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Everything posted by Avwriter

  1. Also in the comments section of that video (the first one), FeelThere confirmed that EGLL is in the works. Andrew
  2. It would also be nice to see landing lights and strobes snap on once take-off clearance has been issued. To be fair, many smaller aircraft (singles and light twin props) do have red rotating beacons on their tails, but definitely not large passenger jets. Andrew
  3. The sale is a good one. Problem is, I already have most of the airports that I want. About all that is left for me to buy are EDDS, KMEM, and KRDU. Any suggestions as to which is the most fun out of those? Andrew
  4. It's probably pushing what is feasible, but it would be wonderful if there was a way for the new version to have at least partial backwards compatibility with the current gen add-on airports. Andrew
  5. It might also be good if the end of session session summery included average times during the session for runway turnoff to gate and gate to t/o clearance. Give us some way to gauge our overall efficiency. Andrew
  6. Get rid of the points system. This is a simulation, not Space Invaders. Instead, just have the onscreen counter show the number of errors you have made. If you click on that number, it should bring up a pop-up that shows a detailed list of what they were, beginning with the most recent. Andrew
  7. if you own real traffic, then all you need is RC for Dubai. It's even on sale right now: https://www.feelthere.com/shop/air-traffic-control/tower3d/real-color-omdb-for-tower3d/
  8. LEBL is fun, but the layout is a bit awkward. OMDB and EGKK are probably the best looking airports right now. OMDB's layout makes it fairly easy to get a good zen flow with tons of big planes moving in alternately opposite directions on all the parallel taxi ways. At peaks it looks almost like some sort of gigantic mechanical clockwork to me. Very satisfying/entertaining to see and control. One that is easy to overlook is KLGA. It has a couple of bugs, but for me is very fun and challenging to control. It really makes you think carefully about planning out taxi routes. Andrew
  9. It's not especially in-depth, but features some fantastic footage. On a slightly humorous note, I was mildly baffled at how the Air Traffic Manager of Atlanta Center could be under the impression that the state of Tennessee has been renamed to "South Virginia" (take a look at 3:20). Andrew
  10. Please include the language "Winds are calm." It is so silly to have to say, "Wind is 270 at zero knots." Andrew
  11. 1. FeelThere has, at the very least, not ruled out that EDDF is in the pipeline. Interpret the post below as you like: FeelThere Moderator Members 119 1,854 posts LocationUSA Report post Posted September 14 Yes it is 🙂 Vic 2. EDDF for Tower!2011 was made by Nyerges. Therefore, if there is to be an EDDF for Tower3D, it will also likely be made by him. 3. Not a single airport add-on has ever represented planned features from the future (new runways, terminals, etc.). Thus it is unlikely to be different with EDDF. Avwriter
  12. Thanks Joe, that covers it very well. I don't suppose you know what was done for KSFO an month or two ago? Thanks again, Andrew
  13. I was just wondering if Feelthere could comment on what changes were made to EGKK in the just released update (just heard about it via email newsletter), and also to KSFO in its last update. I am always happy to see improvements and fixes taking place, but it would be very nice to know exactly what they are? Andrew
  14. Thank you very much! Been waiting a long time for this one. I am sure it will be worth it! Andrew
  15. It's a pretty game for what it is, but lacks the complexity of a serious ATC sim, and the pace is like molasses. If we are going to compare phone games, then perhaps the upcoming XXXXXXXXXXX might be a better point of comparison. Granted, the game is yet unreleased, and once again is more game than sim, but it seems closer in spirit than the above title. Andrew
  16. My point was purely rhetorical. Andrew
  17. No bugs on final release? I'd settle for no bugs before the next version goes into development. Andrew
  18. KMCO is a nice one. CRBscott is right about the traffic, but Battlehawk's week of schedules helps a lot. It is not super super busy, but busy enough to be entertaining, just the right amount of flow for reaching the a solid traffic zen moment. The taxiways also have a nice flow to them (quite different from KLAX) and it is by far the most colorful add-on in the daytime. Andrew
  19. Happy to help. One other item I just thought of and is worth considering is how many custom (user-made) schedules are available for a given airport. Out of the ones I recommended, both KMCO and EGKK have a full week of schedules by Battlehawk77. See the full list here https://charityalbumman.blogspot.com/2018/08/tower-3d-inc-pro-custom-schedules-list.html BY the way, I did not mention YMML or CYVR simply because I have not tried them yet. Perhaps someone else might want to chime in on those... Andrew
  20. KJFK is not a bad add-on. It has relatively few bugs (as it has had a few SPs), and a complex taxiway layout together with crossing runways. On the other hand, it is one of the older ones, and does not benefit from some of the visual flare that the newest ones seem to have (i.e. EGKK, OMDB. Also consider the fact that it has a relatively large territory, which will put a greater load on your PC, especially when running at higher traffic levels. While you are right that KJFK will give you a fairly wide variety of liveries (assuming you buy the RC) I would not really make that a huge priority, personally. Instead, consider the following factors: 1. Which airport layouts do you find personally more interesting, or are there any add-on that feature airports with which you have a personal connection? Even now (and I have been playing this game a long time), I am surprised how much of a difference this makes. 2. Carefully study the taxiway layouts of the airports your are considering. They typically make a bigger impact on game play than the runway configuration. 3. If you have not done so, watch some YouTube videos of the airports you are interested in. This will give you a very good idea at how each one plays. The only airprots that I would tend to steer you away from at this point are KSFO (harder than most to get planes off the runway fast enough), LFPG (poor ground textures that may or may not be resolved by the developer), KLAS (the layout to me is awkward, and just does not feel satisfying, but this is my personal impression). My personal favorites (not in any particular order, are KMCO, EGKK, OMDB, KLGA, and KBOS. I also love KATL, but that's totally personal; the KATL addon has way more bugs than it should at this point. Hope that helps, Andrew
  21. Like many developers these days, FeelThere does not dabble in publicly announcing time frames. However, lately they have been averaging a new DLC release every 1-2 months. Andrew
  22. Here is my list (been slowly collecting it since the day after launch). I put asterisks next to items I feel are especially needed. *-Multiple fixed POVs (user selectable) (i.e. Tower, ramp tower, end of the runway, cargo ramp, major intersections, etc.) -Chase plane view -There should be two options for schedules, Fixed (user-made) and randomly generated (but based on airlines known to serve a given airport). Having this would suit different styles of play. *-Colors should be more vibrant *-Downloadable real world weather, or at least allow users to set the desired wind direction/speed along with other weather parameters. *-Visible landing lights on airborne aircraft -Real pilot voices -International terminals need to be handled differently, so that flights are not classified just by carrier, but by destination/origin. For example, at KATL, DAL does fly out of international terminal, but you will not see DAL MD-80s and CRJs there. Instead it will usually be A330s,767s and 777s. The small fries mostly go to other terminals. -Aircraft should periodically need to be towed between terminals and maintenance facilities. *-Provide a way for aircraft that get into in nose-to-nose situations to be towed out of the way. When this happens IRL (rare but it does happen), life does not stop permanently, it is just delayed for a while and someone gets yelled at and towed out of the way 🙂 -Holding pads should be incorporated where appropriate. -Catering trucks, waste disposal trucks, wing walkers, need I say more 🙂 -I understand that you do not wish to depict crashes, but there should still be emergencies. Aircraft that need to return to the gate because of sick passenger or mechanical failure or other problems. -Player should be evaluated on average time from runway to gate, and from gate to runway -Speaking of seasons... We need them. Have the trees change color and the length of the day and night vary realistically. In winter weather, aircraft should require a visit to a deicing station, prior to departure. -Please incorporate more realistic cargo terminals with actual buildings. -If RT and RC will continue to be sold as add-ons, then they should be purchasable/install able from within the game. -Ability to work Ground, and have the Tower position automated in single player mode. At bigger airports, the player should even be able to chose among several positions (i.e. ground northside, ramp tower, etc.) to work, as well as being able to combine them. -Aircraft landing speeds should be less sluggish, and planes should clear the runway quickly. -A "cleared for immediate takeoff" command to expedite departures when necessary. -"Turn right/left on Taxiway xxx" command. -We need a "Give way" command. i.e. "Give way to DAL 737 before joining taxiway Mike." *-Pushback instructions need to include "tail north/south/east/west" -Gates need to be spaced farther apart, so that planes are not crammed together unrealistically at crowded airports like KLGA -Allow for multiple liveries of the same airline and airframe (e.g. SWA uses several different liveries for their 737-800s) -User-controlled spacing requirements for approaches (i.e 5 miles, 8 miles, 10 miles); this could be incorporated by allowing us to "send a request" to Approach Control Andrew
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