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John Dowson

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Everything posted by John Dowson

  1. @LucaT & @Stone_B We have identified the issue with the latest windows update on the Surface Pro that causes this issue. @Pete Dowson will post an updated dll for you to try in the next few days. John
  2. Erm...no...why would I do that? If I was still contracting, you could pay me to call you - would cost you £100 for an hour, but I ain't doing that no more... Please read that link I posted, and if you have an issue then post with a relevant topic title, that is of course you cannot find an existing topic for your issue. John
  3. @pilotjohn Yes, after testing we have found that there is definitely an issue here - initial delay times are ignored (!) and subsequent delay times are different for virtual button repeats .... I'll post an update for you to try when I get time to investigate and resolve. Cheers, John
  4. Are you using a steam or ms store (or boxed) version)? Check the start command in the MSFSwithFSUIPC7.bat file in your FSUIPC7 installation folder (paste it here if you do not understand it). There has been another support request where the installation was not detected as a MS Store install (as MSFS hadn't been ran before installing FSUIPC7), and so the start command added is for a steam install, even though the user had an MS Store installed version. John
  5. These errors indicate problems receiving data via simconnect. Each time that error is reported, the connection is closed and re-initiated. This can cause problems with the number of clients configured to use SimConnect, especially if you have any other SimConnect clients (i.e. add-ons that also use SimConnect). If its due to a slow pc with too many things running, you could try increasing these ini parameters in your [General] section to see if it improves: Maybe try with: Or you could also try without re-connecting by giving -ve values, i.e. This would then just log messages (the '-' indicates to not automatically re-connect in this situation). It maybe worth playing around with these parameters to se what works for your system. but if its being overloaded then you will always get issues.... Such issues are usually due to pushing your system to its limits, either CPU or GPU bound. John
  6. Yes, that should be the case, although I haven't tried this.... It depends on what you mean by 'end'!! If they had an event call, the function should exit, but the lua thread will keep running as it is waiting for events.... Remember that each lua will run in its own thread, and that thread will terminate when that lua has finished. If it has event.* calls, it will only terminate when those event calls have been cancelled. John
  7. @blazer05 Yes, worth pointing out that this setting CAN change on P3D updates, so you should check after each update, especially if you have issues! John
  8. You are posting in a topic that is over 15 years old... I will close this. If you have an issue, can you please start a new topic. And, if you do this, please give enough information for us to investigate. Please, at least read this before posting again: Your location is from 'WestMidlands'. I am from Stoke-on-Trent, but cannot understand your posts.... John
  9. Yes. Its a problem with the MSFS SDK that you should report to Asobo via zendesk. John
  10. @daveflyer Sorry, but I do not understand your post. Who is 'David Haynes'? Is this question for him, or is that you? If the former, please use the '@" notation (with the forum username), and then he will get a notification for the message. If the latter, then please take more time to explain what your problem is so that we can assist. John
  11. This means that you are using an unregistered version of FSUIPC. The assignments menu is only available for registered versions. If you don't have a license, there is a time limited one available on another topic post, but that expires tomorrow. If you have a license, you need to register it during the installation process (and make sure to press the Register button). John
  12. @spokes2112 Please see the original HidDemo.lua that is included in the lua examples zip (in your documents folder). The ones you are looking at are the modified ones for which I made this mod, to exclude duplicate notifications, as you say. John
  13. Ah, sorry. You mean in the attached/modified version. I changed this in the modified version as a user didn't want both the original and virtual buttons triggering in the UI, so I changed this to disable update of the 1st 32 buttons. John
  14. They are bits - &3 would test on bits 1 and 2. Taxi lights is bit 3, so that should be '&8' (2^3 = 8). John
  15. You are probably triggering the same virtual buttons in each script - each DWORD (32 bits) from offset 0x3340 represents one "joystick". So, for a second joystick, start at offset 0x3344. John
  16. @Juxpax Glad you figured it out. Yes, the information is spread about a bit and difficult to find. It would be good to create a FAQ entry for the Honeycomb Alpha I think, as well as the Bravo. I'll look into this in the new year, when time permits. John
  17. Once the window has been created, it saves its size and position in the FSUIPC7.ini file - look for the following line in the [ExtWindow] section and remove it: Asking for inout: test=[444,146,346,102] Note that you can manually move and resize the display window by selecting it and then using the arrow keys, with Ctrl switching between move and resize. They can be be anywhere. Yes, this is a bug that was picked-up recently. I will correct this in the next release so that a single evemt.cancel() call will cancel all events registered on that function. Yes, thats a typo (as well as 'inout' in the name of the window created). I will correct and replace the uploaded file. John
  18. That, of course, shouldn't happen. Most probably a problem in the lua script. I will look into this, but I'm afraid it will have to wait for the new year now. One question, did you change this line: If not, try that first. Yes, the lua can support up to 256 buttons. Maybe take a look at the original lua (HidDemo.lua, in the lua examples zip in your FSUIPC documents folder). If you compare that to 32-39 lua file you are using, you should be able to see what changes I made to restrict to those numbers and then change to handle the button numbers you need. John
  19. Have you installed any Saitek software or drivers for your device? If so, uninstall them and try again. If you still have issues, please post again and attach you FSUIPC4.log and FSUIPC4.ini files - as well as the FSUIPC4.Joyscan.csv file if its there (although I'm not sure this is created with FSUIPC4). However, I don't know what you mean by 'Mouse Button' - is this a button on your X52? What does this have to do with a 'mouse'? John
  20. Ok - good to know. Thanks for reporting back, John
  21. Could you please add the following to the [General] section of your FSUIPC4.ini file please: Debug=Please LogExtras=x200000 This will add extra details to the registry/joystick scan. Start FSX and then exit and post your new log. Could you also let me know the exact version of Windows you are using please - i.e. also attach the output of the winver command. Thanks, John
  22. I see you have now created a specific topic for this question: I will respond there, once I have taken a look to see what is happening. This may take a few days though as I am supposed to be on holiday (until the 4th).... John
  23. Please see the Advanced User Guide as this is explained there at the bottom of page 22: Please try for yourself, and if you then have any problems, post again with what you have tried. John
  24. This shouldn't be the case. If you have correctly added the ProvideAIdata=No to the correct place, you should see the following informational message logged near the beginning of your FSUIPC7.log file, after the device scan log: 641 ### Note: AI Traffic related facilities and data are inhibited! and there should be no other log messages relating to the number of AI traffic. Can you check again please, and if you see such a message can you post your FSUIPC7.log and .,ini files and I'll take a look. John
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