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FeelThere_Vic

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Everything posted by FeelThere_Vic

  1. Yes, he did :D Here is the timeline for the releases. This is just a plan, please don't quote me :) Tower!3D Pro SP (feelThere, Atcsuite AND Steam) - sometimes next week SP for KJFK to fix the tower view, now it's too tall - sometimes next week KJFK on Steam - sometimes next week SP for KSAN, updating the terminal files (making east and west terminals as separate entries) - sometimes next week Sp for the non Pro version to include all fixes from Pro - sometimes in March Start beta testing KATL - sometimes in March Release KSAN on Steam - Sometimes in March, April ..and many more :) Vic
  2. Better than "what's the vector Victor" :D Capt. Roger
  3. I will check it but did you see this post?
  4. Delta for sure. This is hard coded into T!3D.
  5. I like the new ideas, but let's save it for the next Tower!XX (perhaps VR? :) ) version. Based on the feedback we got from you folks we are already discussing a possible next Tower!XX version for the future. When the decision will be made you can count on me opening a wishlist topic :) Vic
  6. I can verify it; the SP should fix it :) I just checked KK on KJFK a few minutes ago and I heard a beautiful KILO KILO readback :)
  7. I'm afraid if it was working before but a reinstall made it stop working then there is something other issue is preventing it on your computer. You should check for antivirus, etc.
  8. As far as I remember (will check with Martin) the wind is coded into the aiport so you could be very well right about a bug in KSAN. We will look into this for sure!
  9. Can you please download the Microsoft voices from MS please? I believe they should be the default sounds.
  10. When you say it happened twice, please consider how many hours the year has and how many percent the last two shifts were out of that number :) Vic
  11. Please contact Nyerges Design about Real Traffic issues.
  12. We are using a real weather statistic. By selecting random weather will still use a typical local wind direction based on real world statistic.
  13. Please search the forum for the appropriate topic, not just a generic as it is. Thank you Vic
  14. Please post your log file.
  15. Did you try the test function within the game (under settings) to see if it works?
  16. Please then follow their example and post your log files. Both game and speech logs.
  17. Please search the forum, there is a similar report there.
  18. OK I checked it with our programmer. It's not a bug, you tell the plane to climb to a certain altitude and then make a turn but you also send it to the departure who will either let it turn or assign different heading to it. The plane is no longer need to follow your command. This command sequence is made for ensuring separation while the plane is under your control (for parallel runways for example). You will not be penalized if you assign takeoff clearance this way. Once the plane is at departure it will no longer do what you requested.
  19. Thank you for your observation. Since the release of T!2011 many of the commands (in real life) were changed so we updated to make sure it's reflecting real life command s and operations.
  20. So sorry I missed it somehow. Tomorrow I will check it out. Thank you Vic
  21. Thank you for the reminder. Yes, we changed it and in the game (under multiplayer) the correct port should be displayed. I will make the changes in the manual. Thank you Vic
  22. I cannot make any promises about it, but it will be considered. Vic
  23. We will do it for the Pro SP(s). Right now we are working on a couple of minor bugs on Pro and we expect an SP next week or the latest the following. Once it's stable we will release that patch for the non Pro version as well. We are also working on a patch for KSAN updating the terminals for closer to reality setups (east-west terminals). Vic
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