danewatson Posted April 1, 2021 Report Posted April 1, 2021 (edited) This may sound strange - but recently over the past week when I load MSFS and as it gets to the World Map window there is applause of clapping, also upon touchdown at landing. It has taken me a couple days and the process of elimination to discover that FSUIPC7 ver.7.0.8 is activating this. My previous version was 7.0.5 (maybe I missed those between 7.0.5 and 7.0.8) and maybe there is documentation about this which I have missed. Please confirm to me is this is correct and if so can it be controlled? Regards, Dane EDIT - to add a very short video of the applause sound file... Applause of loud clapping.mp4 Edited April 1, 2021 by danewatson Add file
jaxx Posted April 1, 2021 Report Posted April 1, 2021 Could it be another tool that connects through FSUIPC? I know that for example Landing Rate Monitor has the option to play clapping on good landings.
John Dowson Posted April 1, 2021 Report Posted April 1, 2021 May be as @jaxx indicated. It is certainly nothing FSUIPC7 does on its own....Can you show me you FSUIPC7.ini and .log files please.
danewatson Posted April 3, 2021 Author Report Posted April 3, 2021 On 4/1/2021 at 4:09 AM, John Dowson said: May be as @jaxx indicated. It is certainly nothing FSUIPC7 does on its own....Can you show me you FSUIPC7.ini and .log files please. Thanks John, sorry for my delay, I was away. As I said when I install ver. 7.0.5 I do not get this applause sound file. Attached are my ini and log files. FSUIPC7.ini FSUIPC7.log
danewatson Posted April 4, 2021 Author Report Posted April 4, 2021 1 hour ago, danewatson said: Thanks John, sorry for my delay, I was away. As I said when I install ver. 7.0.5 I do not get this applause sound file. Attached are my ini and log files. FSUIPC7.ini 4.63 kB · 0 downloads FSUIPC7.log 5.91 kB · 0 downloads John - I stand to be corrected. ver. 7.0.5 also causes the applause sound. However, when I start MSFS without FSUIPC7 (by renaming the FSUIPC7.exe file) the sound file does not get activated. That's why I originally thought it had something to do with FSUIPC7 - but I certainly could be wrong. I will try to search through sound files in my system - this could be a huge job, but will give it a go.
Milan Putnik Posted April 4, 2021 Report Posted April 4, 2021 Dear Dane, I hope mr.Dowson finds anything in your FSUIPC ini and the most recent log you sent, that might eventually point to the cause of the applause you're hearing. For the time being, start your flight and keep the main UI of VoiceMeeter open. Keep an eye at the local section of apps for audio activity - I hope that you have your main virtual B1 local input bus mapped to your hardware A1 with your Realtek integrated sound card tied to it and set as the default audio device ? That is used by the simulator, so make sure the applause you are hearing is coming from the B1 - and also that you hear it from the A1 ! Because you have a few more devices there, and I see you also route 3 virtual audio cables - you also maybe use VBAN for interfacing any sound devices or streams within your LAN. Anyway, take a good look at all those sources, start the VB monitor for each of those buses and find out where the applause is coming from - you can identify the source executable if it is coming from any of the local virtual sources, it will appear on the main VoiceMeeter UI. But...if you use ASIO on A1, then all of this is done differently - although if you are familiar with the ASIO routing and you have your audio system set up trough it, you surely know what you're doing and have every single bus/line/channel clearly in your mind. The point is that you have a full small home audio routing system with mixing in place of the default Windows OS audio system - you should search for the source of that applause trough it.
danewatson Posted April 4, 2021 Author Report Posted April 4, 2021 (edited) 6 hours ago, danewatson said: John - I stand to be corrected. ver. 7.0.5 also causes the applause sound. However, when I start MSFS without FSUIPC7 (by renaming the FSUIPC7.exe file) the sound file does not get activated. That's why I originally thought it had something to do with FSUIPC7 - but I certainly could be wrong. I will try to search through sound files in my system - this could be a huge job, but will give it a go. John, after much searching through my system I have found the source of the sound file triggering the applause of clapping, but I don't understand why all of a sudden this is happening. The sound file is coming from an addon for P3D. I installed this addon in 2019 when I was using P3D but have not flown P3D since MSFS was launched. The file addon is Landing Rate Monitor (LRM.exe). I have turned the source off by renaming it and now I do not get the clapping. The big question is why or how is it being triggered by FSUIPC7? EDIT: I decided to uninstall LRM as I no longer use or need it. Edited April 4, 2021 by danewatson
danewatson Posted April 4, 2021 Author Report Posted April 4, 2021 3 hours ago, Milan Putnik said: Dear Dane, I hope mr.Dowson finds anything in your FSUIPC ini and the most recent log you sent, that might eventually point to the cause of the applause you're hearing. For the time being, start your flight and keep the main UI of VoiceMeeter open. Keep an eye at the local section of apps for audio activity - I hope that you have your main virtual B1 local input bus mapped to your hardware A1 with your Realtek integrated sound card tied to it and set as the default audio device ? That is used by the simulator, so make sure the applause you are hearing is coming from the B1 - and also that you hear it from the A1 ! Because you have a few more devices there, and I see you also route 3 virtual audio cables - you also maybe use VBAN for interfacing any sound devices or streams within your LAN. Anyway, take a good look at all those sources, start the VB monitor for each of those buses and find out where the applause is coming from - you can identify the source executable if it is coming from any of the local virtual sources, it will appear on the main VoiceMeeter UI. But...if you use ASIO on A1, then all of this is done differently - although if you are familiar with the ASIO routing and you have your audio system set up trough it, you surely know what you're doing and have every single bus/line/channel clearly in your mind. The point is that you have a full small home audio routing system with mixing in place of the default Windows OS audio system - you should search for the source of that applause trough it. Thank you Milan for offering your help - yes I do use VoiceMeeter Banana for my sound control and then when recording a video it is linked to OBS. I have found the source of my issue - see my response to John...
danewatson Posted April 4, 2021 Author Report Posted April 4, 2021 On 4/1/2021 at 2:47 AM, jaxx said: Could it be another tool that connects through FSUIPC? I know that for example Landing Rate Monitor has the option to play clapping on good landings. You are absolutely correct, thank you... See my reply to John...
Pete Dowson Posted April 4, 2021 Report Posted April 4, 2021 1 hour ago, danewatson said: The big question is why or how is it being triggered by FSUIPC7? You probably set an option in LRM to get it to load automatically, or it is loaded by an entry in MSFS's EXE.XML (like FSUIPC7). It isn't being started by FSUIPC7. LRM is using FSUIPC to operate. When your system is loaded your aircraft is placed on the runway, and I expect LRM treats that as a good landing. If you don't run FSUIPC7 then LRM can't get information from MSFS. Pete
danewatson Posted April 4, 2021 Author Report Posted April 4, 2021 8 hours ago, Pete Dowson said: You probably set an option in LRM to get it to load automatically, or it is loaded by an entry in MSFS's EXE.XML (like FSUIPC7). It isn't being started by FSUIPC7. LRM is using FSUIPC to operate. When your system is loaded your aircraft is placed on the runway, and I expect LRM treats that as a good landing. If you don't run FSUIPC7 then LRM can't get information from MSFS. Pete Thank you Pete
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now