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crbascott

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Everything posted by crbascott

  1. Yessir.
  2. At LAX you can use the inner runways (24L/25R) for departures without really worrying at all about the landing planes on the outer runways (24R/25L). No need to wait for them to come to a stop.
  3. A relatively short, informational, and interesting video for your viewing pleasure. A few key points I noticed as it pertains to T!3DP/T!S3 and wishlist items: Tower control airspace - in the case of KATL, 5 miles out and 4000 feet up 2 hour max shifts Granular positions Detailed strips Efficiency (minimal talking, i.e. less commands) Sequencing importance Technological advancements (ASDE-X, Radar, GPS).
  4. It doesn’t really matter. Personally, I wouldn’t start using Steam just for this game for two main reasons. One, some of the DLCs are not available on Steam and, two, a benefit of Steam is automatic updates. However, the developers stopped updating the game engine over 3 years ago. So, no benefit there. Just an FYI, the developers are working on a brand new version. No ETA on a release date but if I were in your shoes knowing the status of the current version, I would seriously consider weighing my buy now/wait for new version options.
  5. I don’t understand how you people can even see GA planes much less their liveries with the current version and it’s less than stellar graphics and minimal camera views. Hmmm, if only there were a publicly available mod that would at least allow for better zoom and views. 😉
  6. @cwalfy1@Pedantic GAccording to the poll for the Retro pack, it was supposed to be a special one off release. However, @nyergesdesign clearly states on his webpage that the plan is for more retro airlines to be added in the future and downloadable for free. Since it is over a year later, I think he ether needs to remove the false advertising on the website or deliver as promised. I know when the Retro Pack was released it didn't include what was originally stated or voted on by the community,. The reason stated was "mitigating factors". So, now we are being offered 50-70 planes for $5.99. Seems like a decent deal for those interested in playing the old game but in what timeframe will they be released and what future mitigating factors will be encountered? Also, for those of you into history and statistics - the poll for the retro pack concept was 22 for and 13 against. From my business and marketing experience, obviously not a large enough turnout to make a business decision on nor truly measure customer interest. But, I am sure there were other mitigating factors that influenced Nyerges Design to proceed with the project.
  7. Huh? No new packs until after Tower! Simulator 3 is released? What’s the point? I could understand if this gave “us” something while we waited for the new release, but the proposed timing makes no sense to me at all.
  8. Please use English only on the forum. 😉
  9. @Ripskin I guess if a plane would normally exit to the left and you tell it to take the next right and it happens to be closer, then yes I guess you can say the exit command can get the plane off the runway earlier. However, let me reemphasize the key point I am trying to make. As I said in the thread I linked below, a "plane will not take an earlier exit than it physically can". A plane must slow down to 45 knots and then eventually to 19 knots as it exits. Issuing an exit command will not make a plane slow down to 45 knots quicker. Using the example from way back in 2017, the earliest a 753 would exit at KSAN is B8. No command would get the 753 to exit before then.
  10. Each plane has a built in landing distance. It will not exit prior to its defined landing distance, so as @WildCardstated above an exit command will not get a plane off the runway any earlier than "normal".
  11. Is that a realistic command? I rarely hear anything like this while the plane is still in the air other than maybe LAHSO instructions. Although, I can understand wanting this in the game because of the screwy way planes land.
  12. I’m confused, what exactly is the compromise?
  13. Near the end of your log file you have several error messages that begin like this: d3d11: failed to create vertex buffer ... d3d11: failed to create index buffer ... Judging by those errors it seems as if you’re running out of VRAM, especially since you’ve got an integrated graphics card. Additionally, those errors are not uncommon for Unity based games. Some airports are more taxing to the system than others, maybe EKCH falls in that category. Other than lowering some graphics settings, not sure what else you can do. 🙂 scoobflight beat me to the punch. 🙂
  14. Very good point @Pedantic G.
  15. Just looked at my sectors and the manual and I see no mention of speed restrictions for SIDs or STARs. Maybe they'll address this in the next version. 😉
  16. Long as compared to other stands or long as in similar to real life? If the latter, I’d like to see sim to RL comparison examples.
  17. What you are referring to is the time for the plane to actually move. The pushback itself is rather quick and then the plane is immediately ready to taxi which is obviously not realistic.
  18. Yes, pushback is fast and taxiing is painfully slow. Hopefully, these are among the things that FeelThere will improve on in the next version.
  19. “This” is a spreadsheet. Just download and view it. If you are having problems with the sim, RT, or RC you need to create a new thread or find an appropriate thread to post in.
  20. @FeelThere Ariel He’s trying to setup his system so he can play multiplayer sessions. @KymriskaDraken You probably want to join the ATC_Center discord server. Multiplayer support is lacking on this forum and you should find some better help there. https://discord.gg/qpeTDzu6
  21. Posting your log file might help make it less of a guessing game.
  22. You definitely have installation issues. Sharing your folder contents will help pinpoint the cause/solution.
  23. It’s almost as if you knew what you were doing. 😀 It’s back on you @ATC AlaskaGuy, WHY can’t you get it to work?
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