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Avwriter

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Posts posted by Avwriter

  1. 17 hours ago, FeelThere said:

    Personally I believe this is the best looking airport so far.
    It has 3 height levels and the planes can taxi over water (I believe I was able to capture it on one of the screenshots).

    Thank you

     

    VIc

     

     

    I agree.  This one is really attractive.  I love how much color there is.  The building details are also some of the best you have done to date.  The taxiway bridges over water on E and F are gorgeous. What is really cool is that they happen to be so close to the tower so that the player gets a great view of them.   Beyond that, I love the way you positioned the action cameras in this add-on.  Even if the action camera was not such a great success overall, with some extra effort, it is now obvious that it can be both useful and enjoyable.  Thank you VIc.  You and your team should be really proud of this one! 

  2. Thanks for the notice.  Downloading now.  The pics on the site make it look much more colorful than the other T3D airports.  I like the look.  I will get back once I have a chang eto give it a go.

     

    Andrew

  3. 19 minutes ago, crbascott said:

    I think a nice sale would be a good way to stress test the new website. :)

    Ah yes.  Everyone knows that a good sale is the best way to really put a new website through its paces,  especially sales that involve 50% discounts on your newest products...

     

    Andrew

  4. 4 hours ago, FeelThere said:

    We are waiting for our new website to come online and once we are sure it works as it should then we'll release KMCO. The new website is the only thing as it holding it up.
    You can get a sneak preview of the new site here: http://box2056.temp.domains/~feelthg6/

    Vic

     

    Okay.  I see that the new website is live now.  Looks nice, by the way.  A lot faster and more intuitive than the old one, so kudos on that!   Of course, it will look even better with a nice KMCO icon on it, as promised.   Ha ha...

  5. 16 hours ago, lgvdbroek said:

    For so far the checklist for Tower3D Pro II      :)
     

    • Load and save options in the game.
    • By the end of the game, a penalty report.
      Not only the negative points, but also the reason so you can learn about it.
      The penalty notice in the game is too short.
    • Towerview rotation by keyboard arrows.
      Moving with the middle mouse button gives a nervous impression
    • Orientation arrow in the ADIRS pane.
    • Possibilty to change colorsetting Airplane tags.
      (example posted 4/28/2018/ 12:08 pm)
    • Try to implement Real Colors and Real traffic in the main game.
      No longer 3th parties.
    • Possibilty to make a notice on the strip.
      Now its only possible when the strip is transparent on the main screen.
      When the strip is "undocked" to a second monitor its no longer possible to make a notice on the strip.


      So guys you have a challenge for the summer of 2018 :)
      Have a nice weekend !

      BTW 
      Is there psychic help available for people who are addicted to this product just like me ?

       

    Add the following:  Aircraft towing, Downloadable real world weather, alternate viewpoints around each airport, Integrated schedule generator with user definable parameters

     

    Andrew

  6. EGLL has an efficient layout, with its double perimeter taxiways.  Actually, KJFK is similar in that regard, and you can get a very rough idea of how EGLL will play by closing the 22/4s at KJFK, and using the 13/31s, only allowing intersection takeoffs from 13R/31L to make the length comparable.  It's not the same because the terminals are laid out differently,  and the directions of the outer/inner perimeter taxiways are reversed, but it give you a general sense of the flow.

     

    Andrew

    • Like 1
  7. Getting back to the original topic, I did pick up EDDM and am finding it to be a more interesting challenge than I expected.  A quick look at the airport layout leads one to expect that this airport would be easy, considering its basic staggered two-runway parallel layout.  At moderate traffic rates this is indeed quite true, but as the traffic builds up, the specific arrangement of the terminals and taxiways sets up some nasty traps for the complacent controller :-)   I also must really congratulate Nyerges on his graphics design.  The terminal buildings and jetways look distinctively convincing and realistic.  Also their smart placement of the action camera spots affords really some neat views as well.  For a feature that was somewhat broken from the start, the 3rd party developers seems to be finding unique ways to take advantage of it.  Gabor, if you are listening, I really hope that EDDF will be your next project.

    Even after all these years in Tower2011 and Tower3D(Pro), I am still sometimes surprised at how different the experience can be at airports that have ostensibly similar layouts.  I look forward to seeing what the usual suspects here come up with in terms of custom schedules ;-)

  8. The latest post I read from Vic was that MCO is definitely the next airport, and that it is in a very late stage of development.  Lately, they have been cranking out an airport every month or so.  Thus it would seem reasonable to expect it in the next 4-5 weeks.  Beyond that, we will just have to wait for Vic, but he tends to be a bit mysterious on such matters.  So keep checking the front page of the FeelThere website every day, as usually there is not any warning before a new airport goes live.  It just shows up there.

    Andrew

  9. Agreed.  This idea of releasing updates, and then announcing them a week or two later is confusing and unhelpful.  Without an announcement on the forum VERY few people will test it out, since very few will know about it.  Consider that your total user base is most likely much larger than the list of active forum members here, so by announcing it immediately on the forum, you will still accomplish your purpose of having knowledgeable users test it out first.  Likewise, maintaining a current version list for the main games and for all add-ons would go a long way to help knowledgeable users evaluate new changes and avoid making squawks about items that have already been addressed in unannounced updates.

     

    Andrew

  10. 21 hours ago, ATControl -- Joe said:

    Towing is minimal.  You are more likely to get an announcement inside the airport that your gate has changed and people walk to where the plane is gated.  You only really see towing mid-day if there is a long break between flights (ie Fiji at LAX always moved out by the birds nest and sits there until the departing flight comes up and it gets towed back).  Like I said in the prior post towing mostly happens for early morning rush at east coast airports where you have a lot of outbound early movements or late night on the west coast.   

    Maybe at an airport like LGA or BOS that have inbound intl/dom and tow to the new terminal where departures of the same airline happen.  

    I think it really depends on the airport.  Procedures of this sort seem to vary widely.  Towing seems relatively rare at my own hometown airport.  However, those of you who have flown to/through Frankfurt (EDDF), know that the aircraft towing activity there goes on constantly and appears to make up a significant part of the overall ground traffic.

     

    Andrew

  11. Got the FeelThere Newsletter today, and almost fell out of my seat when it advertised KMCO for Tower3D.  Thought to myself, Wow, that was fast.  Then clicked on it and saw it was the Tower2011 version.   Just thought I would mention it in case you might want to issue a retraction, Vic.

     

    Andrew

  12. On 3/16/2018 at 7:18 PM, crbascott said:

     so I think my strategy would be to exit planes at 28L@T and 28R@Q - especially when running the normal configuration of 1s as the primary departure runways and the 28s at the primary arrival runways.

     

    Thanks for the research and tip, Craig.  That strategy helps a lot for trying to get departures off the ones in between arrivals. 

    Andrew

  13. What you are seeing is not a regular pax terminal, though it looks like one from above.  Have a look at a current terminal map of KLAX, and you will see that it is not listed.  I do not know the details (perhaps someone in the know will chime in), but I am guessing that it is an old abandoned terminal, which is now being used for surplus parking, or something similar.

     

    Andrew

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