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jumpjet777

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jumpjet777 last won the day on July 6 2018

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About jumpjet777

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    UK

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  1. jumpjet777

    KBOS - Unable to use some runways

    You mean this can be done ? I have the Pro version .........
  2. jumpjet777

    KBOS - Unable to use some runways

    I would love to see the use of unused/closed runways being used as a taxiways
  3. jumpjet777

    2nd Monitor popups don't open

    I was using dual 1080p monitors at the time had the problem, but it 'fixed itself' (don't know why) before I got the 1440p one, I only recently got the 1440p monitor. I just mentioned the 4 to 6 times as a possibility, as I could have easily gave up after trying 2 or 3 times, not knowing that If I tried some more, it would eventually work. I wish I knew the real reason why the problem disappeared ........... good luck 🙂
  4. jumpjet777

    2nd Monitor popups don't open

    Just for info I used to have this problem, and had to open the ADIRs window 4 to 6 times before it would stick open on the 2nd monitor It's been OK for many many months now. I've had a good 4 NVidia drivers since it stopped, and it's still OK (I have no idea whether is was a video driver issue) When I close the game, I never close or re-dock the ADIRs window back to the main monitor. When I start the game, there is a small ADIR's window open, I undock it, it expands to a large screen (probably nearly 1080p), then automatically moves itself to the 2nd monitor. So the window size/position must be memorised/saved. My main screen is 1440p and the 2nd screen is 1080p
  5. jumpjet777

    KBOS - Unable to use some runways

    Ah OK. I don't use that runway. i would be more tempted to use 14/32
  6. jumpjet777

    KBOS - Unable to use some runways

    You know that you can right click the runway (or runway intersection for shortened take-off's) in the ADIR window? Select the aircraft > Click the pushback button > right mouse click on the runway where you want it to take off from > Click SEND 🙂 For Landing it's the same. Select Aircraft > Click the 'Enter Final' button > Right click on the runway in the ADIR window > Click Send The only time this becomes a bit awkward, is if there is an aircraft already lined up at the runway point you want to use. You have to wait for it to move.
  7. jumpjet777

    Heathrow

    PG = Pure Gold? ;-)
  8. jumpjet777

    Heathrow

    I'm not so sure about Manchester ........... strange things may happen ;-) :P
  9. jumpjet777

    EDDM B12 Departures

    Yup it was (B12 intersection) ............. :-)
  10. jumpjet777

    To Developers Tower3D pro

    I don't know what's on the bucket list already, but I would like banking turns added to aircraft, not the flat rudder turns currently carried out. It's quite strange visually to vector an aircraft after take off, or doing a missed approach, to just to see it change direction using the rudder only. I would also like to see increased zoom from the tower camera, aircraft to become visible further out, with at least one landing light visible (making them more visible) A bit like this ........ maybe not quite so many ;-)
  11. jumpjet777

    Planes pause on takeoff/landing

    Good move, as I reckon I could be posting a completely different sort of video based on your original naming idea .......... ;-p
  12. jumpjet777

    Planes pause on takeoff/landing

    I've only made another video as I see that Vic @FeelTherementioned trying it with default aircraft, no real traffic. We are back at EDDM here with about 8 take-offs and 1 landing. I noticed, bearing in mind what @blazemonger said above about touch-downs and rotation points, that during take-offs from 26L, the stutters are nowhere near the rotation point, but at a fixed place well before rotation. which also effects landing aircraft (there is only 1 landing shown). When taking off from 26R however, there is a very noticeable 'pause' almost exactly on the rotation point. This could be coincidence, or it could just be down to the physical position on the runway (much like 26L), who knows? Cheers logs.zip
  13. jumpjet777

    Planes pause on takeoff/landing

    @FeelThere Here is a few examples at KPHX when landing and taking-off. The last clip also shows where aircraft exiting 25R usually block taxiway E. I haven't checked all taxiways, but most aircraft exit at E8, E9, E10 and will block E. Taxiway B I highlighted because some aircraft pushing back from the terminal where SKW9850 is, pushback fully onto taxiway B @ B8. Probably the ones pushing one or more of the 4 right-hand gates as you look at it. (At SKW9850's port wing tip) logs.rar
  14. jumpjet777

    Planes pause on takeoff/landing

    @FeelThere Yes I am using the latest Nvidia driver 391.35 on Windows 10 Pro x64 v1709 (build 16299.390) After 15 years or more of using AMD/ATI cards, when I built my new system at the beginning of February this year, I opted for Nvidia. I bought this game in the 3rd week of February and there has been 3 driver releases since that time. All of those drivers produced that stutter/glitch (or similar) to what you see in the video at sometime or another {390.77, 391.01, 391.24} As I said initially, I assumed it was a game engine 'thing', which is an annoyance not a game breaker. However if it can fix fixed, I won't complain ;-)
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