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FeelThere_Vic

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Everything posted by FeelThere_Vic

  1. Wow, what a great testing session! I just tested the "to be released KS.." airport at 11:00 AM local on it's single runway and to be honest I was sweating :) Until PRO's release I will recommend a specific runway to use as the other direction could create some unresolvable situation. By using PRO's "exit at taxiway x" feature make it workable but still pretty intense as the arrivals are approaching at 5 miles between them and you also need to take care the departures :)
  2. Did you update the Nyerges Design Real Traffic add-on? They released an update a few weeks ago.
  3. LOL, my son made similar comments especially in public when at least a dozen people heard him :) Talking about backstage tour; it would be so nice to make an open office day or have some feelThere happening somewhere around the world. It may could turn into an annual event :) The plan is to release KS.. this or the next week. If everything goes as planned the next release after KS.. is going to be a major, major release :) KATL may be pushed back depend how much work we need to get done after the major release :) Vic
  4. Folks, Please let me repeat myself; this is the plan, not a promise. If we are not happy by the quality we will not push it our pre-maturely just to make sure it's out for the season. Even with very careful testing there are always some issues (which we always try to solve by SPs) so until at least I'm not aware of any problem we will keep fixing them inhouse before we release it for you. Many times (especially after release) developers are accused for "using paying customers for beta testing". I know it's frustrating but please let me give you some inside info: When we let's say test speech I use my English US Win 10 to test it. There will be some test on UK and some other European languages (See, until these tests we can't yet confirm if the new speech will work on a non English US Windows or not) but it's simply not possible to test all kind of Win versions and languages, videocards, antivirus, etc so once a customer start using it in an environment that was not available to us it is possible he/she will discover something right away thinking how come we didn't catch it sooner. So what we always try to do is push the software to it's limit on our existing configurations and won't release it until it passes the test at least on these limited number of computers. We also make unplanned exceptions; I rather not say which or how many, but I can tell you many feature that we planned for PRO only made into the non PRO release as we decided they are too cool to hold it back from non PRO customers. Even in the past when we developed airplanes for publishers we added features that we liked ourselves and wasn't in the contract because we wanted to share with you. So please be patient, please trust me we are as excited as you are to push everything out as soon as possible but we also want you to be happy with your product and avoid frustration as much as we can. ..and most importantly; thank you very much to you guys making this community such a happy place that will make me check the forum even on Saturday just like in the good ol' days :) Have a great weekend everyone :) Vic
  5. Bugfixes especially around runway entries, we chopped the trees from runway 4 and fixed some floating gates around the terminals.
  6. Gentlemen, Thank you very much for the kind words (my heart skipped when I saw the topic title, so please be a bit more gentle next time :) ) but Sacramento was released by SimSmith and not us :) Vic
  7. What is your OS and is it 32 or 64 bits?
  8. Yes it's available for all existing and new customers. Please uninstall the previous version to make sure. If you have RT or RC from Nyerges Design it will be necessary to reinstall that too. Thank you Vic
  9. Guys, I spilled my coffee the second time laughing on your posts :) It reminds me to the good ol' days on the old forum. You forced it so let me be a pre-Santa and give you some background information; Yes, T!3DP is planned for this year. Currently we are working on bugs (by the way everything we fix for T!3DP will be released for T!3D too as a free service pack, so we are not giving up on the non Pro folks) and yesterday we had a successful multiplayer test (not a session yet, just saw the communication working). It is also needed for the multimonitor feature so I hope next week or the following I can confirm a working multimonitor for T!3DP. I certainly hope that we can lock the development in a few weeks. We are already beta testing the product without multiplayer so once it's implemented all we have to do is to test it in local and far away connections. The plan is to release it on time to allow a possible Service Pack before Xmas. There will be no European airport for this year but next week (unless we find some issue during testing) we plan to release our next airport add-on and Nyerges Design is ready to support it by a new version of RT and will release the necessary RC too. Now let me go back to the North Pole to check on the elves :)
  10. Lol, thank you very much :)
  11. Buy Real Color for it. Real Traffic is airplanes, schedules and callsign. Real Color is as it name says liveries.
  12. I use Tower!3D in windowed mode.
  13. We rebuilt all gates for the upcoming SP, no need to report spinners. Thank you
  14. It will be solved by the soon to be released service pack.
  15. It gets it's information from the default FS flightplanner.
  16. It is, it is :) During testing we caught some other issues that you Folks didn't report and wanted to make sure they are fixed too. I don't want to make any promise but unless we find anything else then the release is VERY close. Thank you for the patience Vic
  17. Also, you need to install RT before any RC.
  18. We saw this video but the guy is comparing it to an arcade game so I doubt it can be considered as a real review. He blocked comments because many commenters pointed this fact out.
  19. I use an LG ultrawide, no problem.
  20. Let me give you another hint; T!3DP will have a support for displaced threshold... :)
  21. EDIT: It didn't work out as I was planning it, please click on the header of the post above (Tower!3D Pro) and it will take you to a topic where I posted the currently available voice commands for the upcoming Pro version.
  22. Thank you everyone.
  23. The next one is going to be a smaller airport but it still has a scheduled B777 flight. If everything goes as planned it will be released sooner than Pro's release, however we are testing it with pro as well since it has a feature that will be supported by Pro :) I certainly hope that I was as confusing as possible :) Vic
  24. Dear Folks, As I posted earlier, T!3DP will have a brand new voice system. While we are testing it, let me post the currently available commands here. This is not a wish list, it is very unlikely (chances are almost non existent) we add anything new that is not on our list. Please don't flood this topic with requests. #airplane1; RUNWAY ;#runway1 #airplane1; RUNWAY ;#runway1; AT ;#taxiway1 #airplane1; RUNWAY ;#runway1; AT ;#taxiway1; VIA ;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; RUNWAY ;#runway1; CLEARED TO LAND #airplane1; RUNWAY ;#runway1; CLEARED FOR TAKEOFF #airplane1; RUNWAY ;#runway1; CLEARED FOR TAKEOFF UPON REACHING ALTITUDE ;#number1; CONTACT DEPARTURE #airplane1; RUNWAY ;#runway1; CLIMB TO ;#bignumber1; ON REACHING CONTACT DEPARTURE CLEARED FOR TAKEOFF #airplane1; RUNWAY ;#runway1; CLIMB TO ;#bignumber1; ON REACHING TURN LEFT HEADING ;#number1; CONTACT DEPARTURE CLEARED FOR TAKEOFF #airplane1; RUNWAY ;#runway1; CLIMB TO ;#bignumber1; ON REACHING TURN RIGHT HEADING ;#number1; CONTACT DEPARTURE CLEARED FOR TAKEOFF #airplane1; RUNWAY ;#runway1; TAXI VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; RUNWAY ;#runway1; LINE UP AND WAIT #airplane1; RUNWAY ;#runway1; LINE UP AND WAIT BEHIND NEXT LANDING AIRCRAFT #airplane1; RUNWAY ;#runway1; CLIMB VIA RUNWAY HEADING TO ;#bignumber1; ON REACHING TURN LEFT TO HEADING ;#number1; CLEAR FOR TAKEOFF #airplane1; RUNWAY ;#runway1; CLIMB VIA RUNWAY HEADING TO ;#bignumber1; ON REACHING TURN RIGHT TO HEADING ;#number1; CLEAR FOR TAKEOFF #airplane1; PUSHBACK APPROVED, EXPECT RUNWAY ;#runway1 #airplane1; CONTACT DEPARTURE #airplane1; GO AROUND #airplane1; CONTINUE TAXI #airplane1; TAXI TO TERMINAL #airplane1; TAXI TO RAMP #airplane1; TAXI TO APRON #airplane1; FOLLOW COMPANY #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO RAMP VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO APRON VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; HOLD SHORT OF RUNWAY ;#runway1;#runway2 #airplane1; HOLD SHORT OF TAXIWAY ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; HOLD POSITION #airplane1; REPORT HEADING #airplane1; REPORT POSITION #airplane1; REPORT AIRSPEED #airplane1; TURN LEFT HEADING ;#number1 #airplane1; TURN RIGHT HEADING ;#number1 #airplane1; TURN LEFT ;#number1; DEGREES #airplane1; TURN RIGHT ;#number1; DEGREES #airplane1; ENTER LEFT PATTERN RUNWAY ;#runway1 #airplane1; ENTER RIGHT PATTERN RUNWAY ;#runway1 #airplane1; ENTER FINAL RUNWAY ;#runway1 #airplane1; CHANGE TO RUNWAY ;#runway1 #airplane1; EXTEND DOWNWIND ;#number1; MILES #airplane1; EXTEND UPWIND ;#number1; MILES #airplane1; EXTEND DOWNWIND ;#number1; MILE #airplane1; EXTEND UPWIND ;#number1; MILE #airplane1; RUNWAY ;#runway1; CLEARED TO TOUCH AND GO #airplane1; RUNWAY ;#runway1; CLEARED FOR STOP AND GO #airplane1; RUNWAY ;#runway1; CLEARED FOR LOW APPROACH #airplane1; AFTER DEPARTURE FLY HEADING ;#number1; RUNWAY ;#runway1; CLEARED FOR TAKEOFF #airplane1; AFTER DEPARTURE TURN LEFT ;#number1; DEGREES RUNWAY ;#runway1; CLEARED FOR TAKEOFF #airplane1; AFTER DEPARTURE TURN RIGHT ;#number1; DEGREES RUNWAY ;#runway1; CLEARED FOR TAKEOFF #airplane1; LEFT CLOSED TRAFFIC APPROVED RUNWAY ;#runway1; CLEARED FOR TAKEOFF #airplane1; EXIT AT TAXIWAY ;#taxiway1 #airplane1; VACATE RUNWAY LEFT ONTO TAXIWAY ;#taxiway1 #airplane1; VACATE RUNWAY RIGHT ONTO TAXIWAY ;#taxiway1 #airplane1; WIND IS ;#number1; AT ;#number2; KNOTS RUNWAY ;#runway1; CLEARED FOR TAKEOFF #airplane1; RUNWAY ;#runway1; CLEARED TO LAND, HOLD SHORT OF TAXIWAY ;#taxiway1; FOR CROSSING TRAFFIC #airplane1; RUNWAY ;#runway1; CLEARED TO LAND, HOLD SHORT OF RUNWAY ;#runway2; FOR CROSSING TRAFFIC #airplane1; TAKE NEXT AVAILABLE EXIT ON LEFT #airplane1; TAKE NEXT AVAILABLE EXIT ON RIGHT LAST PLANE CALLED Vic
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