jumpjet777 Posted February 28, 2018 Report Share Posted February 28, 2018 (edited) Perhaps I've missed something or have a voice problem, but I am having and issue with intersection take-off clearances at pushback. If I use the mouse I can clear an aircraft for pushback and right click on a runway intersection to select a shortened take-off, all as one command. However I cannot do this via a voice command. If I say "Speedbird 001, pushback approved, expect runway 31L @ kilo' - The command is ignored, so I actually have to to this in 2 stages :- 1/ 'Speedbird 001, pushback approved, expect runway 31L' ........ wait for pushback to complete, then :- 2/ 'Speedbird 001, runway 31L @ kilo' - the aircraft will now taxi to the correct intersection Any idea guys? Thanks Edited February 28, 2018 by jumpjet777 Link to comment Share on other sites More sharing options...
Sky King Posted February 28, 2018 Report Share Posted February 28, 2018 That isn't a supported phraseology at the present time. Attached is a list of commands prepared by a fellow member here on the Forum. Link to comment Share on other sites More sharing options...
crbascott Posted February 28, 2018 Report Share Posted February 28, 2018 Out of the box, #1 is not a valid voice command. Check out the manual here. However, It is possible to add some "custom" commands to the tower.rec file (see below). Make sure to back up the original in case your edits cause problems and backup your revised version as it will get overwritten when the game engine is updated. #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; AT ;#taxiway1 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; AT ;#taxiway1; TAXI VIA ;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; TAXI VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 Craig Link to comment Share on other sites More sharing options...
jumpjet777 Posted February 28, 2018 Author Report Share Posted February 28, 2018 Ah ........... that explains it, I can stop swearing at the pilots now ;-) Thanks very much Link to comment Share on other sites More sharing options...
jumpjet777 Posted February 28, 2018 Author Report Share Posted February 28, 2018 1 minute ago, crbascott said: Out of the box, #1 is not a valid voice command. Check out the manual here. However, It is possible to add some "custom" commands to the tower.rec file (see below). Make sure to back up the original in case your edits cause problems and backup your revised version as it will get overwritten when the game engine is updated. #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; AT ;#taxiway1 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; AT ;#taxiway1; TAXI VIA ;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; TAXI VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 Craig Oh excellent Many thanks for the edit :-) Link to comment Share on other sites More sharing options...
jumpjet777 Posted February 28, 2018 Author Report Share Posted February 28, 2018 6 hours ago, crbascott said: Out of the box, #1 is not a valid voice command. Check out the manual here. However, It is possible to add some "custom" commands to the tower.rec file (see below). Make sure to back up the original in case your edits cause problems and backup your revised version as it will get overwritten when the game engine is updated. #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; AT ;#taxiway1 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; AT ;#taxiway1; TAXI VIA ;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; TAXI VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 Craig Works perfectly,, thanks :-) Link to comment Share on other sites More sharing options...
VenturaGuy101 Posted March 1, 2018 Report Share Posted March 1, 2018 Honestly I feel that these commands should be added to the tower.rec file by @FeelThere as they really add to the simulation and the game handles them well. Link to comment Share on other sites More sharing options...
Avwriter Posted March 1, 2018 Report Share Posted March 1, 2018 21 hours ago, crbascott said: Out of the box, #1 is not a valid voice command. Check out the manual here. However, It is possible to add some "custom" commands to the tower.rec file (see below). Make sure to back up the original in case your edits cause problems and backup your revised version as it will get overwritten when the game engine is updated. #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; AT ;#taxiway1 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; AT ;#taxiway1; TAXI VIA ;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; PUSHBACK APPROVED EXPECT RUNWAY ;#runway1; TAXI VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 Craig I added these a long time ago. They work great. The only problem is that after pushback is complete, I have never found a way to get the aircraft to follow these directions without reissuing the full taxi instructions again. If I just say #airplane1; runway#1," then the original instructions are deleted, and it auto-generates a route. Would be nice if there were some sort of command that would tell the pilot something along the lines of "#airplane1; taxi to active via approved route." Andrew Link to comment Share on other sites More sharing options...
blazemonger Posted March 1, 2018 Report Share Posted March 1, 2018 10 minutes ago, Avwriter said: If I just say #airplane1; runway#1," then the original instructions are deleted, Which would be expected and correct behaviour as you override the previous instruction with a new one. I would kind of expect 'Continue Taxi' to work for what you want Link to comment Share on other sites More sharing options...
Avwriter Posted March 1, 2018 Report Share Posted March 1, 2018 Thanks. I'll have to give that one a try. Andrew Link to comment Share on other sites More sharing options...
jumpjet777 Posted March 1, 2018 Author Report Share Posted March 1, 2018 Yup, after pushback is complete, I just use 'callsign xxx, continue taxi', since I made this edit yesterday, and they taxi to the nominated intersection. If they are on their way to the intersection, and you decide to change it, then giving full new taxi instructions will work also. They stop for a little while, think about it (plan route), then continue taxiing. In this case it would be 'callsign xxx, runway xx (optional @ intersection) Also if you have already given a pushback clearance, and want to change it directly after pushback (and they have requested taxi clearance), you can do the same as above 'callsign xxx, runway xx (optional @ intersection), and they will taxi immediately without a 'continue taxi' instruction Link to comment Share on other sites More sharing options...
Avwriter Posted March 1, 2018 Report Share Posted March 1, 2018 Yep. Just tried that. Works perfectly. Andrew Link to comment Share on other sites More sharing options...
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