particular)
  12. So you are comparing 2 different games then? In this version (Tower 3D Pro) it is split into 2 as Terminal_Cargo1 and Terminal_Cargo2. If you don't want B747's to be in Taxi Z for extreme accuracy then just move the airlines with B747F in them to the other one. Simples
  13. So what you are saying is that in the game the Aircraft DO NOT fail to pushback, its just that in the SOP's 747F's SHOULD NOT reverse back, they have to be tugged to S from Z! (and I thought I was Pedantic!) As has been said before you cannot make any gates in this version of the game Aircraft specific (you can make it a light, medium or heavy but again if you make it heavy anything up to this can park there) so to get to this level of detail (and I am sure EGLL is not specific to this) is pretty much impossible to do. You could I guess force ALL aircraft in these spaces to be tugged to S but having spent many hours with the developers sorting out pushback issues in this version at many airports this would be pretty much be a mess but will raise it with them but it would be ALL or nothing as cannot limit to 747F only, so in theory its correct for all other aircraft πŸ€” Also, when you comment the other side is "basic", what are you expecting?
  14. Please attach a picture of the gate(s) you are talking about which will not allow the heavy reverse. Thanks
  15. Nevermind....I meant where the aircraft Holds on the taxiway, not which taxiways have hold points. Think this subject has been done to death now with the recent postings on the logic in the game! Thanks all for the comments. It's up to FT now to see what they can do. G
  16. Yep, that was my concern. Moving the holding point closer to the runway could screw up the exit runway distance and then cause a new set of issues! πŸ€¦β€β™‚οΈ
  17. So @WildCard, in @andredragtspeedbird example above its holding at Pattern B ( atvthe runway ahead marker) not Pattern A (closer to the runway) as it should be to enter the runway?
  18. What's that got to do with hold points? Was on about where they hold, not what type
  19. Noted. Will add to the bug card on the runway threshold issue. πŸ‘
  20. Did raise this during final testing but think this is an issue due to conflict in the runway exit dynamics (internal game stop point logic) vs the hold point onto the runway logic but will raise this to get them to look at this again if they wish . With such low traffic at the moment its difficult to see where they actually hold as most flights get immediate clearance! @andredragt- Can you raise this as a separate card and I can link the short cut to this to the Bug report please - For info for those on the forum I will raise the following 3 issues on the internal FT Bug Report Board for LHR for review by the developer : 1. Tower/Ground speech feedback where some people hear "Detroit" as reported by @cwalfy1- I personally have never heard Detroit but there is definitely some issue on the way it pronounces Heathrow (LOW IMPACT) 2. Runway 09L/09R Threshold issue as first reported by @andredragt and commented on by a plethora of others (MEDIUM IMPACT) 3. Alpha Taxiway Hold Point as just reported by @andredragt. (LOW IMPACT) This does not mean that these will be fixed (not my decision) but at least they are raised! G
  21. Daniel, So, with your knowledge of the coding, and what is/is not possible in the game, in the LHR example above if FT changed this and put in the displaced threshold, and using 09R as the example, the starting point of the runway would be adjacent to the intersection of Y1/S (effectively eliminating the current small spur of S that leads to the current starting point of the runway). Therefore, when giving the command "Expect Runway 09R" the game would highlight the route to this new starting point at this intersection of Y1/S, or near as damn it, not at N8 as it does now but the landing point can be where it is now (which looks to be around between N8 and N7) which seems good for the roll off's the runways allowing for known crawling issues? Similar for 09L at A13 as well I guess. G
  22. Think the issue here is that the start of Runway 09R defaults to the N8 intersection and therefore it does not recognize N10 or Y1 as part of the Runway and hence you get the negative back if you say xxxx Runway 09R at N10 (or Y1) - just tried it and I also get the negative. Believe this is linked into the comment andredragt raised in the starting point of the runway. I have just tried to it using the following commands: BAW456 : Runway 09R taxi via B, Y1 and S (or even ignore the S works) - It holds at Y1 as it should and then give the command to continue taxi etc or line up and wait/cleared for take off) SAS1530 : Runway 09R taxi via A, N10 etc etc etc. Again holds on N10. This seems to work fine. Not sure if FT would do a SP to amend this as in theory they have started the Runway 09R at N8 which is where the bold lines for the runway start on the google picture At least using the method i described above you can stack the three intersections I guess before giving the cleared for take off. As highlighted it's a bit of a long line up from Y1 but as LHR very rarely use landings and takeoff on the same runway except in busy early morning periods it shouldn't be an issue in game play if you keep your wits about you.
  23. I don't believe I said anywhere that they Never use full length! But as you say let's not have a discussion.
  24. Seems to follow the actual runway length in Google pictures. I guess most flights take off at the intersections in line with the thresholds. Game seems to default to the intersection path in game play.
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