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pete_agreatguy

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Posts posted by pete_agreatguy

  1. Hi,

    Experiencing several issues at KSFO with arrivals ignoring exit on taxiway commands. See below examples. Note this happens with the default schedule too but the examples below were using the custom schedule provided here by @Controller- Rogue.

    1) 28L: SKY5276 instructed to "vacate runway left onto taxiway D" (line 15398 in log) but exited right onto L:

    1013461551_tower3d2018-08-1912-28-57-96.thumb.jpg.dadcff3c4968773635cb5ae2aade924b.jpg

    2) 28L: As the above didn't work I also tried "UAL996 exit at taxiway D" (line 15429) with the same results as above (UAL996 exited right onto L):

    449333624_tower3d2018-08-1912-34-07-19.thumb.jpg.d26eef4df91ed70f456054a9c96ffdf7.jpg

    3) 28R: EJA990 did not exit right onto taxiway E as expected. Unsure if this is meant to be like this?

    635332348_tower3d2018-08-1912-36-52-35.thumb.jpg.3c9999a0248d45a867c9efcecf35347d.jpg

    4) 28L: SKW5884 was instructed to "vacate runway left onto taxiway E" (line 15624). Again aircraft exited right onto taxiway L:

    1093279359_tower3d2018-08-1912-37-48-28.thumb.jpg.cbd45ffd3427b19850e86892bd945590.jpg

    5) 28L: Aircraft can exit fine at taxiway's J and T:

    2053438582_tower3d2018-08-1912-41-05-59.thumb.jpg.1b768d6126e319a741fc565f9ba39b06.jpg

    and ...

    1004636979_tower3d2018-08-1912-43-13-58.thumb.jpg.3f644fb53a8eb715a6037efee2145946.jpg

    Log is attached: output_log.txt

  2. 1 hour ago, Scar said:

    ... or keeping track of when I stop and start the game. If I stopped at 11am, the next time I play, I'll start it up at that time. 

    I do, however, find myself resetting the game due to traffic lagging, PTT becoming non-responsive, or some other issue that tends to pop up when you play the game for long periods of time.

    This is the way to do it :)

  3. 1 hour ago, crbascott said:

    ...

    Departures are also affected by the loading of 8 hours of traffic. 

    This issue has been around since Tower!2011 and the workaround for it and now Tower!3D and Tower!3D Pro has been to create schedule files that contain just a few hours of flights. In my custom schedules this is why I provide snippets. 

    Craig

    1 Apparently there is a customer base that likes to play marathon sessions and that is why FeelThere loads so many hours of flights. Personally, I don't understand this type of play but to each their own. But, again, there is a negative impact to the "sane" player to appease the binge players.

    That needs to change then. I only ever play as much as 2 hours if not 3 at the most!

    I cannot see any player, playing an 8 hour session.

    Maybe arrival aircraft should disappear after a certain amount of time when parked up at the gate to free such space. And departures appear at a gate 30 minutes prior to departure? Not sure how the current system is implemented and just spitting out ideas here to get around this issue.

  4. 3 hours ago, pete_agreatguy said:

    Hi,

    Been having some issues with KMCO and heavies not appearing when are scheduled to (both arrivals and departures).

    As identified mainly by @ATControl -- Joe (here) using his schedule, the airport has issues spawning heavy aircraft.

    For example, using the default schedule the following departure worked fine for me:

    Both :)

    I tested using the default schedule to rule out Joe's schedule and the same issue still occurred :)

  5. Hi,

    Been having some issues with KMCO and heavies not appearing when are scheduled to (both arrivals and departures).

    As identified mainly by @ATControl -- Joe (here) using his schedule, the airport has issues spawning heavy aircraft.

    For example, using the default schedule the following departure worked fine for me:

    932283276_tower3d2018-08-1710-54-13-54.thumb.jpg.275fc3f0f77394d0053a2e83741afcec.jpg

    However when testing the arrivals as quoted below; they did not appear at all!

    Quote

    Line 175: FRA, MCO, 74E, LH,  464, 17:41, 12:00, 1, LH
    Line 182: LGW, MCO, 74E, VS,   15, 17:29, 12:00, 1, VS

    The departure "Line 577: MCO, MAN, 74E, VS,   76, 12:00, 18:58, 1, VS" was sitting at the gate fine though:

    508807477_tower3d2018-08-1710-57-48-34.thumb.jpg.af583a1c1c088330263d1f85d91bd694.jpg

    Log file is attached below.

    output_log.txt

  6. Hi all,

    Can I just clarify what is required by a client in order to have a successful connection in a multiplayer session?

    i.e.

    a) The same game version (do the game version need to match - i.e. Pro vs non Pro?)
    b) The same airport version (all airport's the host has, the client requires too?)
    c) The same Real Traffic version (required by both)
    d) Real Colours do not affect a multiplayer session?

    Thanks in advance :)

  7. 3 hours ago, crbascott said:

    I believe FeelThere mentioned under normal circumstances they assign the runway based on parking assignments (the runway closer to the plane's gate). However, under busier times I think it become a little more more random based on separation.

    My initial assumption was this from what I have witness during gameplay. thank you for clarifying.

    3 hours ago, crbascott said:

     I have seen that issuing the ENTER FINAL RUNWAY command on on arrival before the following arrival appears on the DBRITE can definitely delay when the the following arrival spawns. And with the sim's focus on separation, I wouldn't be surprised if it impacts the following arrival's runway either.

    This is exactly what I thought as well but wasn't sure; hence the query.

    Thanks again :)

  8. How exactly does the approach determine which runway to assign the next arrival aircraft, which isn't already on approach?

    AND ... What happens with the next arrival aircraft (which isn't already on approach) when you re-assign a different runway to the already inbound aircraft? Does changing the pre-assigned runway affect how the next arrival aircraft's runway assignment will be determined?

    Thanks in advance :)

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