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Posts posted by MJKERR
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1 hour ago, Pedantic G said:
1. HIGH IMPACT - RUNWAY 09L and 09R Threshold to be fixed to allow realistic take off operations for these runways (Andredragt, Wildcard et al) NB: Landing points to remain where they are
Runway 09L / 09R operations -
It is very rare to get 09L departures,as there are only two holding points
There are handover points, COBRA, DINGO, RABIT, SNAPA, but due to the limitations this is only used if there is an issue with 09R
As a result it can restrict operations at Terminals 5A and 5B, hence why it is avoided
From memory this was only used once in 2019
I would need to test this, but it looks to be correct to me -
As Tower 3D EGLL was released in December 2020 I was waiting a couple of months before obtaining it myself
I have been reading others issues with this, and initially was disappointed when compared to OMDB
OMDB is not perfect, I only have two problems with it (exit runway and gate blocking errors)
I have very good real world experience of operations at EGLL
I thoroughly enjoyed Tower 2011, and heavily modified it
However, it was left behind by older aircraft
So it is time to move on to Tower 3D EGLL
My initial tests were actually very positive
So far I have only used Runway 27L/27R operations
Runway 27L departures / 27R arrivals -
I also ran into the problem with only one aircraft at the hold points nearest to taxiway A
However, after some trial and error I managed to resolve this, and at one point had eight aircraft at the hold point
I then compared to a photo from Summer 2019, and it looks almost correct
Aircraft waiting at A10E, can impact following arrivals sent to A11
Aircraft asked to exit to taxiway A10W ignore this request and exit at A10E
Runway 27L arrivals / 27R departures -
I have only tested this once
I had severe problems with the hold points A1 - A3
I will therefore need to come back to this
Taxiway S1 to N1 / N2E -
Initially I thought there was a misalignment across runway 27L, between S1 and N1
This is the route in Tower 2011
It was quite difficult to find a video, but the route between S1 and N2E is actually correct
The route N1 to S1 is often used by aircraft heading to Terminal 4, as this allows two or more aircraft to queue
ADIRS (Runway 27R arrivals) -
I am finding the landing aircraft are initially very difficult to click on
As soon as they appear I move the mouse pointer over them, then the aircraft moves considerably to the left
In some cases I have to pause the program in order to select the aircraft
Voice direction -
I used this technique in OMDB
Say the callsign and the view focuses on the selected aicraft
However, in EGLL it seems to struggle with the Speedbird callsign
The callsign appears to be accepted, but about half the time nothing happens
A good example is BA64, speedbird six four
When I saw this it initially appears at BAW640, but when I release the key it corrects to BAW64, but the view does not update
I am in the process of modifying my Summer 2019 timetable from Tower 2011 into Tower 3D
This presents an issue as there are some arrivals (04:00 to 06:00) before the first departure (06:00)
In the Real Traffic schedule these flights start appearing, but in real life most of these would already have landed
There is a simple solution, by removing all the arrivals before 05:30, to allow for some being late... -
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https://www.atcsuite.com/egll-for-tower-3d
Heathrow Dulles International Airport (EGLL) for Tower!3D
I assumed this was Dulles....? -
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3 hours ago, corrigancr said:
It would be nice if they ironed out the relative model sizes for the next version...
Looks fine, with the A350 being visually longer
A340-300 at 63.6m
A350-900 at 66.8m- 1
Potential EGLL SP
in ATC Simulators
Posted
I have the following in my terminal file, summer 2019 schedule
Terminal_4A: AFL,AFR,AMC,AZA,KLM,LZB,TAR,TUA,UZB
Terminal_4B: AHY,AMX,ASL,BBC,CES,CSN,DAH,ELY,ETD,GFA,HVN,KAC,KAL,KQA,KZR,MAS,MAU,OMA,QTR,RAM,RBA,ROT,SVA
Terminal_Cargo1: BCS,QAC
Terminal_Cargo2: ABW,CPC,ESC,KCA,QAC,SQC
Terminal_VIP: QAF