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Game crashed at KLAX


DeltaVII

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I just experienced a game crash at KLAX after giving a Cathay approval for push. Luckily, it was only the second plane handled.

Looks like a graphics engine problem to me. I had random weather (which was set to storm, obviously, since the game crashed during lightning), active runways 24R and 25L for incoming traffic, the clock set to 10:00. The game version is SP3 with Real Colors SP4 and Real Traffic SP6v3.

My graphics info:

Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Radeon RX 560 Series (ID=0x67ff)
    Vendor:   ATI
    VRAM:     4041 MB

From the game.log:

09:47:32 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 25R * SKW5400 => Add trash
roads==0
COMMAND: CPA897 PUSHBACK APPROVED, EXPECT RUNWAY 25R
09:47:40 alt: 0 takeoff: False/False/-2 OWNER_GROUND t: T104_in * CPA897 =>   PARSE CMD:  PUSHBACK APPROVED, EXPECT RUNWAY 25R
09:47:40 alt: 0 takeoff: False/False/-1 OWNER_GROUND t: T104_in r: 25R * CPA897 => GROUND,  roadcut: GROUND,  TWO FIVE RIGHT  PUSHBACK APPROVED.
09:47:40 alt: 0 takeoff: False/False/-1 OWNER_GROUND t: T104_in r: 25R * CPA897 => SAY: GROUND,  TWO FIVE RIGHT  PUSHBACK APPROVED.  CATHAY EIGHT NINER SEVEN
09:47:40 * CPA897 => ADD HISTORY: CPA897: GROUND,  25R PUSHBACK APPROVED. CPA897
09:47:40 alt: 0 takeoff: False/False/-1 OWNER_GROUND t: T104_in r: 25R * CPA897 => STATE CHANGE from STATE_WAITING to STATE_TO_RUNWAY
09:47:40 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 25R * CPA897 => Start calc route from: T104_in  start idx: 22
09:47:40 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 25R * CPA897 => Calc from: T104_in
CPA897 => Route is: T104_in, C10, C, C1, B,
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

09:47:40 alt: 0 takeoff: False/False/-1 OWNER_GROUND r: 25R * CPA897 => Add trash
09:47:46 alt: 6693 takeoff: False/False/-2 OWNER_TOWER r: 24R * SWA3185 => STATE CHANGE from STATE_INCOMING to STATE_INCOMING
09:47:46 alt: 6693 takeoff: False/False/-2 OWNER_TOWER r: 24R * SWA3185 => ***** no free terminal
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1

(The SWA3185 mentioned in the log was unknown to me, it hadn't appeared on DBRITE, yet.)

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1 hour ago, ml0130 said:

The SWA wouldn't have shown up because of the no free terminal so the game just auto deletes them if no free terminal comes up

Not exactly true. For incoming planes when there is no free terminal is does not auto-delete them. They are in a virtual holding pattern (you'll see multiple no free terminal messages for a flight) until a gate frees up. With SP3 the sim is continually checking to see if a gate is free - an over 100x improvement over SP2.

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Hi Ariel,

I'd love to post the game log, but unfortunately I'm still not allowed to upload more than 20 kB of attachments - and the full game log alone is 1.5 MB.

Some info on my system:
- AMD A10-5800K (4x 3.8 GHz)
- 8 GB RAM
- AMD Radeon RX 560 (4 GB DDR5 VRAM)
- Windows 10 Home 64-bit
- Latest Radeon 17.12.2 driver
- 22" LG monitor (1920x1080 pixels @ 60 Hz)

Recently, I had another crash while reproducing the situation (same situation: KLAS, 10:00, stormy). It happened after the first plane - SKW5400 - asked for pushback. I didn't even get to talking. When it happened, the last game.log entries were:

(.... list of Terminal/maxknot assignments)
Terminal: GA8  maxknot: 12
Terminal: T57_in1  maxknot: 34
Terminal: T71A_in  maxknot: 23
start speech!
Record error state: False
speech db lengths: 8286 / 136 / 699 / 31483 / 2564
speech airplanes: [here comes the list of callsigns; I skipped this part]
09:47:06 * SKW5400 => ADD HISTORY: SKW5400: Los Angeles Tower, SKY WEST 5400 requesting push and start.
09:47:06 alt: 6693 takeoff: False/False/-2 OWNER_TOWER r: 24R * SWA3185 => STATE CHANGE from STATE_INCOMING to STATE_INCOMING
09:47:06 alt: 6693 takeoff: False/False/-2 OWNER_TOWER r: 25L * SWA3185 => ***** no free terminal
SPEAK: Start speak plugin
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

RunwayToggled: 24R
Clear allowed runways
Add allowed runway: 25L
Add allowed runway: 24R
RunwayToggled: 25L
Clear allowed runways
Add allowed runway: 25L
Add allowed runway: 24R

...... aaaaaaaand that's it again. So, it's a different situation. I don't know whether there was the very first lightning of the scenery happening when it crashed, but it could very well be. I hope it still helps.

(If you need other parts from the game.log, you just need to say which and where to find them and I'll gladly post them.)

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