Jump to content
The simFlight Network Forums

crbascott

Members
  • Posts

    2,147
  • Joined

  • Last visited

  • Days Won

    195

Everything posted by crbascott

  1. Hopefully with an airport editor we’ll be able to define terminals/parking at a more granular level. This functionality was available with Tower!2011 and I’d assume we’d have this in the new version based on Vic’s statements regarding the wishlist. However, based on the example above it’s not clear. Hopefully, @FeelThere_Vic can confirm this for us. The flexibility of the new version should be a welcome change. Definitely interested in the “more later” items too.
  2. The airport doesn’t matter. All planes at all airports are on an unrealistic straight in 20nm file. So, with that as part of the design anytime props or slower planes are involved it causes problems.
  3. You shouldn’t need to do this as a fix was finally provided by FeelThere.
  4. From what I have seen here on the forum, T!3DP can work on Windows 11. However, officially I don’t think Windows 11 will be listed as a fully supported OS In the game’s specs.
  5. Welcome to Tower!3D Pro. Unfortunately, you are experiencing one of the most prevalent bugs/"features" of this game - planes slowing to a crawl and stopping after landing. I wrote two posts 4+ years ago dissecting the anatomy of a landing. The highlights are as follows: (1) Touch down - this is the point where the plane altitude and tilt is zero. All planes hit the same spot, but, obviously, at different speeds. (2) Slow down to 44 knots - after touch down planes begin the slowdown process to 44 knots. (3) Successful landing - after reaching 44 knots planes travel a little further down the runway and the successful landing message is displayed. (4) Begin slowing down to 19 knots - planes maintain 45-48 knots until it is time to slow down to taxiing speed (19 knots) in preparation to exit the runway. (5) At 19 knots - after reaching 19 knots planes maintain this speed until exiting the runway and eventually come to a complete stop in preparation of taxiing to the ramp. After dealing with the slowing and stopping, we then have to deal with another baffling feature. We don't know the actual gate for the plane until after we issue a taxi to apron/ramp/terminal command. I'll never understand the reasoning/logic behind this.
  6. Nope I got the whole message. And as I said earlier and @Edwin1970 reiterated, the above list does NOT include any airports. It appears you are confused about the Tower!3D product line and what does what. If it is not too late I would recommend at a minimum trying to get a refund for “NEW Real Color update” as it will not benefit you at all. Edwin provided links to the actual airports, but I’d wait for a sale because at this stage it is not worth paying full price for anything related to this product line.
  7. @FSXFan I'm a little confused by your post. Are the files above a list of everything you purchased? You mentioned getting airports, but the above list does not include any airports - just Real Traffic and Real Color packages.
  8. Yep, again, this was the idea behind the challenges I created on the Discord server. I used FA and FR24 extensively when determining the actual runways used. In high traffic periods, you’ll definitely see SWA depart from 25R and UAL from 24L. The departing runway definitely has an impact on flight plans. The departure procedure (SID) may not change but the waypoints flown up to the transition point could be quite different.
  9. Theoretically, every day we’re getting closer … doesn’t mean we are close at all, though. 😀 I think it’s more a case of the latter. Nothing new shared - only repeating what FeelThere has previously put in their blogs and posted here on the forum.
  10. PS - Vic, I have to give you a hard time about your Freudian slip. Already thinking about how much money ("coin") this version is going to make are you? 🤑
  11. @FeelThere_Vic Thanks Vic. I definitely appreciate the customization features, very intriguing. Would I be correct in assuming these configuration files would be shareable? In a attempt to somewhat guess to what is going on, does the “editor” screenshot match up with the last strip screenshot you shared? Additionally, for a person who prefers multiplayer, is the vision for the strips to be at a facility level (which the screenshots imply) or at an individual controller or position level? While I wait for your answers, I am going to look up the RGB values for hot pink. My strips are gonna rock!
  12. You'll find a log file (output_log.txt) in your ...\Tower!3D Pro\tower3d_Data folder. It is recreated each session. In real life, 27R at KPHL is used for arrivals. The runway conflict bugs you mention have been reported previously and exist at other airports (KJFK for example). I appreciate your desire to get the bugs addressed, but active development on the game engine stopped in early 2018. The only thing that warranted a fix in the last four years is a bug that kept the game from loading. Just trying to set expectations, don't get your hopes up. The points don't matter. 🙂
  13. Retro pack liveries are tied to a plane type and airline. There is no airline in the GA schedule file. As a result, while planes. You’ll need to put the 707 and appropriate airline(s) in the commercial schedule file if you want to see a livery for it. Takeoff and landing distance are stored internally in Real Traffic. Those parameters are static and, unfortunately, we can’t change them.
  14. You already have the non-Steam version of T!3DP, correct? Personally, I can’t think of a reason to buy the Steam version. You’re not getting anything new. It’s the same version of the game.
  15. @feistymartini Unfortunately FeelThere released old versions of the airports without providing any editing/tools. KLAX appears to be circa-2010 and KPHL is even older. @Braf123456’s comment is slightly inaccurate. I can only think of one airport (KJFK) where they actually added new taxiways after the initial release.
  16. Not BST. The GMT offset is updateable in the Airfield editor. Don't know if -4 is how it was shipped or something I edited. DST adjustments are not automated and must be done manually.
  17. The schedule format is the same for T!2011 and T!3D. Flipping columns and changing ones to zeroes is not needed and bad advice. Duration is ignored. @EliGrim was on the right track. However, the GMT offset for Charlotte is -4 (in my version). So, using your schedule you need to start the game at 09:00. I copied your schedule exactly how you posted it above and it worked. The first flight that spawned was your SWA3310 departure at 09:22 (05:22). The second flight that spawned was the AA640 arrival at 09:40 (05:40). Unless you modify your airlines and terminal file, the arrival at 09:04 (05:04) will not spawn. In my 2011 airlines file, 5Y is Isles of Scilly Skybus and surprisingly is not in my terminal file for Charlotte. 🙂 I believe 5Y is now GTI (Atlas Air).
  18. If "like this" is accurate, using lower case is your issue? Of course, you're going to reply that you used upper case. So, not surprisingly, "like this" doesn't help much. You've been around long enough to know a little typo anywhere in the file can be a big problem. A log file and the schedule itself would be much more helpful than "like this".
  19. For the record, live traffic in the next version is not a new request. I do not recall any controversy when posting this 2+ years ago. Wishlist #47 from the discord server.
  20. Not knowing how to update Real Traffic, brings up a concern. Do you know how to use and/or create custom schedules? If not, then this RC pack will do you no good whatsoever.
  21. Bought worldwide schedules once? Is this a fact or just an assumption? Why buy something when it is freely available? Isn’t the simple explanation that COVID caused low traffic volumes in real life and with airports being released during COVID Real Traffic just reflected what was happening in real life? This is the same reason custom schedule creation has declined - not worth the effort due to low traffic volumes.
  22. COVID. Atlanta was released pre-COVID (2017), that's why you see decent traffic volumes (despite no arrivals for hour 20). Dubai was released fall 2019 and we can start to see the COVID impact on schedules. Dallas was released late 2019, same song second verse.
  23. Wrong forum for that question. FeelThere doesn’t feel too kindly about the talk of competitor products.
  24. You should be able to get this from the Tower!3D Pro store page - https://store.steampowered.com/app/588190/Tower3D_Pro/ And, yes, all airports are compatible with both versions.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.