Jump to content
The simFlight Network Forums

ml0130

Members
  • Content Count

    75
  • Joined

  • Last visited

  • Days Won

    1

ml0130 last won the day on August 22

ml0130 had the most liked content!

Community Reputation

2 Neutral

About ml0130

  • Rank
    Advanced Member

Profile Information

  • Gender
    Male
  • Location
    USA

Recent Profile Visitors

484 profile views
  1. ml0130

    Tower!3DPro views during simulation

    You use the mouse wheel to look around
  2. ml0130

    Question for the Devs, re: forum

    I could see that being good. Then if there is a problem with a specific airport then you can to go down to that subforum and see if anyone have the same problem without having to look through pages of posts.
  3. ml0130

    Updater

    With what steam does with auto-updating when there is an update out. For the users that don't use the steam vision could the team look into possibly rolling out someone type of mass update program? Why I'm thinking of this is because it can get annoying to go through every link every couple months to see if there's an update out. Also, this could be a way to get rid of having to get a new download link every time one expires. But still, have some kind of key to validate that the user got it a legit way. Plus having an updater could be good if you need to reinstall the game to fix a problem with the files.
  4. ml0130

    JFK Taxi

    Even though I know I should have brought this up before the last JFK update came. But I have noticed there are several taxiways that are in the game but unusable mislabeled missing or misplaced. https://flightaware.com/resources/airport/JFK/APD/AIRPORT+DIAGRAM/pdf Mislabeled QH->Q1 QG->Q3 QF->Q3 MC Only connects 31L/13R to P The other part should be N Unusable (KG and KF) These two are between L and KE going from left to right its KG KF KG Should also be a point to enter/exit the Ramp there (HB) This is the taxiway between J and H that goes across A and B Missing (SA) This is at the start of the turn between B and A going counter clock from were R joins B (GG) This is a left pull off from 4L between H and G (EE) This is between FB and E (LL) Should be left of L going counter clock (DB) This should be where E is between A and FB Misplaced (E) Should be at the full length of 22R (TB) Should be a point to enter/exit the American Ramp
  5. ml0130

    Real Traffic

    its for both. Once you install it update your files so there are real airlines.
  6. ml0130

    DBRITE use question for vets

    It makes sense to click on the text itself but no 😛
  7. ml0130

    EDDM - center2

    the only way I have been able to use center2 is to select 2 taxiways that crossover center2.
  8. ml0130

    Initial Call

    There's not a way for us to add it since it's hard-wired in the game. The only things in the game that we can change are the text files that come with the airports and the tower3d.rec file for the commands. besides that, there's nothing else that I know of that the devs have allowed us to change.
  9. ml0130

    DBRITE use question for vets

    u need to right click and drag on the plane to rotate the data tag
  10. ml0130

    Initial Call

    One thing I have noticed is that on the base airports (LAX PHL) the aircraft call "airport ground call sign". What I would like to know is why does that only happen of the airports the come with the game and not any the add-ons?
  11. ml0130

    Unable to load airports

    @Shawn ETX283 is unable to load into KLAX and KPHL. He loads to 27% on both. Also, this happened for both single and multiplayer. That's what is at the end of the log that's on this post. NullReferenceException: Object reference not set to an instance of an object at AssetsManager.SearchTextAssetInBundles (System.String original) [0x00000] in <filename unknown>:0 at Airfield..ctor (System.String lvlname) [0x00000] in <filename unknown>:0 at Game+<LoadMap>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 output_log (1).txt output_log (KPHL).txt
  12. ml0130

    Atlanta Add on not available

    first, have u cheek that you only have one Tower folder in the directory. The file that is !3D is the right one. So take the files from the file that doesn't have !3D and move them into the proper file then reload the game Example
  13. ml0130

    More Ground Movement / Update Command

    That not my thinking. I'm thinking so there more things for ground to do beside managing the aircraft traffic. If you listen to real ATC you can tell they do more then just moving aircraft.
  14. I know This won't be until next version of the game. But could we possibly get other ground vehicles? Like tug requesting repositions and port authority vehicles. Also, could we get a new follow command? #airplane1; FOLLOW AIRLINE; DIRECTION; (LEFT-RIGHT RIGHT-LEFT) #airplane1; FOLLOW COMMPANY; DIRECTION; (LEFT-RIGHT RIGHT-LEFT)
  15. ml0130

    Hold Short Lines JFK

    @mc16v From what I have heard the dev team for the game in small. So they might not have time men or time to do extensive testing. @winsaudi Yes that would be nice but also it would take time to make sure that RT was true. Plus with how the game is we fiscal can't match the traffic levels the real airport has.
×

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.