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ml0130

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ml0130 last won the day on August 22 2018

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  1. both true but at the same time it more the problem of accuracy
  2. Dont know if this was something left over from when the airport was still in the dev stage. but for some reason rwy 30/18 is labeled as a taxiway as will as a runway. If this could be fixed because if we push an aircraft from a gate the close to 30/18 then the IA pushes the aircraft nose point toward the runway to the point were theres no room for the aircraft to move for another taxiway. Just in case i also provide the current 10-9 page for EKCH
  3. You use the mouse wheel to look around
  4. I could see that being good. Then if there is a problem with a specific airport then you can to go down to that subforum and see if anyone have the same problem without having to look through pages of posts.
  5. ml0130

    Updater

    With what steam does with auto-updating when there is an update out. For the users that don't use the steam vision could the team look into possibly rolling out someone type of mass update program? Why I'm thinking of this is because it can get annoying to go through every link every couple months to see if there's an update out. Also, this could be a way to get rid of having to get a new download link every time one expires. But still, have some kind of key to validate that the user got it a legit way. Plus having an updater could be good if you need to reinstall the game to fix a problem with the files.
  6. ml0130

    JFK Taxi

    Even though I know I should have brought this up before the last JFK update came. But I have noticed there are several taxiways that are in the game but unusable mislabeled missing or misplaced. https://flightaware.com/resources/airport/JFK/APD/AIRPORT+DIAGRAM/pdf Mislabeled QH->Q1 QG->Q3 QF->Q3 MC Only connects 31L/13R to P The other part should be N Unusable (KG and KF) These two are between L and KE going from left to right its KG KF KG Should also be a point to enter/exit the Ramp there (HB) This is the taxiway between J and H that goes across A and B Missing (SA) This is at the start of the turn between B and A going counter clock from were R joins B (GG) This is a left pull off from 4L between H and G (EE) This is between FB and E (LL) Should be left of L going counter clock (DB) This should be where E is between A and FB Misplaced (E) Should be at the full length of 22R (TB) Should be a point to enter/exit the American Ramp
  7. its for both. Once you install it update your files so there are real airlines.
  8. It makes sense to click on the text itself but no 😛
  9. the only way I have been able to use center2 is to select 2 taxiways that crossover center2.
  10. There's not a way for us to add it since it's hard-wired in the game. The only things in the game that we can change are the text files that come with the airports and the tower3d.rec file for the commands. besides that, there's nothing else that I know of that the devs have allowed us to change.
  11. u need to right click and drag on the plane to rotate the data tag
  12. One thing I have noticed is that on the base airports (LAX PHL) the aircraft call "airport ground call sign". What I would like to know is why does that only happen of the airports the come with the game and not any the add-ons?
  13. @Shawn ETX283 is unable to load into KLAX and KPHL. He loads to 27% on both. Also, this happened for both single and multiplayer. That's what is at the end of the log that's on this post. NullReferenceException: Object reference not set to an instance of an object at AssetsManager.SearchTextAssetInBundles (System.String original) [0x00000] in <filename unknown>:0 at Airfield..ctor (System.String lvlname) [0x00000] in <filename unknown>:0 at Game+<LoadMap>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 output_log (1).txt output_log (KPHL).txt
  14. first, have u cheek that you only have one Tower folder in the directory. The file that is !3D is the right one. So take the files from the file that doesn't have !3D and move them into the proper file then reload the game Example
  15. That not my thinking. I'm thinking so there more things for ground to do beside managing the aircraft traffic. If you listen to real ATC you can tell they do more then just moving aircraft.
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