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John Dowson

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Everything posted by John Dowson

  1. For requests, you will probably get more responses in the main support forum. This forum is to hold such scripts when contributed. For the FSL A3xxx series of aircraft, you need to look into the use of the ROTOR BRAKE control, which has been re-purposed for diffferent controls based upon the parameter. You may find what you need there (but I can't check as I don't have these aircraft). Please see https://forums.flightsimlabs.com/index.php?/topic/22402-v440-update-in-depth-tutorial-to-bind-switches-and-push-buttons-to-keyboard-or-hardware-for-the-a3xx/ John
  2. @Mouseviator has kindly provided an updated java SDK for FSUIPC. This should be more efficient than the existing SDKs as requests are processed in batch, rather than individually. Please see . The new SDK with documentation and examples is available from @Mouseviator web site: https://mouseviator.com/fsuipc-java-sdk/ Also available from github: https://github.com/Mouseviator/FSUIPC-Java This package has been added to the SDK in the FSUIPC6 installer (after version 6.0.10). John
  3. Can you please attach your FSUIPC6.log (from the crash when registered, but also when using it unregistered if possible) and .ini files please. Also check the windows event viewer to see if there is a crash log there, and if so show it to me. John P.S. I have deleted your 'status update' message to Pete. All support is via the forums, not PMs or 'Status Update' messages, whatever they are...
  4. Strange...Are you using the "JoyLetters" facility (see User guide if you don't know what this is). If not, activate it as this will prevent issues if/when your joystick ids are re-assigned.
  5. Can you please stop posting/complaining about the same issue in multiple threads. I have nothing more to add on this issue.
  6. Please do not cross-post (i.e. post in a topic that is not relevant to your question). How have you assigned? Have you calibrated? Have you tried adding a 'slope'? i'f you require further help, please post a new topic (and attach your .ini). John
  7. Of course FSUIPC uses SimConnect. It just doesn't need the SimConnect.dll any more as it is now compiled against the static SimConnect.lib file.
  8. No, as its an issue with SimConnect, not FSUIPC. We're awaiting a patch to the sim/SDK from Asobo/MSFS to resolve this issue. They are releasing information tomorrow about upcoming patches - hopefully this will be addressed and we'll know more then.
  9. No.
  10. Ah yes, forgot to enable that, sorry. Will do that shortly (probably tomorrow now). John
  11. For the FSlabs A3xx, they do indeed use the ROTOR BRAKE event/control as a custom control, with the parameter specifying the action. There is a tutorial on how to use these with FSUIPC over on the FSLabs forums: https://forums.flightsimlabs.com/index.php?/topic/22402-v440-update-in-depth-tutorial-to-bind-switches-and-push-buttons-to-keyboard-or-hardware-for-the-a3xx/ There was also a recent support question on these that may be of interest: John
  12. Ah, ok. I could add this. Currently the 'show' state is determined by the auto-connection flag. If you have auto-connect set, it will always start iconised, if not set then it is shown on start-up.
  13. By "Show window", do you mean the main FSUIPC7 window? What do you mean by "persistent"? Do you mean to keep it on top of other windows (when open), as we do with the console window when you check 'Force Console to Top'? John
  14. @jmig I have added back the Aileron and Rudder Trim set controls. Although these are undocumented, they seem to be working. Can you please download and try the latest release. John
  15. Its not comparable. LittleNavMap uses an older 32-bit SimConnect implementation.
  16. Just delete it. Or just don't run it There is currently nothing installed, you just download and run the exe. You will need to stop FSUIPC7 running first. There is a known issue with the SimConnect API in the released version of MSFS, we are expecting a patch soon., Please see John
  17. Please see Also, please do not post in an unrelated topic. And check this sub-forum first to see if your issue has already been reported. John
  18. This is a known issue with the released SimConnect API. Please see John
  19. As Pete says, you should really try Paul Henty's .net dll client first. Its more modern and kept up-to-date by Paul, and has already been updated to work with MSFS. Please see https://forum.simflight.com/forum/167-fsuipc-client-dll-for-net/ You can try the fsuipc.cs method if you prefer. However, I've never used/looked at this and don't know if it will be working with FSUIPC7/MSFS. John
  20. This is what I assumed and answered for! As Pete says, this is the FSUIPC7 support forum, not for general MSFS support. Just seemed a strange question... John
  21. There is both an 'on release' and a 'repeat' for button/switch assignments. Why do you ask - have you not seen this in the UI? John
  22. I should hope they would provide such facilities. I have posted in the 3rd party forums to ask about this. I also noticed this: It has been brought to my attention that time does tick on regardless of what kind of pause you use! If you use the REAL pause you will see the clock stop… but if you unpause you will see it jump forward in time! The same goes for the ESC pause…! Just so you know. Nothing you can do about it, unfortunately. Doesn’t change the fact that the real pause and ESC should be used instead of Active pause. So even the pause we can use doesn't work as it should! John
  23. This has now been released. John
  24. Also, there is extensive documentation on FSUIPC's Lua interface. You can download this (for FSUIPC4) here: I will be adding the FSUIPC5/6 documentation to that page shortly (next few days), which is more up-to-date, although some facilities (e.g. mouse related functions) won't be working in FSUIPC7. John
  25. You can use Lua as plugins to FSUIPC7, but not for stand-alone applications. For external/stand-alone applications, we provide the 64-bit external user kit for C/C++. There are a variety of other SDKs built on this, for .net, java, C, Delphi, Python, Visual Basic, etc. They should all work with FSUIPC7. See The SDK there is a bit old and needs updating, but should still be valid. I'll add the latest FSUIPC6 SDK at some point. There is also a new java SDK (32-bit and 64-bit) which was kindly provided a week or so ago, that is more efficient than the current version. I'll add that to the SDK shortly. John
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