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Posts posted by pete_agreatguy
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4 minutes ago, Braf123456 said:
well if u dont want to buy the dlc dont but i over look the bugs an play the game
You do realise by buying more products, feelthere will not begin development on the next version?
I don't get how the current bugs don't get to you?
Have you tried eddm or SFO (using 28's for arrivals and 1's for departures?
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Just now, DeltaVII said:
I can, tbh. If it's EDDM quality - and bugfixed in the same way...
How can the new DLC airports be bugfixed when the base game has bugs itself? New DLC are already flawed before they have even reached the design stage; let alone the release stage.
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12 hours ago, crbascott said:
It does make me cringe to see "YouTube experts" at KLAX simultaneously depart planes from 24L departing south and from 25R departing north....
Seriously?!
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Depends on how much you like the pilot lol.
Doesn't really matter. If you re-sort the que prior to the runway and give priority to those who pushed back first, you are your way to being a pro.
Otherwise come join us all on the Discord Multiplayer Server :)
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55 minutes ago, MAW said:
Now bought and running Tower on Steam, what do you need for me to try EGKK? Do you also have the colours with it yet and not to be a pain but voice commands, UK English?
Well when FeelThere release it to the public, feel free to test the heck out of it and report any bugs to this forum.
I don't have it at the moment due to the above reason.
I have no intention of buying any new DLC until the next version now.
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Now; realistic it depends on the airport as most are provided clearance to land between 3-6 miles out .. however in the UK airports, it depends on the size:
For example at Manchester or Heathrow etc (large airports); tower won't be handed the aircraft from Approach until around 6-9 nm out. So tower won't clear them to land till around 3-6nm out from the runway threshold.
However at small busy airports such as EGNM (Leeds Bradford, Exeter etc) you will find that Approach or Center will pass arrival aircraft on to the tower frequency about 12-20nm out depending on traffic in the area. Tower can clear these aircraft to land around 15nm out.
In the US I am told it is different. @crbascott or someone else can comment on what it is like in the US.
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No problem. That's why these places exist.
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@MAW You can beta test Gatwick. I've completely had enough of the base game bugs affecting new releases. The new airports being released are already flawed with bugs. I'll be keeping an eye out on how they have implemented the 2nd Runway and the bug reports to come (they are guaranteed).
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I always do it realistically. Between 500ft - 1500ft depending on the airport and aircraft type.
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In theory the more platforms you will support, the more sales you would make. However that said Vic, check out the steam statistics:
https://store.steampowered.com/hwsurvey
Specifically OS (as it does show Mac clients in those results).
Only 2.84% of people on the steam network play using Mac OS.
Personal opinion; I do think only having one version is the way forward. And stick only to Windows platform. 2.84% cannot be justified.
EDIT:
Also, having ALL dlc on the steam network would be highly recommended.
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2 minutes ago, Pedantic G said:
Saw the Pro Version being demonstrated on You Tube about this time last year and was hooked.
Jeff Favignano is brilliant isn't he?
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I had no interest in the basic version. The VOIP feature was the decider for me completely. Not disappointed in my choice after seeing Steven Kiberton stream it on Twitch.
If I had 2 monitors I would benefit more but 27" is enough.
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Looking forward to trying this.
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Turn the lights on then :-)
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Added to the list :)
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Can I ask, from the developers perspective, what exactly counts as a "major" issue?
I ask because from a consumers perspective, what is happening currently in the sim are major issues!
I was very serious in what I said on the "future airports" thread in that I am contemplating not making any more purchases (along with others I might add).
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@FeelThere, @FeelThere Ariel and @FeelThere_AJ; is there an ETA on any update to KSFO to address the issues above?
Thanks
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8 hours ago, CL30 said:
Since we're on the topic of aircraft performance, maybe someone could address the *cough* insanely slow *cough* acceleration of some of the corporate jets on takeoff. You'd think they were a 747, lol.
That is a right laugh at KLAS lol
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Testify @jonas243 xD
Hit the nail on the head.
Making it a taxiway would be recommended.
PS: More recent EGKK chart
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Can I ask how EGKK is implementing the second runway?
In reality Gatwick has 2 runways but "Although Gatwick has the main runway and the ‘reserve’ or northern runway, they cannot be operated simultaneously. The northern runway is normally only utilised during the night when maintenance on the main runway is planned.", source - p3.
At the moment, I am personally reluctant to buy any new DLC due to them always having issues with airports that are released and I know I am not alone with this feeling from talking with other MP members as well. I feel more like a BETA tester than a consumer. Rather than enjoying the sim I find myself feeling very frustrated and utterly disappointed most of the time. On top of that, the latter takes away the enjoyment of the sim completely. Developers then make changes (which takes time understandably) to try to resolve the issues at one airport but in return causes more issues elsewhere. Due to the latter, new DLC's on the way are already flawed with issues that are already present in other airports. Sort this out developers!
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11 hours ago, crbascott said:
Yep, enjoy the site. Where are the landing distances?
But the landing distance being used by RT is less than what you quoted. So, is the issue the landing distance or the oft-mentioned runway taxiing speed issue?
Seems that it is more the latter (taxiing speeds). It's certainly an issue at EDDM, JKF (22L), Boston (every runway), KSAN, ... sod it ... just about every airport for that matter.
11 hours ago, hexzed said:It sounds like the landing distance is correct, its just the taxiing speed as ever is to slow.
For realism's sake, the landing distance should be kept as is, should it not?
Agreed with the landing distance. Quite shocked at it tbh for a CRJ. However as I discussed last night with someone through PM, a pilot in reality, can exit at a closer taxiway if they apply more reverse thrust and a higher braking setting.
11 hours ago, hexzed said:I meant could you command an exit at B8, or would it not take that?
Could do but as discussed was expecting the CRJ's to exit onto B7 if not B8 if they couldn't make B7.
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The problem we found with the CRJ's was that with the landing distance being that long, getting outbounds out in-between gaps was impossible.
According to Bombardier, the CRJ700 has a landing field length of 5,040ft, the CRJ900 is 5,260ft and the CRJ1000 is 5,740ft:
http://commercialaircraft.bombardier.com/en/fleet-solutions/crj-series
It's got me puzzled because it is impossible to get outbounds rolling after lining up and waiting for these specific CRJ aircraft to leave the runway in order for takeoff clearance before the next landing aircraft.
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2 minutes ago, crbascott said:
I personally don't see this as a "serious issue", but since you brought it up @pete_agreatguy what should the landing distances be? Is the distance for the CRJ9 too long or the B738 and B717 too short?
Also, remember these same distances are used at all the airports including KSFO where we all think the planes exit unrealistically early.
http://www.airliners.net/aircraft-data
Great link :)
See that is the issue. When the developers change one setting for one airport it affects the rest like we have all observed. So before and airport is released there are already issues in place.
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No problem :)