spokes2112 Posted August 10, 2015 Report Share Posted August 10, 2015 Here is a Lua file that progressively apply and/or disengage brakes, adjustable in both directions, for those who only have a button for brakes. [INSTALLATION] FS closed Copy the complete code block below, paste it into an empty .txt file & rename it Smooth_Brake.Lua Place the above file in the FS/Modules folder Add the following to the [Auto] section of the FSUIPC(4).ini file - X=Lua Smooth_Brake - Where X is the next available number in the [Auto] section. (pg. 42 - FSUIPC4 for Advanced Users.pdf) Comment out ( ; ) or remove the original brake button listing in the [buttons] section. Start FS Make sure the button is not programmed through the FS assignments dialog. For a simple, non-complex assignment to the joystick button see the picture below. For a complex assignment see pg. 22 - FSUIPC4 for Advanced Users.pdf - Using something similar to this for a button press - xx=CP(-0,11)0,0,CL6:S,211 and this for release - xx=CU(-0,11)0,0,CL6:C,211. Where 6 is the numbered lua under the [LuaFiles] section of FSUIPC(4).ini in my case as an example. Use the FSUIPC facility, "Reload Buttons", from the user interface in the Buttons tab to confirm assignment. Adjust user settings to ones own liking. Assign a keyboard key to reload the file using Lua Smooth Brake as the control sent to use for reloading tuning modifications. One can use the Logging facilities in FSUIPC, using the right hand side of the dialog (FSX + only), using 0BC4, 0BC6 & 0BC8 with a type of U16, display to FS Window, to help in adjusting user settings. The above settings result in this - 1=P0,0,CL6:S,211 2=U0,0,CL6:C,211 [USAGE] Basically all this does is gradually increase (depending on settings) the brake strength as the assigned brake button is pushed. It also works in reverse, on brake disengagement. One could, for instance press the brake button for only 1 second and after that toggle the brakes on & off at a repetitive rate to keep, lets say, ~ 50% brake strength. It's much better than full on or full off. The settings as given below give around a 2.75 second span between brakes off to full brake strength. Smooth_Brake.Lua - --------------------- USER SETTINGS rate_on = 300 -- RATE AT WHICH BRAKES ARE APPLIED minimum = 3500 -- MINIMUM BRAKES ON FIRST APPLY = REQUIRED PERCENT * 16384 rate_off = 300 -- RATE AT WHICH BRAKES ARE RELEASED dis_pbrake = 1 -- DISENGAGE PARKING BRAKE ON BRAKE APPLICATION? REQUIRES A REAPPLY FOR BRAKE ACTIVATION! diff_brake_override = 0 -- !!!! GIVES AN ALTERNATE DIFFERENTIAL BRAKE AXIS PRIORITY OVER BRAKES -- EXAMPLE - THE "T_FLIGHT HOTAS" ALTERNATE AXIS ON THROTTLE SECTION -- SEE PG.1 "FSUIPC LUA LIBRARY" - "n = ipc.axis(joynum, "axis")" FOR MORE INFORMATION. --------------------- END USER SETTINGS function stop() brake = ipc.readUW(0x0BC4) -- Get Parking Brakes If Button Pressed And Parking Brake Disengage Is Active if ipc.testflag(211) == true and dis_pbrake == 1 then p_brake = ipc.readUW(0x0BC8) -- Disengage Parking Brakes If Set if p_brake == 32767 then ipc.control(65752, 0) end end -- Brakes On while brake < 16383 and ipc.testflag(211) == true do -- Differential Braking Override if diff_brake_override == 1 then -- REQUIRES CUSTOM ATTRIBUTES FOR SPECIFIC HARDWARE special = ipc.axis(0,"S") if special > 1000 or special < -1000 then brake = 0 break end end brake = math.min(16384, brake + rate_on) brake = math.max(minimum, brake) brake_shift = logic.Shl(brake, 16) + brake ipc.writeUD(0x0BC4, brake_shift) end -- Brakes Off while brake > 0 and ipc.testflag(211) == false do -- Differential Braking Override if diff_brake_override == 1 then -- REQUIRES CUSTOM ATTRIBUTES FOR SPECIFIC HARDWARE special = ipc.axis(0,"S") if special > 1000 or special < -1000 then brake = 0 break end end brake = brake - rate_off brake = math.max(0, brake) brake_shift = logic.Shl(brake, 16) + brake ipc.writeUD(0x0BC4, brake_shift) end end event.flag(211, "stop") Link to comment Share on other sites More sharing options...
Pete Dowson Posted August 10, 2015 Report Share Posted August 10, 2015 Nice idea, but starting and Killing threads is a rather inefficient way of doing things. Why not use event.button to trigger the braking on / off and have the Lua plug-in loaded initially by an [Auto] line in the INI? You'd need to either test the button in the loop as well, or use the events to set asnd clear a value or flag which is tested in your loop, so it can exit. Alternatively, but similar, use event.param in a similarly loaded plug-in, and just have your button events using luavalue with different parameters for on and off? Again, you'd test in the loop. Or, again, event.flag. and assign to luaset and luaclear for on and off, and test the flag in the loop. Any event-based plug-in is far better than one which is continually started and ruthlessly 'killed' (the latter action is equivalent to using Task Manager to terminate a hung process. It isn't very nice). Killing threads used to be the only way before I devised the event system. With events the plug in is loaded and compiled just once and lays dormant until the event occurs. Regards Pete Link to comment Share on other sites More sharing options...
spokes2112 Posted August 10, 2015 Author Report Share Posted August 10, 2015 THANKS PETE FOR THE NUDGE! Not only does it perform much better but it has more functions! Post # 1 has been modified with the new code. 1 Link to comment Share on other sites More sharing options...
EnoB Posted February 28, 2018 Report Share Posted February 28, 2018 (edited) I know this is a very old thread but the image you displayed initially is no longer there. How do I set up my joystick? Steps 8 to end have been an issue to surpass for me. Edit: I have figured it out :) thanks, works perfectly. Edited March 1, 2018 by EnoB Link to comment Share on other sites More sharing options...
Sabrefly Posted March 28, 2018 Report Share Posted March 28, 2018 On 3/1/2018 at 12:49 AM, EnoB said: I know this is a very old thread but the image you displayed initially is no longer there. How do I set up my joystick? Steps 8 to end have been an issue to surpass for me. Edit: I have figured it out :) thanks, works perfectly. What did you do in 8, 9, 10? Without the image it's hard to understand. Thanks Link to comment Share on other sites More sharing options...
willy648 Posted June 27, 2020 Report Share Posted June 27, 2020 I can across this old post and gave it a try. Works perfect for Prepar3d v4.5 . I think this is just great 😃 1 Link to comment Share on other sites More sharing options...
hkhoanguyen Posted November 20, 2020 Report Share Posted November 20, 2020 On 8/10/2015 at 10:30 AM, spokes2112 said: Here is a Lua file that progressively apply and/or disengage brakes, adjustable in both directions, for those who only have a button for brakes. [USAGE] Basically all this does is gradually increase (depending on settings) the brake strength as the assigned brake button is pushed. It also works in reverse, on brake disengagement. One could, for instance press the brake button for only 1 second and after that toggle the brakes on & off at a repetitive rate to keep, lets say, ~ 50% brake strength. It's much better than full on or full off. The settings as given below give around a 2.75 second span between brakes off to full brake strength. Smooth_Brake.Lua - Hello @spokes2112, I tried your lua script today with P3D v5, but it does not work, could you confirm that ? Thanks Link to comment Share on other sites More sharing options...
spokes2112 Posted November 20, 2020 Author Report Share Posted November 20, 2020 No, I cannot confirm it works in P3Dv5. I do not own it. I can, however, confirm that the offset & control used is the same in FSUIPC v6, therefore it should work. Link to comment Share on other sites More sharing options...
atf Posted October 24, 2021 Report Share Posted October 24, 2021 if someone could help me to get this working in MSFS 2020 i would be most grateful, i did all the steps , but the brakes do not activate . thank you ! Link to comment Share on other sites More sharing options...
John Dowson Posted October 25, 2021 Report Share Posted October 25, 2021 13 hours ago, atf said: i did all the steps , but the brakes do not activate . Try activating lua debug logging, as well as monitoring the offsets as mentioned in step 10. If you keep the console window open while you activate the assigned button, you should be able to see what is going on. You can attach your FSUIPC7.log file (complete) and FSUIPC7.ini file here and I can take a look. John 1 Link to comment Share on other sites More sharing options...
atf Posted October 29, 2021 Report Share Posted October 29, 2021 Hi John, here is the log . i think the offsets aren't changed, but im a newb at this FSUIPC7.5.log Link to comment Share on other sites More sharing options...
John Dowson Posted October 30, 2021 Report Share Posted October 30, 2021 Can you attach a compete log please, not a partial log. 15 hours ago, atf said: i think the offsets aren't changed, but im a newb at this Maybe, did you add the offset monitoring? I cannot tell from a partial log. It may also depend on the aircraft being used, so I need to see the full log. John Link to comment Share on other sites More sharing options...
atf Posted October 30, 2021 Report Share Posted October 30, 2021 i did add offset monitoring , i also bound one button to the parking brake and one to brakes in the sim itself, so you can see that the offsets are working , then i turned on events monitoring as well , this is all on the default 152. FSUIPC7.log Link to comment Share on other sites More sharing options...
John Dowson Posted October 30, 2021 Report Share Posted October 30, 2021 You have again posted a continuation log. Please do not do this - as I said, I need to see the full log file. John Link to comment Share on other sites More sharing options...
atf Posted October 30, 2021 Report Share Posted October 30, 2021 59 minutes ago, John Dowson said: You have again posted a continuation log. Please do not do this - as I said, I need to see the full log file. John i clicked new log , as i was fiddling around , this should be it . FSUIPC7.log Link to comment Share on other sites More sharing options...
John Dowson Posted October 30, 2021 Report Share Posted October 30, 2021 I have just set this up for the stock 152 and it seems to work as advertised. I found it was a bit slow for my liking, and changed the rate_on and rate_off to 500 (from 300). There are a few strange things in your (continuation) log: Quote 732297 6520 Button changed: bRef=0, Joy=4 (D), Btn=0, Pressed 732297 6520 [Buttons] 14=PD,0,CL1:D,0 732485 6520 LUA: "C:\FSUIPC7\Smooth_Brake.lua": killed 733360 6520 Button changed: bRef=0, Joy=4 (D), Btn=0, Released 733360 6520 [Buttons] 15=UD,0,CL1:R,0 733547 6520 LUA: "C:\FSUIPC7\Smooth_Brake.lua": killed 733610 4692 LUA.32: beginning "C:\FSUIPC7\Smooth_Brake.lua" Why is the lua being killed and restarted? As indicated in the instructions, you should start the lua from the FSUIPC7.ini [Auto] section (or profile [Auto.xxx] section if only using in certain profiles). And are you sure you have assigned your button to set/clear the 211 flag using the LuaSet and LuaClear controls? If you do that, your log should look something like this: Quote 39953 LUA.2: Waiting for an event in "D:\FSUIPC7\SmoothBrake.lua" 44625 *** EVENT: Cntrl= 65569 (0x00010021), Param= 0 (0x00000000) DME 48562 *** EVENT: Cntrl= 65569 (0x00010021), Param= 0 (0x00000000) DME 65265 Button changed: bRef=0, Joy=1 (T), Btn=0, Pressed 65265 [Buttons.Cessna 152 Asobo] 2=PT,0,CL30:S,211 65265 LUA: "SmoothBrake.lua": Flag 211 set 65281 LUA.2: Lua Flag event: calling "stop" in "D:\FSUIPC7\SmoothBrake.lua" 65281 LUA.2: D:\FSUIPC7\SmoothBrake.lua:12 I see no evidence of flag 211 being set in your logs, so it looks like the script "stop" function isn't being called. Maybe show me your FSUIPC7.ini file.... John Link to comment Share on other sites More sharing options...
atf Posted October 30, 2021 Report Share Posted October 30, 2021 here is the ini file , i have a feeling that it might be wrong FSUIPC7.ini Link to comment Share on other sites More sharing options...
John Dowson Posted October 30, 2021 Report Share Posted October 30, 2021 What are these: Quote 14=PD,0,CL1:D,0 -{LuaDebug Smooth_Brake}- 15=UD,0,CL1:R,0 -{Lua Smooth_Brake}- ? Please remove/delete those assignments, and assign to LuaSet and LuaClear, both with parameter 211, as explained in step 8 and also in the attached screenshot. How do you expect this to work if you are not following the instructions? The lua is ran automatically from your [Auto] section . When you press your assigned button, that should call LuaSet to set flag 211, which is the flag the script is waiting on for action. It then does its stuff (i.e. gradually applies the brakes) until you release the button, which should be assigned to LuaClear for flag 211, which will then gradually release the brakes. John Link to comment Share on other sites More sharing options...
atf Posted October 30, 2021 Report Share Posted October 30, 2021 the instructions are not idiot proof enough it seems , i still dont know how to set it in the config . ive set it as in the picture , but i really dont know what to do . Link to comment Share on other sites More sharing options...
John Dowson Posted October 30, 2021 Report Share Posted October 30, 2021 3 minutes ago, atf said: ive set it as in the picture , but i really dont know what to do . ? If you have set it as in the picture, what more is there to do? Have you tried it? As I said, your ini showed you assigned to LuaDebug and Lua, not LuaSet and LuaClear, as specified in the instructions. You are obviously not following the instructions assigning to those controls.... I'm sorry, but I cannot help you if you are not following instructions or doing as I advise. It really isn't that complicated. Can you explain what you are having difficulty with, or why you 'really dont know what to do'? I will be finishing for the day/weekend in 10 mins.... Link to comment Share on other sites More sharing options...
John Dowson Posted October 30, 2021 Report Share Posted October 30, 2021 8 minutes ago, atf said: i still dont know how to set it in the config . You don't need to touch/edit your FSUIPC7.ini file manually - you already have the script starting from your [Auto] section. Just assign your buttons as shown in the diagram (your joystick and button number will be different, the rest the same). And remove those other assignments which are not needed. Link to comment Share on other sites More sharing options...
atf Posted October 30, 2021 Report Share Posted October 30, 2021 solved it , thank you . the issue was that i hadn't added the Auto section correctly and then everything cascaded . please accept my humble apologies for being dumb , and thank you again for helping me out , have a nice weekend. 10 minutes ago, John Dowson said: You don't need to touch/edit your FSUIPC7.ini file manually - you already have the script starting from your [Auto] section. Just assign your buttons as shown in the diagram (your joystick and button number will be different, the rest the same). And remove those other assignments which are not needed. Link to comment Share on other sites More sharing options...
John Dowson Posted October 30, 2021 Report Share Posted October 30, 2021 1 minute ago, atf said: solved it , thank you . the issue was that i hadn't added the Auto section correctly and then everything cascaded . Well, your [Auto] section was fine in the ini you posted: Quote [Auto] 1=Lua Smooth_Brake Your issue was certainly in the button assignments, which were assigned to LuaDebug and Lua, and not LuaSet and LuaClear, as specified in the instructions and as I have been trying to tell you... But nevermind. Glad you finally got it working, although you still don't seem to understand what your issue was... It helps to try and understand how the lua file is working! Enjoy your weekend. Cheers, John Link to comment Share on other sites More sharing options...
doksas Posted November 15, 2022 Report Share Posted November 15, 2022 This lua work great with most planes in P3Dv5.3 but not work with Maddog X 64bit, any sugesstions please ? Link to comment Share on other sites More sharing options...
John Dowson Posted November 15, 2022 Report Share Posted November 15, 2022 What happens with the Maddog X? Have you tried logging what the lua is doing to see what the issue is with this aircraft? I don't have the Maddog X so cannot really help you, but logging the offsets suggested in the initial post, as well as using lua debug logging, should show you what is happening - especially if you compare the log output to that produced with an aircraft where the script is working as expected. John Link to comment Share on other sites More sharing options...
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