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Fizziii last won the day on October 5 2017

Fizziii had the most liked content!

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About Fizziii

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  1. This worked quite well for the ~40 minutes I had to test it so far.
  2. Awesome! I was looking forward to this one. Will have to try it out soon.
  3. ml0130. Yeah, I learned what the game is looking at and how it's affected me. I try to be a lot more conscious of intersecting runways now after learning my lessons.
  4. Please disregard my question. I think I understand enough of the way the files work to research my own question to satisfy my curiosity.
  5. It doesn't matter in the slightest. I was just curious. They're both 'products' released for the same airport to do the same thing. The curious side of me wonders about their methodologies for obtaining the data to make the schedules and their sources... but I didn't want to get in that much detail... so I just asked how they compared. Edit: In hindsight, Joe's says 'Custom Schedule' where this one says 'Real schedule'.
  6. I can understand that based on winds. I've been burned at JFK before though. Have a flight taking off and get penalized by a plan who would be intersecting long before it reaches the crossing intersection. I'm pretty sure I've been penalized by planes after getting official landing notification, but before they've turned off onto the taxiways.
  7. This is the reason I bring the planes in from the south most often (1L). While the runways intersect, the landing planes on 1 are beyond the crossing runway and you can get them taking off sooner.
  8. For the first time since I've started using Tower!3D when I went to launch it Windows Defender flagged it as a Trojan 'Win32/Azden.A!cl'. I had Windows Defender clean up the threat and couldn't launch Tower!3D as it had removed tower3d.exe. I went through Steam and validated the install and it said 4 files failed validation and it would reacquire them. After downloading, when I went to launch Tower!3D, I received the same trojan warning. Is anyone else experiencing this?
  9. Simple answer, yes. More complicated answer has already been said on the forums.
  10. FeelThere, I feel that you misunderstood me. The plane pushed back and the tug pulled it down and to the left on taxiway C. There was NOTHING around the plane. I could not get it to move at all. In fact, it was tugged far enough onto C, that planes coming from the left, could turn and get past it and continue to their gate. There was NO blockage and the plane had nothing around it. Best regards, Fizziii
  11. Here is an issue I had with flight SWA5625. I gave it pushback clearance for Runway 7L. It pushed back from the terminal, then got tugged down and turned onto Taxiway C. It moved far enough onto Charlie that other planes could turn the corner and get to their gate. I tried changing the taxi route, just giving it the runway at intersection, just the runway, different runways, and different runways with taxi directions. I also tried to just give it a 'CONTINUE TAXI' command and it never moved. Logs attached. KLAS-NoTaxi.zip
  12. Anyone know the proper way to pronounce Avianca at JFK? I tried it the way the program was pronouncing it and it wouldn't recognize it. I tried changing emphasis and never got it to recognize.
  13. I mentioned a plane that was taxii'd through the terminal buildings/street/down to an intersection previously. I was playing on JFK again and had another weird taxi issue. I was running the game from the bat file and have a log file now. It didn't go as far and eventually taxied itself to where it was supposed to go and wasn't drug around by a tug, but it still looked odd. Look for the Al Italia 605 flight. It took off shortly before I ended the session. I know I should've ended it sooner, my apologies. Windows 10 x64, Tower!3D Pro, 12GB RAM, GTX 980 if it matters. speech.zip
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