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FeelThere_Vic

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Everything posted by FeelThere_Vic

  1. Thank you. Soon (after we patch the non pro version) there will be only a single installer where the user needs to point it into the right folder.
  2. "The most obvious example was JBU900 at gate 1. It had a departure time of 16:06. In reality this plane would not have even arrived at the airport yet (based on the schedule the incoming plane would arrive beginning at 14:38)." I guess it's pretty easy to understand by normal 'human way" of thinking but let's say we would add a rule "load traffic only that will leave in the next 30 minutes after the game starts". This would solve this specific problem with the JetBlue but what about let's say a long range flight at LAX which stays at the gate for 2 hours before it turns around? It would not even show up for the game. There are so many times when a human brain understand one thing easily but when you try to write down the rule on paper it's much more difficult. We spent weeks to make the schedule as it is today, we tried so many things to find the right balance. In T!2011 there were times when you had to wait long minutes before any traffic showed up. Now the first traffic shows up in the first minute or two. I'm sure for the next version this would be something we want to adjust even further. Vic
  3. It's a pretty complex piece of code that handles delays, etc so I'm not sure if we want to modify it for one or two quirks or custom made schedules.
  4. Even google translate doesn't recognise your post. Please either post in English or we will remove your posts and possibly ban you from this forum..
  5. Dear Folks, We moved this issue to our checklist for the SP (if it's Tower's fault and not something local)
  6. I just verified the issue with the non arriving GA traffic, it seems to be a bug. Will be fixed in the upcoming SP. We are sorry for it! Vic
  7. I guess, Wayne you just made me jealous :) What do you fly? Vic ps.: sorry Folks I promise I will not hijack this topic, but I'm an aviation fan too after all :)
  8. I need to disagree with you this time (a rare occasion :) ). The wind in fact shows you the direction of the wind. It's a visual reference. Vic
  9. In T!3D the wind indicator should show you where the wind is coming from. So if you see a wind direction of 270 then the landing should be made (on a perfect world) on a runway 27.
  10. Hi Peter, Thank you, but we will let the community know when we'll begin collecting suggestions for the next version of Tower. Vic
  11. Are they TRP or PRP? Also at KLAX you may want to use 25L for landing for realism.
  12. It's much appreciated Wayne :) It's just so much cooler and friendlier to address each others with names and not handles. In the old topic it was a forum rule that we gave up for this one, but you are a regular distributor and I rather call you by your real name :) Thanks a lot :) Vic
  13. Let us check this and your other local traffic bug for the next SP. Vic
  14. That is correct, we asked for the Ultimate for the language settings.
  15. Unfortunately the discount was available for direct feelThere (www.atcsuite.com and www.feelthere.com) customers.
  16. Could you please post a screenshot?
  17. I just checked it and seems like you are right. Definitely a thing to fix in the next SP. Thank you for catching it! Vic
  18. Arnold is correct. We allowed existing to customers to upgrade their non PRO version for a limited time during it's release. It was a one time only deal. Thank you Vic
  19. Yes please for the log. Vic
  20. The plan is after we patch the non Pro version is to release around 1 new airport per month for Tower!3D and Pro :) As I heard SimSmith is working on one as well as Nyerges Design so I hope we will see more airports soon.
  21. Andrew, We can add it and bring down the fps to a slideshow :) Please trust me we are struggling to make the fps at least something acceptable especially during busy times (that was meant to be funny.. busy times.. when is NOT busy at KATL? :) ) Vic
  22. It's a huge airport so it is a bit simplified and it's still a bit of fps hungry. We are still optimizing it for better framerate.
  23. We are OK with the rec file but not OK with the assets file. Other than that; I wonder if you edited the prop's performance for the default or for Real Traffic?
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