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VenturaGuy101 last won the day on January 14

VenturaGuy101 had the most liked content!

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About VenturaGuy101

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  1. Tower 3d Pro Wind Indicator

    The arrow is facing the correct direction as it shows the direction that the wind is moving. The issue is airplanes need to fly into the wind when taking off and landing. Most commercial weather displays either use a dot or the arrow points inward. Here is an example wind at 266 degrees:
  2. Tower 3D Request

    Dang, you gave away my secret...and I forgot KMCO... :)
  3. Tower 3D Request

    Let me throw out some nonsense: KSFO, KMIA, KEWR...
  4. Thanks Craig. This looks like a fun schedule to try out. I may have to wait for the vacate runway bug to be fixed since it is really necessary to have planes exit correctly but I am download this.
  5. CUSTOM (REAL) Traffic #2 -- KLAS !! FREE to the Community!

    hartleecub, You need to get our more. ATControl-Joe is a great Youtuber who is taking his own free time to create some new schedules and he is making them available to the community for free. The developers of the game (FeelThere) and associate Companies (Nyerges Designs and Sim Smith Design) have their name in official developer posts. ...And a thank you to ATControl - Joe for the schedules. I have enjoyed them.
  6. Tower!3D Pro - Restarter Incoming Not Triggering Outgoing

    I also like the user select 2,3,4,5,6 hour drop-down which should be equivalent of the custom schedules. I think that is a much better solution that deleting planes that may have a longer layover than 30 minutes, the "no free terminal" and the topic of this thread. It seems that a quick band-aid is creating additional unforeseen issues. A better solution is needed here. ... And thank you for listening to our feedback to make this game better.
  7. Vacate Runway Issue at KSAN #FeelThere

    Just want to make sure this issue also does not fall off the radar during the break. With FeelThere looking into the taxi issue, I want them to see if this is also an issue with taxing or if it is airport specific. Thanks.
  8. Tower 3D Pro hangs when loading airports

    Sounds like its a Real Traffic issue maybe. Check your Tower 3D Pro/Extensions/Airfields/KPHX folder. It will be in your steam folder if you bought it from steam or the FeelThere folder if you bought it from another site. If you have the steam version, Real Traffic and Real Color need to be installed to your steam/Tower 3D Pro installation. You should see these files from buying KPHX: kphx_airfield kphx_airfield.manifest kphx_databases kphx_databases.manifest kphx_menu kphx_menu.manifest You should see these files from Real Traffic: kphx_airlines.txt kphx_airplanes.txt kphx_gaandlocaltraffic.txt kphx_schedule.txt kphx_terminal.txt If you are missing files then you need to reinstall that addon. If it is still missing you need to post a screenshot of what files you have and which ones you are missing. Also post where you bought the addon and the version in the file name.
  9. ATC Products Update

    That sounds like a possible solution. I was thinking that BTM could have Steam Code Upgrade where we could by a Steam Code for the Steam Edition. I understand if its a bit more complicated. I do appreciate your attempt. Thank you.
  10. Vacate Runway; Runway too short error

    Craig, one of your posts got deleted? I thought that you way beyond the call of duty to research this bug. I am still wondering if anyone @FeelThere or @NyergesDesign saw the Vacate Runway bug that I posted with logs where accepting the command but then exit at a runway and direction they choose. It happened at KSAN. I hope FeelThere can find the issue since it is at multiple airports. It really causes issues at busy airports where planes do what they want and not what the controller needs.
  11. ATC Products Update

    I was hoping for some kind of upgrade as the interface is really clunky and I saw after buying Tracon 2912 that the Steam version will have a better voice recognition and compatibility with Windows 10.
  12. ATC Products Update

    I hope that there will be an upgrade option for those who purchased Tracon 2912?
  13. PHX airport error - Field Lights Wrong Colors #NyergesDesign

    Joe, I think you are looking for a dynamic light system that would activate depending on which runways that are being used for takeoff and landings. The current runway lighting for Tower!3D Pro is a static one. I always see ILS lights streaming inward at both ends of a runway (i.e. $R and at 22L for BOS) even though only 4R is being used for landings. Airports only activate the ILS light for the active landing runway(s). I believe this a a new feature request regarding KBOS. The issues for KPHX and KLGA still stand as they do not follow the white in the middle with mixed nearing the end, and red at the end of the runway standard.
  14. 3dpro Save and create

    They have not posted it yet. They will start the wish list when they finish their current project and start development of the next version of Tower!3Dx.
  15. I ran into an issue where VACATE RUNWAY command was accepted but the aircraft exited at a different taxiway at KSAN. I am not sure if this is an airport specific issue or a game engine issue. GA Aircraft: N812GR At 16:45 gave command: N812GR VACATE RUNWAY RIGHT ONTO TAXIWAY C6 Command accepted by N812GR: 16:45:15 alt: 1762 takeoff: False/False/-2 OWNER_TOWER r: 27 * N812GR => PARSE CMD: VACATE RUNWAY RIGHT ONTO TAXIWAY C6 16:45:15 alt: 1762 takeoff: False/False/-2 OWNER_TOWER r: 27 * N812GR => TAXIWAY roadcut: VACATE RUNWAY RIGHT ONTO TAXIWAY CHARLIE SIX 16:45:15 alt: 1762 takeoff: False/False/-2 OWNER_TOWER r: 27 * N812GR => RUNWAY roadcut: VACATE RUNWAY RIGHT ONTO TAXIWAY CHARLIE SIX 16:45:15 alt: 1762 takeoff: False/False/-2 OWNER_TOWER r: 27 * N812GR => SAY: VACATE RUNWAY RIGHT ONTO TAXIWAY CHARLIE SIX EIGHT ONE TWO GOLF ROMEO 16:45:15 * N812GR => ADD HISTORY: N812GR: VACATE RUNWAY RIGHT ONTO TAXIWAY C6 N812GR Wen exiting: 16:48:17 * N812GR => ADD HISTORY: N812GR Successful landing. +10 pts 16:48:17 alt: 0 takeoff: False/False/-2 OWNER_TOWER r: 27 * N812GR => escape cross: B4 So airplane exited at B4 instead of C6. I had to give another command to get the airplane to the north side of the airport. If you are looking into the other VACATE RUNWAY - Runway too short issue, I hope you can look into this issue also for the next SP for Tower!3D Pro. This issue is very important ot have aircraft exit correctly at single runway airports to avoid aircraft running into each other. output_log.txt