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EliGrim

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EliGrim last won the day on March 22

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  1. EliGrim

    Throw us a bone Vic...

    @ashman99 It wasn't my intention to downplay the work of the developers or to deny what they created. I think Tower!3D Pro is the best we have in this genre. However, you can't hide the fact that the variety is very limited. What I wanted to say was that I am losing faith in the developer's statements and promises. Why this is so, I've tried to explain with examples. I also don't say that there will be no EDDM update, but that it is more and more difficult for me to believe in it or hope for it, and not only with the EDDM DLC. If it's just me losing trust or a few players, then the developer shouldn't be bothered. But if that's the case with a lot of players, and I think that's in the realm of what's possible, now's the time to speak plainly before trust is lost indeed. As much empathy and sympathy as I have for the developer (and this is the case), in the end it comes down to a few sober facts. Whether the development team consists of 1 or 100 people, Tower!3D Pro is a high-priced gaming title and the same applies to the DLCs. If as a gamer and customer, I have to spend almost as much on a DLC (including RC) as I do on a complete game from other developers, regularly, several times or just once, then I need confidence in the product and the publisher/developer. If the confidence disappears and sales decline more and more, this will inevitably have consequences for the further development of Tower!3D. If that's the case right now or will it be that way in the future, I don't know. However, I see the possibility that this might happen now or in the future. If that is true, then at the latest now is the time when the developer should ensure more confidence. And that shouldn't happen through promises, but through tangible progress for the players. Something that you can see and experience. The announcement to have concluded the work on the game without having removed all errors and on the other hand to continue publishing DLCs where the buyer cannot be sure whether they are error-free and if not, whether these errors will be removed is not conducive to the cause in my opinion. It is possible that I am wrong, but I am probably not completely wrong, because I recognize the loss of trust by myself from myself. That's what I wanted to mention and make clear to the developers. Not because I gave up their product, but because I want to prevent it from happening.
  2. EliGrim

    Throw us a bone Vic...

    I don't want to appear rude, but it's hard for me to imagine that there will ever be a v2. It's pretty obvious that I like the game a lot, otherwise I wouldn't put so much energy and money into the game. Nevertheless, or just because of that, you should express criticism very clearly and I see a lot of what's wrong here. I assume that the source code has grown a lot and I can understand why the programmers don't work on it anymore, e.g. to realize an easier setup on non-English Windows installations. But there are little things that could be done with a commitment of less than an hour. Why, for example, frustrate (especially new) players (with regard to several Steam Reviews) with disproportionate penalty points? A simple psychological fact is that you play games because you're looking for a challenge and want to experience a sense of accomplishment. You could do that with a few lines of code. Basically, it's a simple if-statement. (If you are a penalty, divide yourself by 10!) With such and other little things, the refusal to continue working on the game is incomprehensible to me. The same applies to DLCs. Let's take EDDM as an example: This DLC is going to be a year old now and there are bugs the developer says they have on the agenda, but it seems there is no interest to fix them. At least I don't see an update coming in the near future, as little as one was published the past 11 months. Basically, it means this: As a customer, I can neither assume to buy a faultless product, nor assume that known bugs will be fixed. Of course this doesn't create a certain trust in the developer or the game and its DLCs. And in the end, it comes down to one question to which I have not found an answer yet: Why should I put energy, diligence and hard work into making money to continuously invest in DLCs if the developer doesn't give the impression of having a similar commitment? (That doesn't mean I'm saying the developer doesn't want to put in any effort or don't want to produce the best possible DLCs.) Since English is not my mother tongue, there is always the chance that texts or passages translated by myself will be misinterpreted. I would therefore like to make it clear that this is a purely personal opinion. I simply felt the need to write this comment. It is not meant to defame the developer or the game. I liked the game before this comment and will like and play it just as much afterwards. I am also aware that in order to realize further projects there has to be a constant cash flow, especially to cover expenses and also generate profit. Doing this with DLCs is also understandable. What I am questioning is, if this strategy, with the circumstances described, will continue to work in the future. At least for me it doesn't. I'm quite interested in the KSFO and EGKK DLCs, had them in the shopping cart from time to time, but the crux of the matter is: I did not bought them, not even during sale!
  3. I missed an 'i' in 'taxiway'. Corrected now.
  4. I was told that it could be confusing that I have combined commands with a separator. Therefore I have revised the PDFs, corrected a mistake and also attached my modified tower3d.rec. I hope the voice commands are now more readable. If there are still problems, please contact me or post here in the thread.
  5. Windows set to U.S. English?
  6. [Your Steam directory, e.g. C:\Program Files\Steam] \steamapps\common\Tower 3D Pro\Extensions\Airfields\EGKK\ I would make a backup copy of the original files (to restore them if needed) and then overwrite the files in the EGKK folder with the four *.txt files from the download.
  7. EliGrim

    SPEECH ISSUES

    Your sound card's app may use the same audio channel for game or Windows sound as your microphone. During the test (with the app you created), you probably had no sound or music playing in the background that got in the way of your voice. There may be settings in the app that allows you to use it with the game. Just a guess because I had a comparable problem.
  8. EliGrim

    Tower3DPro Correct Multiplayer Firewall Port

    https://help.logmein.com/pkb_Home?l=en_US&c=products%3Almihamachi2 Download: https://www.vpn.net/ or: https://help.logmein.com/articles/en_US/Downloads/LogMeIn-Hamachi-Windows-sfdwn0105/?l=en_US&c=products%3Almihamachi2&fs=Search&pn=1 Tutorial: https://youtu.be/pVBYwVXmZco (For Subnautica, but the basics are the same.)
  9. EliGrim

    SPEECH ISSUES

    Maybe Windows' Sticky Keys function jumps into focus, or another window that opens in the background. I would first make sure that the game window doesn't lose focus and disable Sticky Keys. You can do this by pressing the keys WINDOWS LOGO + I under Windows 10, then clicking 'Ease of Access' -> 'Keyboard' and deactivate this function. (In older Windows versions it should work similar.)
  10. EliGrim

    KBOS taxi on Runway instructions

    I think I know what thread you're addressing. Yesterday I searched intensively for it and also went through my activities. It seems that the thread has been deleted. I do the following in the tower3d.rec file: I replaced the line #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 with #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO TERMINAL VIA ;#runway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#runway1;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#runway1;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#runway1;#taxiway5;#taxiway6 #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#runway1;#taxiway6 #airplane1; TAXI TO TERMINAL VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#runway1 and #airplane1; TAXI TO RAMP VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 with #airplane1; TAXI TO RAMP VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO RAMP VIA ;#runway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO RAMP VIA ;#taxiway1;#runway1;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO RAMP VIA ;#taxiway1;#taxiway2;#runway1;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO RAMP VIA ;#taxiway1;#taxiway2;#taxiway3;#runway1;#taxiway5;#taxiway6 #airplane1; TAXI TO RAMP VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#runway1;#taxiway6 #airplane1; TAXI TO RAMP VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#runway1 and #airplane1; TAXI TO APRON VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 with #airplane1; TAXI TO APRON VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO APRON VIA ;#runway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO APRON VIA ;#taxiway1;#runway1;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO APRON VIA ;#taxiway1;#taxiway2;#runway1;#taxiway4;#taxiway5;#taxiway6 #airplane1; TAXI TO APRON VIA ;#taxiway1;#taxiway2;#taxiway3;#runway1;#taxiway5;#taxiway6 #airplane1; TAXI TO APRON VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#runway1;#taxiway6 #airplane1; TAXI TO APRON VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#runway1 Now I can, for arrivals, use none or "one" runway in the taxi instructions. I overwrite one taxiway at a time. (For example: from taxiway1 via runnway1 to taxiway3, and not to taxiway2.) In my tests this worked best for me. Then I've replaced the line #airplane1; RUNWAY ;#runway1; TAXI VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 with #airplane1; RUNWAY ;#runway1; TAXI VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; RUNWAY ;#runway1; TAXI VIA ;#taxiway1;#runway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 With this, I'm able to use taxi instructions for departures, with one runway in the second position. And the runway must be in second position! Example for KPHL: DAL123, RWY 27R, TAXI VIA H 17 S... In the tower3d.rec you could also put the runway in first place, but in second place you have more control over the taxi path. Putting the runway in a place further back (than the 2nd position) didn't work reliably or even at all in my tests.
  11. EliGrim

    SPEECH ISSUES

    But you can open Speech Recognition by clicking the Start button > Control Panel > Ease of Access > Speech Recognition. Now you should be able to "Train your computer to better understand you". Please note, that according to the System Requirements by FeelThere, you need 64 bit Windows 7 Ultimate to play Tower!3D Pro. (On the Steam page it is 64 bit Windows 7 Pro.)
  12. EliGrim

    Custom Schedule Problems

    Isn't it always the IATA code for airlines (2 digit) and airports (3 digit) in the schedule file? At least that's what I thought until now. Am I wrong or don't I understand your point?
  13. I have added my Munich schedule to the first post. So far, I have only checked whether the schedule is loaded correctly. I will do a detailed test tomorrow. Please also note that I updated the KLAX upload a few days ago. The callsign POLLOT was replaced by LOT and for easier speech recognition I changed the callsign XIAMEN AIR to YAMEN AIR. (If I am not mistaken, Yamen describes the official seat of an official in the Chinese Empire. I found that somehow fitting for a Chinese airline.) Edit: I've completed my tests for EDDM and the schedule seems okay. Only the loading time was not very pleasant. So I now also offer 6 hour portions of my schedules, except TIST. As usual: If anyone notices a problem, please report it here in the thread.
  14. EliGrim

    SPEECH ISSUES

    Because it's worth trying. Maybe it helps and it's no big deal. Of course you don't have to do anything at all, but then you can't get to the bottom of the problem. I can confirm that, and I just come from a troubleshooting odyssey. Having it activated but not listening works best for me. Seems to keep the speech synthesis triggered. (But that's just a wild guess.) I've disabled Cortana, so it's obviously not necessary to keep it running. I think that's to be understood as a tool: If Cortana can hear you, it should also be possible for the game! But you have to understand that listening and proper interpreting are different things. Good point! A delay could absolutely cause problems. You could try holding down the PTT button longer or actually try using a wired microphone. Ambient or transmission noise can also be a problem. When you play the game, you use the core of the speech synthesis that you train during the game and not a, by many users, highly trained tool like Cortana or other tools with speech recognition. The recommended training in advance creates the foundation for further training in the game. This is technically not entirely accurate, but may help understanding.
  15. Reference card updated - minor changes.
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