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pete_agreatguy

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Posts posted by pete_agreatguy

  1. 55 minutes ago, MAW said:

    Now bought and running Tower on Steam, what do you need for me to try EGKK? Do you also have the colours with it yet and not to be a pain but voice commands, UK English?

    Well when FeelThere release it to the public, feel free to test the heck out of it and report any bugs to this forum.

    I don't have it at the moment due to the above reason.

    I have no intention of buying any new DLC until the next version now.

  2. Now; realistic it depends on the airport as most are provided clearance to land between 3-6 miles out .. however in the UK airports, it depends on the size:

    For example at Manchester or Heathrow etc (large airports); tower won't be handed the aircraft from Approach until around 6-9 nm out. So tower won't clear them to land till around 3-6nm out from the runway threshold.

    However at small busy airports such as EGNM (Leeds Bradford, Exeter etc) you will find that Approach or Center will pass arrival aircraft on to the tower frequency about 12-20nm out depending on traffic in the area. Tower can clear these aircraft to land around 15nm out.

    In the US I am told it is different. @crbascott or someone else can comment on what it is like in the US.

  3. In theory the more platforms you will support, the more sales you would make. However that said Vic, check out the steam statistics:

    https://store.steampowered.com/hwsurvey

    Specifically OS (as it does show Mac clients in those results).

    Only 2.84% of people on the steam network play using Mac OS.

     

    Personal opinion; I do think only having one version is the way forward. And stick only to Windows platform. 2.84% cannot be justified.

    EDIT:

    Also, having ALL dlc on the steam network would be highly recommended.

  4. 8 hours ago, CL30 said:

    Since we're on the topic of aircraft performance, maybe someone could address the *cough* insanely slow *cough* acceleration of some of the corporate jets on takeoff.  You'd think they were a 747, lol. 

    That is a right laugh at KLAS lol

    • Like 1
  5. Can I ask how EGKK is implementing the second runway?

    In reality Gatwick has 2 runways but "Although Gatwick has the main runway and the ‘reserve’ or northern runway, they cannot be operated simultaneously. The northern runway is normally only utilised during the night when maintenance on the main runway is planned.", source - p3

    At the moment, I am personally reluctant to buy any new DLC due to them always having issues with airports that are released and I know I am not alone with this feeling from talking with other MP members as well. I feel more like a BETA tester than a consumer. Rather than enjoying the sim I find myself feeling very frustrated and utterly disappointed most of the time. On top of that, the latter takes away the enjoyment of the sim completely. Developers then make changes (which takes time understandably) to try to resolve the issues at one airport but in return causes more issues elsewhere. Due to the latter, new DLC's on the way are already flawed with issues that are already present in other airports. Sort this out developers!

    • Upvote 1
  6. 11 hours ago, crbascott said:

    Yep, enjoy the site. Where are the landing distances?

    But the landing distance being used by RT is less than what you quoted. So, is the issue the landing distance or the oft-mentioned runway taxiing speed issue?

    Seems that it is more the latter (taxiing speeds). It's certainly an issue at EDDM, JKF (22L), Boston (every runway), KSAN, ... sod it ... just about every airport for that matter.

    11 hours ago, hexzed said:

    It sounds like the landing distance is correct, its just the taxiing speed as ever is to slow.

    For realism's sake, the landing distance should be kept as is, should it not?

    Agreed with the landing distance. Quite shocked at it tbh for a CRJ. However as I discussed last night with someone through PM, a pilot in reality, can exit at a closer taxiway if they apply more reverse thrust and a higher braking setting.

    11 hours ago, hexzed said:

    I meant could you command an exit at B8, or would it not take that?

    Could do but as discussed was expecting the CRJ's to exit onto B7 if not B8 if they couldn't make B7.

  7. The problem we found with the CRJ's was that with the landing distance being that long, getting outbounds out in-between gaps was impossible. 

    According to Bombardier, the CRJ700 has a landing field length of 5,040ft, the CRJ900 is 5,260ft and the CRJ1000 is 5,740ft:

    http://commercialaircraft.bombardier.com/en/fleet-solutions/crj-series

    It's got me puzzled because it is impossible to get outbounds rolling after lining up and waiting for these specific CRJ aircraft to leave the runway in order for takeoff clearance before the next landing aircraft.

  8. 2 minutes ago, crbascott said:

    I personally don't see this as a "serious issue", but since you brought it up @pete_agreatguy what should the landing distances be? Is the distance for the CRJ9 too long or the B738 and B717 too short?

    Also, remember these same distances are used at all the airports including KSFO where we all think the planes exit unrealistically early.

    http://www.airliners.net/aircraft-data

    Great link :)

    See that is the issue. When the developers change one setting for one airport it affects the rest like we have all observed. So before and airport is released there are already issues in place.

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