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ATControl -- Joe

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Posts posted by ATControl -- Joe

  1. 3 hours ago, Kenneth Axi said:

    Perfect! Found it! Thanks for the help!

    Save yourself time and hassle and give my custom LAX schedule that I wrote a couple months back a try.  It's FAR more complete than the developers original schedule and is loaded with GA and cargo (which you didn't get in the original).  All the instructions are in the README file for deploying the custom schedule, terminal file, airlines, etc.

    PS --- VIR73 that you showed in the picture doesn't even fly to LAX anymore.  VIR73 is now a 747 service from Manchester to Orlando.   

  2. 1 hour ago, champs8507 said:

    Sorry for the late reply. At MCO, VS 73, 15 showed up white, and I have Real Colour for MCO and latest Real Traffic also.

    Seems like you installed your RC in the wrong folder.  VIR73 working for me just fine at MCO.

     

    VIR73.png

  3. 3 hours ago, champs8507 said:

    Also noticed that the Virgin 747's are plain white also, I gather the textures weren't included on RC?

    What Virgin 747’s are you referring to?   What airport are you referring to?  I pulled up all Virgin 747’s that have been given w a liverry and all appear w color as intended.  

  4. 21 minutes ago, AirJamaica said:

    I just bought KMCO for T3D but when the game is loading the screen freezes and shuts down.

    Is it a windows error or do I need to upgrade my pc?

    My specs:

    Intel Premium CPU G4400 @ 3,30 GHZ

    Memory Crucial 8GB DDR4-2133

    AMD Radeon RX 560 2GB

     

    error.log

    output_log.txt

    You should consider upgrading your PC.  2GB graphics cards are pretty ancient for today’s specs.  Average is 6-8GB graphics cards these days.  

    You should also upgrade your memory.  16GB Ram is min I would ever consider these days for efficient use.  I run 32GB of ram currently and an 8GB graphics card on one PC and an 11GB graphics card on the other.  

    Graphic games need graphic power.  

  5. 16 minutes ago, VenturaGuy101 said:

    Joe,

    Take a look at the kmco_airlines.txt file as there are duplicated airlines for IATA 3M.  @winsaudi reported it and I added a bug report but since you have your own traffic files, you might want to include a fixed version so Silver Airways is called correctly.

    Look at the "EDITS" in the original post.  This was already referenced earlier when I put out the files that it was changed.

  6. What's up everyone, 

    My name is Joe.  Thanks for checking out my custom (REAL) traffic schedules. 

    You can find me at ATControl --- YouTube Home playing this game.

     

      --- If you are using this in your games/videos/posts -- please make reference to ME as the owner (direct to YT channel)

    **Be sure to check out all my prior custom schedules for KLAX v1.0, KLAS, KLGA, KPHL, KLAX v2.0, KBOS, KPHX & KJFK!  (links at the end of this post to all previous schedules)

    CUSTOM SCHEDULE #9 -- FULL day action from (KMCO)

    If you do not have the files at all -OR- need the updated files, you can visit my Dropbox and pick them up. 

    **Please check back for edits to these drop box files.  If edits are made, notations will appear below with the date the edit was made and what was changed**

    ====================================================

    ((CURRENT GAME SCHEDULE -- 5/27/2018 at 9am EST))

    EDIT -- 5/27/18 -- Updated kmco_schedule.txt file --- Fixed Frontier flight that had an extra digit on the arrival side.  Dropbox updated. 

    EDIT -- 5/18/18 -- Updated the kmco_airlines.txt file for SIL-3M-Silver Wings - Silver Airways.  Incorrectly listed under a different airline (defunct airline).  Dropbox updated.

    EDIT -- 5/17/18 -- Updated the kmco_airlines.txt file for Azul Airlines that was holding an incorrect callsign.  Dropbox is updated with the current file.

    DROPBOX -- KMCO Custom Traffic Schedule    

    MCOpic.jpg.d0ad01943c7c636d26fb8b6fddfbf998.jpg

     

     

    *#*#*#*#*#*#*#*#*#*#*#*#*#
    -- GOAL of the custom schedule is to eliminate huge gaps of no traffic at most times of the day.
    -- GOAL of using REAL WORLD schedule from a set day with complete flight schedule, correct aircraft types, and gates.
    *#*#*#*#*#*#*#*#*#*#*#*#*#

    What to expect with MCO v1.0 :

    -- Increased Volume -- 
           --- ~1250 commercial flights -- MCO was the 11th busiest airport by passenger traffic in the US in 2017 -- manage it!
           --- 90 !!!! GA flights added that will keep you busy on all sides of the airport

                *** You will see GA Operators -- Northshore, Mermaid, Volunteer, Talon, Gotham, Frosty & more!

           --- MCO runs seasonal traffic that adds up to 30-40 flights each year -- some of this seasonal traffic is included
           

    -- Up to date terminal setup based on a couple recent movements by airlines at MCO
    -- An overall revamp of a daily MCO schedule that eliminates massive gaps of no traffic during most hours of the day

    **** See the separate file for GA OPERATORS for quick reference*****

    *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*
    // Proper use of this CUSTOM schedule //

    1.  ALWAYS make a folder on your computer, in an easy to find location, and COPY all files from both FEELTHERE folder
        and your source folder (ex. Steam Folder).  Schedules are in BOTH places and must be updated in BOTH places for it
        to work.  

    2.  Once copied, Navigate to the airfields folder of BOTH tower folders.  Copy all files from the zip file (except the readME file) into the MCO folder.  All set!

     

    Quick Links to Prior Custom (REAL) Traffic Schedules

    KLAX #1 - v1.0      KLAS #2 -- v1.0     KPHL #3 -- v1.0     KLGA #4 - v1.0    KLAX #5 - v2.0     KBOS #6 -v1.0 Intro 2018  KPHX #7 -- v1.0  KJFK #8 -- v1.0


    HAPPY CONTROLLING !!!

    • Thanks 2
  7. 55 minutes ago, AirJamaica said:

    I think you need to read my first comment over and over again before you acting smart. These liveries do exist withour your schedule but are white when using your schedule

    Acting smart?  It's basically READING the schedule and KNOWING what's in the game.....let me lay it out nice and easy for you ....

    Texture pack 4 - Assets/Resources/airplanes/Textures/A330_eq.jpg  (the ONLY time TAME has been entered as a livery)   

    Schedule says -- 

    UIO, JFK, 332, EQ, 550, 08:39, 12:00, 1, EQ

    JFK, UIO, 332, EQ, 551, 12:00, 12:32, 1, EQ

    330 livery DOES NOT provide a livery for a 332 in the schedule.  Result = WHITE PLANE

    Texture Pack 4 - Assets/Resources/airplanes/Textures/B773_ms.jpg  Texture Pack 12 - Assets/Resources/airplanes/Textures/B738_ms.jpg

    CAI, JFK, 77W, MS, 985, 15:56, 12:00, 1, MS

    JFK, CAI, 773, MS, 986, 12:00, 19:37, 1, MS

    773 livery DOES exist, 77W does NOT exit.  77W = WHITE PLANE

    Texture Pack 4 -- Assets/Resources/airplanes/Textures/A332_ar.jpg (the ONLY time ARGENTINAS has been entered as a livery by the developer)

    EZE, JFK, 330, AR, 1300, 08:37, 12:00, 1, AR

    JFK, EZE, 330, AR, 1301, 12:00, 16:03, 1, AR

    a livery in the pack for an a332 does not put a livery on an A330 jet.  ==== WHITE PLANE

     

    Texture Pack 3 -- Assets/Resources/airplanes/Textures/B788_dy.jpg  // Assets/Resources/airplanes/Textures/B77L_dy.jpg

    Texture pack 4 -- Assets/Resources/airplanes/Textures/B788_dy.jpg 

    Texture pack 8 - Assets/Resources/airplanes/Textures/B789_dy.jpg


    CPH, JFK, 788, DY, 7011, 21:31, 12:00, 1, DY 

    CDG, JFK, 789, DY, 7019, 21:21, 12:00, 1, DY

    OSL, JFK, 788, DY, 7001, 20:49, 12:00, 1, DY

    LGW, JFK, 789, DY, 7015, 20:13, 12:00, 1, DY

    BOTH 788 & 789 exist in the packs and in the schedule.  AND in the picture below, both models wear the livery they should.  

     

    If you don't see DY livery, then you obviously have an issue with your game and you need to review your files.  

     

     

    jfk1.png

  8. 26 minutes ago, AirJamaica said:

    Okay that's possible. But what about the MS 777 AMX 787 Tame a330 and Argentinas a330?

    What about them?  You're asking the same question over and over again.  As stated by both myself and Scott, if the planes livery has not been released by the developer or is not packed for JFK, the plane is white.  Doesn't matter what airline it is, it's the same concept.

  9. 7 hours ago, Rob25 said:

    Experiencing that as well

    I write my schedules based on what is currently being flown into the given airport the schedule is based on --- this is the same thing as any other schedule I write.  If the livery does not exist from Nyerges design, then the plane is white.  This is the same concept that has been talked about in 100's of threads for this game since it began.  

  10. 2 hours ago, gazza2868_UK said:

    Looking to build a 24hr schedule to run KLAX as the Northern runway controller just dealing with Runways 24R and 24L. Is there a quick way to get a download of the flights/aircraft used on a specific day anywhere rather than sift through flightaware/flight radar etc or watch the live streams?

    Has anyone done this already and would be willing to share for me to adapt?

    Gary

    No flight tracking websites offer anything close to what you want.

  11. 10 hours ago, Graywolf105 said:

    are you going to make schedules for KATL & KSAN ?

    Plan is as follows— 

    EDDM next.  Orlando is ready for immediate release as soon as the airport comes out from the developer.   

    SFO is 85% written and will include TWO versions—daily general version and one w/ GA insanity.  

    I have ATL and SAN written as well, but they need testing.   Stay tuned 

    • Like 1
  12. What's up everyone, 

    My name is Joe.  Thanks for checking out my custom (REAL) traffic schedules. 

    You can find me at ATControl --- YouTube Home playing this game.

     

    I have completed my 8th full day custom-schedule release -- featuring John F. Kennedy International Airport (KJFK).  This is being offered for FREE to the community. 

      --- If you are using this in your games/videos/posts -- please make reference to ME as the owner

    **Be sure to check out all my prior custom schedules for KLAX v1.0, KLAS, KLGA, KPHL, KLAX v2.0, KBOS & KPHX!  (links at the end of this post to all previous schedules)

    CUSTOM SCHEDULE #8 -- FULL day action from (KJFK)

    If you do not have the files at all -OR- need the updated files, you can visit my Dropbox and pick them up. 

    **Please check back for edits to these drop box files.  If edits are made, notations will appear below with the date the edit was made and what was changed**

    ====================================================

    EDIT -- 6/10/18 -- Fixed a departures Delta flight that was carrying same flight number.  Dropbox updated.  ((current schedule file is 6/10/18 at 750pm EST))

    DROPBOX -- KJFK Custom Traffic Schedule v1.0

    C1V_U-hXgAAy84G-e1483557660365.jpg.4f004c0b34455a290f4bba2cf7e4f2d8.jpg


    *#*#*#*#*#*#*#*#*#*#*#*#*#
    -- GOAL of the custom schedule is to eliminate huge gaps of no traffic at most times of the day.
    -- GOAL of using REAL WORLD schedule from a set day with complete flight schedule, correct aircraft types, and gates.
    *#*#*#*#*#*#*#*#*#*#*#*#*#

    What's new in JFK v1.0 ???

    -- Increased Volume -- 
           --- Over 1225 commercial flights -- from the early morning easy pace to the busy and hectic afternoon and night sessions
           --- 50 GA flights added that will stretch JFK to its full potential
           --- Various cargo flights added in not included with your base traffic

    -- A terminal file rebuild that implements the new airlines to their correct terminal locations
    -- An overall revamp of the schedule that eliminates massive gaps of no traffic during most hours of the day

    **** See the separate file for GA OPERATORS for quick reference*****

    *#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*#*
    // Proper use of this CUSTOM schedule //

    1.  ALWAYS make a folder on your computer, in an easy to find location, and COPY all files from both FEELTHERE folder
        and your source folder (ex. Steam Folder).  Schedules are in BOTH places and must be updated in BOTH places for it
        to work.  

    2.  Once copied, Navigate to the airfields folder of BOTH tower folders.  Copy all files from the zip file (except the readME file) into the JFK folder.  All set!

    Quick Links to Prior Custom (REAL) Traffic Schedules

    KLAX #1 - v1.0      KLAS #2 -- v1.0     KPHL #3 -- v1.0     KLGA #4 - v1.0    KLAX #5 - v2.0     KBOS #6 -v1.0 Intro 2018  KPHX #7 -- v1.0

     

    HAPPY CONTROLLING !!!

    • Like 2
  13. 4 hours ago, FeelThere said:

    The current code has a two steps of verification for any plane for a free gate to try to help the user who may forget or simply delays a pushback request. What we plan is a single verification for the next version where your job would be harder but we will also provide you a solution as well in form of non ending taxi routes. So far this is what we are discussing for the terminals. Oh and as an added benefit you will see the target gate much sooner than the current version allows it.

    So many times when I was spotting planes at LAX I saw those QFAs were towed away from the terminals but I wonder how often they do that with other flights?

     

    Vic

    Towing is minimal.  You are more likely to get an announcement inside the airport that your gate has changed and people walk to where the plane is gated.  You only really see towing mid-day if there is a long break between flights (ie Fiji at LAX always moved out by the birds nest and sits there until the departing flight comes up and it gets towed back).  Like I said in the prior post towing mostly happens for early morning rush at east coast airports where you have a lot of outbound early movements or late night on the west coast.   

    Maybe at an airport like LGA or BOS that have inbound intl/dom and tow to the new terminal where departures of the same airline happen.  

  14. Manually seeking out an N# for each and every flight on a daily schedule that includes 1000-2000 flights depending on the airport would be straight insanity.  It takes long enough to write schedules w/ the current setup.   The current method is just fine.  Simply add a field to the schedule reader and you accomplish the same item.   Code is changable -- time is money.  No sense in adding in manual search and find.

    As a programmer in real life, it makes no sense to me to write that much code for something that could be done with a simple modify to the current code.  I'm sure Vic and Gabor as programmers would also agree.  Simple changes for mass effect.

  15. 3 hours ago, FeelThere said:

    Not a bad idea, but how would you make the rule to make sure the plane is not towed somewhere while it needs to departure from some gate? I love the idea of having more planes than gates (in fact I push for an open ended taxiway instruction where you can "park" the plane at any intersection) but we need to make sure this theory works in the sim too.

     

    Vic

     

     

    From a programming standpoint, here are your hurdles with the code --   (for the example I will use Terminal A as inbound and terminal B as outbound) --

    1.  It would be easy to designate Terminal A for the arrival of the jet, however you would have to make sure that your Terminal A does not permit outbound movements of a specific airline once they arrive.  You would also have to make sure that your code prevents the flight schedule system from spawning a flight in Terminal A for departure.  You would then have to further code the allowance for a tug to push the plane out of that gate and stay attached and drag it to somewhere else on the airfield (such as airfields like LAX over by terminal 8 where United parks a bunch of planes that aren't being used).  From there you would also have to make sure that your code allows for the jet to be selected for taxi at any given time (maybe a 30+ minute head start to allow time for the plane to be towed to another terminal).  Your code would also have to be able to evaluate if there is gate space available to even tow the jet to where the flight will depart from, which means it has to be able to evaluate the schedule to see what other jets still inbound need that gate space.

      -- In theory there wouldn't be a need to really "park" a jet somewhere else on the airfield.  As soon as the jet lands, pulls to the gate, spends a few minutes there, you could instantly give it tow instructions and tow it to the correct departure terminal.

     

    2.  As far as the theory of having more jets than gates at an airfield, I would say you will most likely only get that scenario at early morning hours at an airport (if on the east coast) or (late night (if on the west coast).   Boston for example -- if you're at the airport 6-9am, you will see many aircraft being towed that were just held over at the international terminal side of the airport that were parked there overnight.   As others depart during the morning rush, more are rolled in to fill gates instead of waiting for jets that would be arriving from other cities.  Overseas, at an airport like Frankfurt, you see towing throughout the day, but remember that airport is sending jets all over the world, so towing there is a lot more active than in the US for the most part).

    To put this in the sim --- wow, no clue,, you'd need a very sophisticated code that is constantly evaluating how many jets are inbound and how many jets are missing an aircraft.   You're not talking tons of jets either -- so the likelihood of having to tow something around is minimal throughout the day (aside from terminal changes, or rush hours).

     

    ***Based on your comments of 'parking' a jet somewhere on a taxiway -- I assume you mean aircraft that have landed for example  -- i.e. not having to take them directly to a terminal and instead moving them around and letting them wait for a gate to open?    This would be nice, but remember this would require you to do the following with your code ---

    1.  Tell us where the gate is AHEAD of time -- the game currently doesn't tell you where the plane is going until you give it a taxi instruction to the gate.  I know this has been mentioned in the past but it's probably one of the more inefficient features of the game forcing you to taxi the plane by 'guessing' what side of a terminal it will go to, and in turn having to give a 2nd taxi instruction which is a waste of time.

    2.  Allow your code to be 'free' -- and by that I mean the code should not force you to taxi the jet to the terminal as soon as it lands.  (ex. DAL23 taxi A-B-hold short of K --- nothing is said about a terminal) The code would have to be 'open ended' allowing the controller to put the plane ANYWHERE on the field they want and let it sit for as long as needed until the gate becomes open.  With this, you would also have to relax your code rules to not force jets into a 'penalty' for waiting  -- you would have to code to assess a penalty if the jet is late for a departure for it's next flight by not getting to the gate on time.

        -- take one step further on this you would also have to eliminate the lines that are drawn on the ground radar from having to find an endpoint at the terminal.  It would need to be able to end where the plane wants to stop.

    Food for thought.  Hope your coding team is up for the challenge.

     

     

     

     

     

  16. This is also not possible in this game as Tower does not support the “towing” of aircraft between gates.  You wouldn’t accomplish anything by having a jet fly into one terminal only to be stuck there with it never being moved again (therefore blocking a gate from being used by an airplane that actually needs the space).  I just see it as a bad domino effect.  

    Put towing on the list for a future version of tower.  Otherwise I would scap this idea at this point due to limitations of the game.  

    I also agree that creating false ICAO and IATA codes prob isn’t the best idea

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