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Everything posted by crbascott
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@ftn1984 I'd recommend checking out this post: https://forum.simflight.com/topic/85934-tower-3d-pro-real-colorsaircraft-master-list-by-airport/. It will tell you what liveries are available in what packs. Keep in mind there has been no active development in regards to T!3DP for several years. Focus in son T!S3. Also, if you haven't figured it out, this forum is "dead". If you have any further questions I'd recommend moving to Discord. FeelThere, Nyerges Design, and ATC_Center are servers you may want to join.
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You can still learn stuff here, but the forum itself is dead. Support and discussion has moved to FeelThere's Discord server.
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Highly unlikely.
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RANDOM SCREENSHOTS FROM TOWER! SIMULATOR 3
crbascott replied to FeelThere_Vic's topic in ATC Simulators
Very much a fan of this concept. đ -
RANDOM SCREENSHOTS FROM TOWER! SIMULATOR 3
crbascott replied to FeelThere_Vic's topic in ATC Simulators
That's a bug with T!3DP and as you know support for it stopped quite awhile ago. From what I understand, T!S3 has pretty much been written from the ground up so it is a little premature to talk about fixing things until it released. I'm sure at the appropriate time Vic will share all the new and improved features we'll see with the new release. And, do you really want to know "what has been done" (i.e., line for line code) or are you more interested in the totality of how gate availability will be managed in the new release? -
Firstly, in the future you may want to mention your topic is dealing with Tracon!2012 to avoid confusion. Secondly, a bird strike in this game should only happen on departure. So, your description of the situation seems to to contradict the emergency types described in the manual. The following is from the Controlling Inflight Emergencies section manual regarding bird strikes: The pilot will call, "Departure, XXX would like to return to the airport due to bird strike.â You must route the plane for a landing at the departure airport. The plane must land within 10 minutes. For each minute longer than 10 minutes a penalty of 200 points will be issued. If you sent the flight to center there will be a 1000 points penalty. Bottom line - no matter the emergency you need to get the plane on the ground ASAP. Thirdly, the points (fines) don't matter. đ
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T!3DP and Tracon!20122 are not compatible. Tracon!2012 does not have Real Color. Itâs a radar screen, no reason for airline liveries. Tracon!2012 does have Real Traffic. T!3DP has Real Traffic. They are not the same - the file/folder structures are quite different. Tower!2011 has Real Traffic and theoretically is the same as Tracon!2012. Tower!2011 and Tracon!2012 are compatible. Tower!2011 SE and Tracon!2012 SE are compatible. However, you cannot play a non-SE version with an SE version.
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Taxi speed has been a T!3DP pain point since day 1. I don't want to be confrontational but I would disagree that we saw faster ground movement in T!3DP. I spent more hours than I'd like to remember on this topic and the fastest taxi speed was only 19 kts. So, to be honest, a taxi speed of 25 kts would be a welcomed increase. But, obviously an increase to 25 kts is only the tip of the iceberg when it comes to taxiing characteristics. I think the predominant opinion for T!3DP was that pretty much everything about taxiing was too slow - including acceleration (initial, after a stop/turn), runway entrance, exiting the runway (coming to a complete stop even on high speed exits) to name a few. But this is not news as this has been discussed for several years now and obviously mentioned in wishlist items. So, to simply answer your question, a realistic taxi speed would be welcomed as long as other realistic and improved taxiing characteristics are part of the overall picture. Thanks, Craig PS - If you are wanting to slow something down - the pushback/start process would be something I would recommend taking a look at.
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Why are you complaining? It won't have Heathrow at launch. đ€Ł
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Due to the proximity of 16C to 16L, 16C really can't be used for arrivals in normal/heavy or simultaneous operations. However, during lesser traffic it can obviously be used to lessen the taxi time from 16R. Looking at 13:00 local time on Saturday (see totals below), 16C was only used twice - both GA departures. 16L was used for 3 arrivals, all heavies. Although not all heavies, as a couple (including a dreamliner) used 16R. 16L 16C 16R Arrivals 3 0 24 Departures 30 2 0
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Loading a full schedule is not an issue with the game. However, as you suspect, arrivals and possibly departures will not spawn assuming your schedule has realistic traffic volumes. Also, the game has a bug where it will not go past midnight. So, if you have all four days in a single schedule file you definitely will never see the majority of the flights. At a minimum, each day should be a separate file and then I am definitely a proponent of snippets.
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Make sure there is no space between the colon (:) and TRUE (i.e., GENERATE:TRUE). The documentation in the manual for this parameter appears to be incorrect. You didn't specify, but make sure to include the six time block parameters and at least one aircraft type parameter. Additionally, you'll probably want to add your secondary airports to the airports.txt file in the Databases folder.
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The message would seem to indicate those airports are possibly not setup correctly. Did you setup the secondary airports to use auto-generated traffic or traffic from the schedule file? Is your schedule file custom or from Real Traffic?
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The post above yours is a hint what you need to do. You donât say what âthis addonâ is, but if installing Real Traffic or another airport youâll use D:\Steam\steamapps\common\Tower 3D pro. If installing Real Color you want to use D:\Steam\steamapps\common\Tower 3D pro\Extensions\Airplanes\Texturepacks. Real Traffic should be installed first and is required if you have Real Color.
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The problem with using scheduled flight data is that are just schedules - they reflect a plan and not what actually happens. And in most cases the times are based on the 0âs and 5âs (00, 05, 10, 15, etc.). So, this leads to only being active in 5 minute intervals - not necessarily really fun (waiting around) or realistic. For arrivals, the game doesnât allow arrivals with the same time (even with multiple runways). It will delay the flights. So if you have five arrivals at 10:00 four flights will be delayed and more than likely it will cause your flights at 10:05 to be delayed also. For departures, the delay is not as significant. For each âduplicateâ the pushback request is delayed around 14 seconds. Using 5 departures as 10:00 as an example, the 5th pushback will be requested around 10:01. However, you then sit around and wait for the next batch of pushbacks at 10:05. So, you can choose to do nothing but thereâs a chance the enjoyment level of the schedule will be limited. You can manually or programmatically adjust the schedule to limit the number of duplicate times. Another option is to use actual flight times instead of scheduled flight times and adjusting as needed per game limitations. Personally, I started using scheduled data and after noticing the duplicate time issue I began adjusting the times. I then moved to using actual times as I felt it more truly reflected the daily life of an airport. Food for thought.
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I think we should keep the talk to the out of the box game instead of bringing up something that is not supported by FeelThere nor supported on this forum. Take it to PM. And based on your reply you've either mistakenly omitted valid livery combinations or they are not available with this "conversion".
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Actually, Skywest has never had the United Express livery in RC for T!3DP. It's always had the Skywest specific livery. đ
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American Eagle, Delta, Connection, and United Express are not airlines. They are networks of regional carriers that operate for the major airlines under a codeshare and service agreement. You won't ever hear those names in ATC communications. Unfortunately regional carriers are not handled well by the game, RT, and RC. You can't have your cake and eat it to ... you have to make a sacrifice/choice. So, do you want realistic callsigns or realistic liveries? For American Eagle there are 6 regional carriers that operate under this network: Envoy (ENY), Piedmont (PDT), PSA Airlines (JIA), Mesa (ASH), Republic Airways (RPA), and SkyWest (SKW). In real life, these have an AAL flight number and a regional specific flight number. From a ATC perspective, the regional carrier flight number is used as the callsign/flight number for communication. So, are you going to sacrifice realistic callsigns and change all of these flights (and possibly plane types) to ENY in order to see the American Eagle livery? The Delta Connection network is made up of Endeavor (EDV), Republic (RPA), and Skywest (SKW). So, again, is the choice to use realistic callsigns or change all flights to EDV in order to see the Delta Connection livery. The United Express network is made up of Air Wisconsin (AWI), Commutair (C5), GoJet (G7), Mesa (ASH), Republic (RPA), and Skywest (SKW). So, is the choice to use realistic callsigns or change all flights to a single region carrier to get the livery you want? Alaska Airlines has a similar relationship with Horizon Air (QXE) and Skywest (SKW). As I said, you have to make a choice/sacrifice depending on what your priority is: communication (callsigns) or colors (liveries). Another challenge is the terminal file. But to be honest, there's no way to make gate parking realistic so I'm not even going to go into details on this.
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Unfortunately, RC only has the "generic" Skywest livery no matter who the major carrier Skywest flies for. To be realistic, you'll want to use the IATA code of OO in order to speak/hear the Skywest callsign. You may want to check out the topic below and the attached spreadsheet for the RC master list.
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Did you install the new patched version?
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I feel your pain. From day 1 of T!3DP, aircraft characteristics have been very much a sore spot for a large number of users. The taxiing after landing and other slowness are game engine flaws that were never addressed. Additionally, we lost a lot of customization capabilities with T!3DP that we had in T!2011. Unfortunately this caused us to totally rely on the quality of Real Traffic and Real Color. A poor business decision as these products have historically been sub standard. Thankfully, it appears, FeelThere has heard the customerâs cries and will reintroduce editing capabilities with T!S3. Hopefully, the game engine will also be enhanced as needed. But for now, what you see is what you get!
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-SOLVED- Tower! 3D Pro (steam version) - Loading Problem with KPHL
crbascott replied to Michiel_NL's topic in ATC Simulators
@Michiel_NLStormy/foggy can (not always) cause the loading to freeze at 72%. Normally turning reflections off, fixes this issue. FYI - It's a personal choice, but historically I never adjusted the weather because (other than visually) it has no real affect on the planes.- 3 replies
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- tower! 3d pro (steam version)
- loading problem
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(and 3 more)
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If you were more aware (lol), youâd know that FeelThere wisely doesnât publish release dates.