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ATControl -- Joe

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Posts posted by ATControl -- Joe

  1. 2 hours ago, Bill Smith said:

    Hi I installed the new KBOS schedule and it stalls at 63% I then re-installed the original files and it works fine.

    Thank You

    Are you using the full schedule or are you using the power hours?  

    If you’re using the full schedule you shouldn’t be.  Open the read me file as directed in the install instructions —the full schedule can not be used due to the unique setup of the schedule.  

    If you’re using power hours and getting 63% it means the files do not match in the core files and your source files 

  2. What's up everyone, 

    My name is Joe.  Thanks for checking out my custom (REAL) traffic schedules. 

    You can find me at ATControl --- YouTube Home playing this game.

     

    I have completed my 7th full day custom-schedule release -- featuring Phoenix Sky Harbor International Airport (KPHX).  This is being offered for FREE to the community. 

      --- If you are using this in your games/videos/posts -- please make reference to ME as the owner

    **Be sure to check out all my prior custom schedules for KLAX v1.0, KLAS, KLGA, KPHL, KLAX v2.0 & KBOS!  (links at the end of this post to all previous schedules)

    CUSTOM SCHEDULE #7 -- FULL day action from Phoenix (KPHX)

     

    >>><<<  This custom schedule CAN be played by plugging the entire schedule  -- HOWEVER -- I  recommend playing the POWER HOURS for maximum flow of traffic at a given start time <<<<>>>>

        >>>>>  Please make sure to copy ALL files in the power hour folder for the starting time you choose.  There are numerous updates across the files that all need to be in place for the schedule to

                       work as intended.

    If you do not have the files at all -OR- need the updated files, you can visit my Dropbox and pick them up. 

    **Please check back for edits to these drop box files.  If edits are made, notations will appear below with the date the edit was made and what was changed**

    ====================================================

    EDIT -- 4/2/2018 -- Hot fix cleanup of a mis-marked SWA flight.   All base files & Power Hour files are updated.  ((current file is 4/2/2018 at 6pm EST))

    EDIT -- 4/1/2018 -- Cleaned up a few spots that had a missing placeholder. 

    ====================================================

    DROPBOX -- KPHX Custom Traffic Schedule v1.0

    PHXbanner.png.81fe55c0361f8f3edeecab6ca8ac2b60.png

     

    *#*#*#*#*#*#*#*#*#*#*#*#*#
    -- GOAL of the custom schedule is to eliminate huge gaps of no traffic at most times of the day.
    -- GOAL of using REAL WORLD schedule from a set day with complete flight schedule, correct aircraft types, and gates.
    *#*#*#*#*#*#*#*#*#*#*#*#*#

    What's new in PHX v1.0 ???

    -- Increased volume >>> 40 more commercial flights added into the schedule including --
        --- British Airways new (additional) 747 service to/from LHR  (2 flights per day now)
        --- Air Canada Rouge service to/from PHX to Montreal that began in Feb
        --- Upcoming CONDOR flights with service to/from Frankfurt starting in May 2018!  Control it before it happens in real life!

    -- 6x increase in GA traffic!!!  Only 16 with base files --
       -- Custom schedule has 96 GA Flights to increase the volume and your planning
       -- New GA real life operators added in -- NetJets Europe, Corporate Air, AeroNaves, Cutter Aviation
             and my favorite Steelman Aviation (callsign "Gold Strike")

    -- Brand new airlines not included from the base files --
         -- Empire Cargo
         -- Night Cargo
         -- Condor

    -- A terminal file rebuild that implements the new airlines to their correct terminal locations
    -- An overall revamp of the schedule that eliminates massive gaps of no traffic during most hours of the day


    Reference info for your GA flight operators
    ===========================================

    Check the README file for information

     

    *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*
    // Proper use of this CUSTOM schedule //

    1.  ALWAYS make a folder on your computer, in an easy to find location, and COPY all files from both FEELTHERE folder
        and your source folder (ex. Steam Folder).  Schedules are in BOTH places and must be updated in BOTH places for it
        to work.  

    2.  Once copied, Navigate to the airfields folder of BOTH tower folders.  Copy all files from the zip file (except the readME file) into the PHX folder.  All set!

    *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*

    Quick Links to Prior Custom (REAL) Traffic Schedules

    KLAX #1 - v1.0      KLAS #2 -- v1.0     KPHL #3 -- v1.0     KLGA #4 - v1.0    KLAX #5 - v2.0     KBOS #6 -v1.0 Intro 2018

     

    HAPPY CONTROLLING !!!

    • Thanks 3
  3. 1 hour ago, HappyNUyear said:

    I’ve noticed with either the default airlines/aircraft when you do pushback and assign an aircraft for Rwy 10R, the aircraft does not hold short and taxis into position. This also occurs with Real Traffic & Real Color. 

    Still gathering more information

    This has already been well documented and referenced by the developers as a known item in other forum posts  

    Please make sure you are reading and/or searching other posts so that the forum is not jammed up w duplicated posts.  

  4. 4 hours ago, ASLcontrol said:

    Just one question,

    I think you talked about this once, but when I play KLAX the aircrafts that are supposed to be the Skywest and Compass Embraer are still the old regional jets. Is this only with me or is it a general problem with the game? Is there some way to fix this?

    However anything else with the KLAX #2.0 works fine for me, great job...

    Embraer jets were not installed/fixed by Nygeres design until a recent real traffic update came out.  I don't recall which one it is.

  5. On 3/9/2018 at 10:24 PM, G0tchas said:

    I'm also having similar issues with B3, B2, B1, F1, H1, M1 AND M2. There also doesn't seem to be designation for the taxiway below B4 either (B5 being the diagonal from B to B4).

    B5 is marked in the map.  Not every taxiway is marked on the ADIRS.  The game still handles taxiways even when not marked.  Every airport the developers put out have various taxiways that are not marked.  

  6. 6 minutes ago, nrholland said:

    I just started using KSFO this morning.  Some of the planes had no pushback problems at all.  However I set the clock for 0900 and ran into some problems.  First one was a Delta 767 for KJFK.  I pushed Pushback and the runway number (1L).  I hit send.  Nothing happened.  I did it multiple times, but nothing happened.  The next plane I tried was a United 787 for KIAD.  I did it the same way as the Delta plane.  It, too, did not work.  I also did it several times.  Nothing happened.

    Is anyone noticing the same problem.  Thought I would mention it to see if anyone is seeing the same issue.

    You need to provide a log so it can be looked into

  7. Well we can eliminate most of your argument right off the bat with the following :

    1.  There is no need to tell a plane to get onto 10R with Z1 -- if you move them on Z, then the plane goes to the only entry on Z which is Z1  -- issue solved.

    2.  There is no need to tell a plane to go onto A1 to get onto 1R.  Taxi them down A and the first available point is A1.  Plane automatically takes it.  -- issue solved

    3.  There is no need to tell a plane to go onto L2 for 1R.  Taxi the plane down A-L and the next available point to 1R is L2.  -- issue solved

    --- if you wish to line up your plane on any other taxiway entry point other than the full length , first entry point, then you need to designate as such.  Any other full length entry to a runway is not needing to be called.  Could the developer fix it -- sure.  Is it necessary -- nope.

    ** Your other issues have already been ID'd in other posts on the forum and the developers are looking into it.  If you wish to re-state what has already been stated by others, I suggest putting them in the posts that deal with those hold bar issues.

  8. The only time a plane would taxi to the wrong place is when you tell it to go to the wrong place.  I use speech recognition daily when I play this and if you have trained your computer to understand you then the plane goes where it needs to go.  I suggest you go back toyour speech recognition and try again.

    If you are claiming aircraft don't hold where you tell them to hold, you need to provide a log.  Aircraft hold where they are supposed to (aside from rwy 10 issue).  It's possible you are not give a hold command or you are moving an aircraft out of order with commands and cancelling your hold command.

  9. 40 minutes ago, MustangPauli said:

    You're correct about the L2 part, I discovered that afterward. However, by default when assigned 1R the aircraft go A M1, not A A1.

    I mean default -- real life -- 1R entry is by A.  Not by M1 unless told to go to M1

  10. 1 hour ago, Fresco3 said:

    I've just discovered another bug on KSFO that occurs every time I repeat it.

    If an aircraft exits runway 28R at taxiway E and then you command it to taxi to terminal, it automatically crosses 28L without holding. This was happening every time a plane exited at E. I haven't tried other taxiways.

     

    Hope this helps!

    This is not a bug.  The aircraft landing 28R pull up to the hold bar that prevents RWY 28L crossing.  If you give the plane a command to taxi to it's terminal, then the plane is going to taxi to it's terminal.  Since the plane is already at the runway hold line, it has nowhere else to stop until you tell it to stop.

  11. 1 hour ago, MustangPauli said:

    A1 is giving me a ton of trouble at SFO, regardless of the command.

    I also cannot get the command "Runway 1R taxi via A L L2" to work. When I speak the command the sim understands each successive taxiway just fine (they light up correctly) yet as soon as I release shift the command suddenly changes to "Runway 1R at A via L L2" in the command box and I get at "Negative" from the aircraft.

    output_log.txt

    There is no need to tell the airplane to get onto A1 or L2 from A.  By default, the A1 entry is the correct entry to 1R.  If you just give them A it will automatically go there.  If you want L2, then just give A - L with the plane having nowhere else to go but L2.  

  12. 3 hours ago, Fresco3 said:

    Loving KSFO! However, I'm having issues with a lot of the taxiways when trying to direct aircraft. The main ones I'm noticing are the taxiways F1 and Q1 no matter how you pronounce them they always think you're saying Quebec Lima and Foxtrot Lima. It's really annoying when trying to get aircraft to move between taxiways A and B.

     

    I haven't noticed issues with these two at other airports afaik.

    I am replicating the same.  Thanks for the heads up -- thought it might just be me.  I've got the report over to the developers.  Thanks for the heads up.

  13. 8 minutes ago, simon08 said:

    The only thing to note, and this is probably for real traffic, is that virgin airlines is no longer redwood but has merged with Alaska Airlines and is the call sign is now Alaska.

    Just change it in the airline file and save it.  No need to wait for updates 

  14. On 2/12/2018 at 1:52 AM, chasensfo said:

    Hey there, very glad to see you guys doing SFO, but as someone interested in buying this, I need to point out some glaring errors here.

    I'd like to first say I am a ramp controller at SFO and avid ATC enthusiast(I've owned just about every ATC game to come out since the 90s) who is actually in the FAA ATC hiring pool, I've always been a big fan of your products and very much still enjoy Tower2011! SFO is an ever expanding airport under major renovation, and accordingly, versions of SFO released on various simulation platforms are already outdated before they even are released in many cases.

    The first major issue I see is the background. SFO is located many miles from the city of San Francisco itself, and is tucked between the bay, hilly suburbs, and the industrial areas of San Bruno/South San Francisco. You would be hard pressed to find a sky scraper anywhere near the airport, especially in the areas depicted. Green hills dotted with million dollar homes and a line of hotels at the Bay Shore decorate the South end of the airport by 01R/L and all that. The background alone, unfortunately, takes away much of the immersion to myself, and I am guessing many others.

    Now as far as the airport itself, this project is already over 1 year outdated. This version of SFO depicts "concourse B" in T1 as being full active. However, all of T1 but parts of the former Continental rotunda and gate 22 are gone, as in destroyed. So the real T1 now has a single gate 22(used by Frontier), then gates 23-28 used by Southwest wrapping around, ending around where gate 32 used to be. A gate 21 for remote bus ops and remote parking has been opened directly behind gate A9 in a cut-out of the construction. The ramp is also different, Mike and Hotel are gone. It is now "M1" with spot 1 near Alpha and spot 3 at the bottom of the line for holding inbounds, and "M2" with spot 2 near Alpha and spot 4 at the bottom. These lines are reversed from the past, where spot 1 was south of spot 2. So the T1 in this project appears to be from 2015 or so honestly, and that'll only get more outdated as first part of the new T1 opens in 2018 or so.

    The old tower on T2, while I love it as I got my start in the "shadow" tower or original FAA tower under the one that opened in the 80s, is also long demolished. T2, sadly, sits today with only the new tower present. It appears that the new tower has not been modeled in this project.

    There are some other things, but these are the major issues I see.  I would hope to see a modern representation of SFO is possible, much has changed since the last Google Maps and Google Earth shots. I have tons of photos and access to blue prints and diagrams if you are interested. More than happy to help.

    Regards,

    Chasen Richardson

    Hey Chasen, 

    I have sent you a direct message regarding this post.  Looking for some expertise help.  Thanks

    Joe

  15. 4 minutes ago, Avwriter said:

    You say above that, "the full schedule and GA traffic file will work outside of 600-2200."  Do you mean that the game defaults back to the original schedule during these times, or something else?  Sorry if I'm being dense, but after rereading it a couple of times, I just don't quite get it.

     

    Andrew

    It means that I have not created a plug n' play schedule for hours outside of that range i.e. you will need to plug in the full schedule and ga traffic file during those hours.   The full schedule will not work during the power hour times (this is due to the lack of gate spaces in the GA terminal and the area where Cape Air would typically be housed.

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