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Everything posted by crbascott
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What Real Color pack did you get? Also, you may want to share the contents of your ...\Tower!3D Pro\Extensions\Airplanes folder and subfolder. Something is not installed in the correct location.
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I wouldn't say someone playing as a single player with too much traffic is a program flaw. There is a slider to lower the traffic density and, of course, less intense custom schedules are another option. In reality (at least in the US) arrival and departure controllers are not part of the tower cab, but are members of the Tracon. Obviously, this is outside the feature scope of Tower!3D Pro. Also, at busy airports you'd have at least one tower controller too.
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5/6 flights per “hour”? Thanks for confusing me even more. But my whole point above was on a single runway. And you just remarked about using a second runway. So, you are “challenging” my numbers with an apples to oranges comparison. I’m certain one cannot get 60 arrivals in 60 minutes using a single runway.
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Would love to see a log file where you’ve been able to complete 60 arrivals in an hour. Are you saying 5 flights every 12 minutes? Help me with the math - I get 25 and not 60 in an hour.
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Using a single arrival runway the separation between arrivals is roughly one minute and 30 seconds - as the game enforces 5nm separation between arrivals (at the initial DBRITE appearance). As a result, in my experience the maximum number of arrivals you'll see in a hour using a single arrival runway is roughly 42-45.
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In real life, this flight RPA5837 has a callsign of Brickyard 5837. Regardless of the livery, you won’t hear “Delta” nor “American”. In T!3DP, unfortunately it will show up (most likely) with an American livery and will park wherever you have RPA defined in the applicable terminal file - which may or may not be accurate due to the aforementioned regional airline limitations.
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In reality, Republic Airways has only one IATA code and it is YX. Real Traffic and Real Color have a history of data obsolescence/inaccuracy and as a result an old code of RW was used for a while. RW is actually the IATA code for Royal Air Philippines. From a custom schedule standpoint, with T!3DP you really can't differentiate between the regional carries and their mainline affiliate liveries. With Republic and their E175 your livery will depend on what RC packs you have available and their sort order. And as mentioned, there is no Delta livery for Republic in RC. Fortunately, it appears that with T!S3 the regional livery conundrum is being addressed.
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Your issue is definitely not related to this or any custom schedule. It is related to your installation. I would suggest creating a new thread and we can tackle your issue in detail there.
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- custon schedule
- real traffic
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(and 1 more)
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@Mont72 Those are Real Traffic files. The six airport files are missing and more than likely got installed somewhere else. The airport files are: kjfk_airfield kjfk_databases kjfk_menu kjfk_airfield.manifest kjfk_databases.manifest kjfk_menu.manifest
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Is Program Files (x86)/Feel There/Tower!3DPro where your main tower executable is located? If so, do you have a KJFK folder directly under Airfields and if so what are the contents?
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With no control over the specific gates that planes are assigned, I'm confused to why this is a concern. Nevertheless, underneath the covers each gate has a parameter which indicates the plane size it can accept. Apparently through his mod, @WildCard has decoded this parameter in the log file for us.
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@FeelThere_Vic Thanks Vic for the very thorough answer. Craig
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@FeelThere_Vic You said "all airports we release to various platforms are going to be available for Tower! Simulator 3". So, I was wondering ... Out of the box will MSFS and/or X-Plane custom airports be T!S3 compatible? Or do T!S3 airports have their own unique format/design but you are able to leverage existing objects and convert "easily" to T!S3? Or do T!S3 airports require a complete build from scratch effort? Thanks!
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Despite the number of attempts, something is not getting installed in the correct location. The location provided by the installer may not necessarily be correct on your system (drive letter is different, main tower folder name is different, etc.).
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Your results indicate otherwise but without seeing your folder/file structures it’s only guesswork.
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This is a 4+ year old review not a technical support article. Where does this address the OP’s or anyone else’s issues?
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For most, running in Admin mode is required to get sound working. Typically, your Real Traffic issue seems to be indicative of multiple installations.
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You don't necessarily need to buy RC for each airport, because the liveries for one airport can work for other airports. You should try and get a refund for the Real Color Update because it will do you no good unless you plan to create custom schedules. The liveries in this package are not included in any existing Real Traffic schedules. Sadly, the product advertisement doesn't share this bit of critical information.
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In reality development stopped 4 years ago. Saying it’s because T!S3 is under development now is an untruth. So, it is what it is. I believe points might have been saved on the Steam version, but not the non-Steam version. If you want them bad enough and are willing to search the forum I think someone may have found the points in the registry. However, I’ve said it multiple times, the points just don’t matter.
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I'm not sure it is totally necessary but sometimes a picture is worth a thousand words. Below is my T!2011 terminal file for KDFW. Keep in mind that its is 6-7 years old, so some of the airlines have come and gone. In the international scenario I described, airline AAI is the dummy airline I created for the American international flights and I assigned it to several gates defined as Terminal_D. Terminal_DI defined gates used by all the other international carriers with one exception. Terminal_DQ was actually only one gate (D16) where the Qantas 388 parked. As you can see I broke up Terminal_E into several areas to reflect the specific gates used by Alaska, Delta, United, Spirit, etc. Terminal_GA: GA Terminal_A: AAL Terminal_B: FLG,EGF,ENY,ASH,ASQ,RPA,BTQ Terminal_C: AAL Terminal_D: AAI Terminal_DI: AIJ,AMX,BAW,CAY,UAE,ETD,KLM,KAL,DLH,SCX,TAT,SKV,SLI,TAI,QTR,AVA,VIV,VOI,JAL Terminal_DQ: QFA Terminal_E: XXX Terminal_EA: ASA,JBU Terminal_ED: DAL,CPZ,TCF Terminal_EF: FFT Terminal_EN: NKS Terminal_EU: UAL,SKW Terminal_EV: SKV Terminal_EW: WJA Terminal_Cargo: NCA,CAL,CPA,UPS,ABX,CKK,EVA,SIA,AAR Terminal_Cargo2: FDX Below is my Las Vegas terminal file from T!2011. Another example of breaking up the terminals to reflect more realistic gate assignments for the airlines. Terminal_GA: GA Terminal_2: GA Terminal_A: COA Terminal_AA: AAY,OAE Terminal_B: SWA Terminal_BN: NKS Terminal_C: SWA Terminal_D_5: COA Terminal_D_6: COA Terminal_DA: AAL Terminal_DD: DAL, CPZ Terminal_DF: FFT, SCX Terminal_DH: HAL Terminal_DR: ACA, ROU Terminal_DU: UAL, SKW Terminal_E: AIJ, AMX, BAW, CFG, CFS, CMP, NAX, TCX, VIR, VOI, VRD, WJA Terminal_EA: ASA, QXE Terminal_EJ: JBU Terminal_Cargo: NAC,FDX,UPS