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EliGrim

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Everything posted by EliGrim

  1. An alternative or replacement is not planned from my side. It's time for me to move on and leave the Tower! games behind. Apart from the annoying spam, that I receive daily and which is slowly getting out of hand, I simply lack the time and motivation to maintain the sites properly. My current job doesn't leave much room for such hobby projects and since I don't play Tower!3D Pro or Tower!Simulator 3 anymore, I have decided to invest my valuable free time in other projects. I hope that everyone who visited my websites during the last 4 years enjoyed them and got some hours of gaming fun. I wish you all a fantastic year and hopefully many more to come. Game on and happy controlling, Eli
  2. Important notice: My Tower!3D (Pro) and Tower! Simulator 3 tools/websites will be discontinued in March 2024. All related content and subdomains will be removed from the servers. Access to the tools/websites will no longer be possible.
  3. Important notice: My Tower!3D (Pro) and Tower! Simulator 3 tools/websites will be discontinued in March 2024. All related content and subdomains will be removed from the servers. Access to the tools/websites will no longer be possible.
  4. FYI: I plan to create some tools/websites for Tower! Simulator 3. Among them there should be a T!3D to T!S3 Schedule Converter. The tools will be launched bit by bit. Which ones, how many and when this will be, I can't say, because my spare time is very limited. Since the devs have basically declared this forum dead, there will be no further announcements from me here. Once a tool is done, it will be available on https://www.eligrim.de/. Happy controlling!
  5. It should not just pop up, but the pilot should tell you this information. And there should be cases in which the pilot does not do this and you have to ask for it. In addition, even if this information is handy, it is not relevant at the first radar contact, but only after landing. My humble opinion as a non-ATC. Someone with deeper insight may be able to elaborate. In any case, there should be more communication options and variance than in T!3Dpro.
  6. The issue should now be fixed. The version displayed in the header is v1.01. If this is not the case or the problem still exists for you, please clear your browser cache and try to compile the project again.
  7. @eharvey650 It would be a help to me if you could send me your created zip file via PM or email. (Dear moderators, please excuse the double posting.)
  8. I just ran some tests and there is indeed a bug that causes it to be likely that either no snippets are created or only snippets for the last day. I suspect this is related to one of the latest server updates. No promises, but I will take a look at it this coming weekend. Alternatively, you can upload your schedule (including gaandlocal file) via https://schedule.eligrim.de/ and then use the MAKE SNIPPET button to create your own snippets. However, this is quite tedious to do for a full day schedule or even several days. I will try to fix the bug over the weekend, but as I said, can't promise anything.
  9. Yes, the sim will accept the IATA code CJ5.
  10. I'm not entirely sure that looking at the folder/file structure will actually help. I suspect that when the TO talks about Parallels (the company), he or she means an app like Parallels Desktop, i.e. a virtual machine under which Windows 8.1 was installed. Problems with games then often reside under the surface. I'm not really sure that the problem can be solved in this forum. Perhaps the TO is better off here: https://forum.parallels.com/
  11. With a modified *.rec file this is quite possible.
  12. Update v1.0 Custom Schedule Creator is now considered a completed project even without the introductory video. Bad news for the already more than cursed introductory video. Due to a technical failure I lost some files and the main project file got corrupted. Some files could be recovered, but the project file remains unusable. (Basically, only the two and a half minute introduction to the introductory video is still usable, since it is saved as a separate project on another hard disk.) The video project has already been redone in the past and even a server change was done just for this video. I hereby officially admit defeat. Unfortunately, I lack the time and quite honestly, by now the will to recreate the video again. Should that change until the end of this year, the video will eventually just appear. However, I do not have great hope. If you have any questions or need help, please post in this thread. Since I can't check the forum every day for new posts, every user is welcome to help answer any questions that may arise. I thank you in advance and apologize that after such a long delay, the promised video will probably never be released. Schedule Creator Website
  13. First of all, this is a good thing. What I was alluding to, though, is that every now and then I've heard on radio transmissions that a controller has asked a pilot for the gate. The response to that was either a specific gate or the response was, "Just a moment please, I'm on the phone with the airline." I would like to experience such situations, of course not with every flight, in T!S3. It could be like emergencies, a special event. Surely it would be helpful if a real life ATC would briefly comment on whether, how often and under what circumstances something like this occurs. @MJKERR and @crbascott are both correct. One is to be able to assign airlines to specific gates, or in some cases to one specific gate, and not just a whole terminal. The ability in Airport Editor to group a single or multiple gates and save them as a separate "terminal" would be ideal, where I assume here that you have control over what types of aircraft are allowed to use the gate. This way, one could simply address this self-created (fake) terminal via terminal.cfg. On the other hand, it is about the control over restarters. Here I could imagine, independent of the terminals, a restarter column in the schedule.cfg. There one could enter e.g. for an arriving flight the designator of a later in the schedule appearing departing flight. This would ensure that the flight arriving as XYZ123 leaves the airport as flight XYZ124, for example. Previously used restarter rules could be retained and would only be overwritten if a corresponding entry exists in the schedule.cfg.
  14. What I miss is the possibility to assign stands resp. gates to the flights. Especially so that a schedule creator gets full control over restarters. I hope you still have that in mind!?! Furthermore, the pilots should tell the (ground) controller which gate they want to go to (as planned by the creator or a free one if unplanned), just as there should be at least one command for the controller to ask for the gate/stand. I keep my fingers crossed that this will come. Otherwise, I honestly don't see much difference to T!3D (except for the important and very welcome livery mapping). Control over the flight characteristics is a really good thing, but not a particularly big selling point in my eyes because it is too technical for the majority of players. A download of files from the community with changed/improved flight characteristics of the aircraft types, that will certainly be very gladly accepted.
  15. To rule out permissions issues, uninstall it and try installing the game and patch to a game folder outside the program files folder.
  16. Getting planes off the runway at a certain taxiway is tricky in T!3D and usually doesn't work as desired. You are best advised to keep an eye on the arrivals to identify slow aircraft. You can then assign the slow or following aircraft to a parallel or alternate runway, ideally before reaching the 10 nm (2nd) ring. If this is not possible, you can issue a go around to one of the flights and then either hand it over to Departure or manually vector the aircraft back onto an approach path.
  17. Make sure you install the latest patch if you are not using the Steam version, or disable your Ethernet and WiFi connections adapters.
  18. @FSXFan no worries, I was just a little confused. I hope that the Pathfinder has found the correct paths for you. I recommend requesting a refund via Steam (Help -> Steam-Support) for the airport purchased for the Pro version. If you buy the airports outside of Steam, e.g. via atcsuite.com or preferably feelthere.com since there are frequent sales, you can use the airports, just like Real Traffic and the Real Color packs, for both versions (Pro and non-Pro). On Steam, an airport DLC is bound to the product ID, at least as far as the download is concerned. So a Pro airport DLC will not be installed if you don't own the Pro version and vice versa. (If you own both versions, you can theoretically copy the airport folder and paste it into the directory of the other version. Whether this is legally okay I don't know, but technically it's not a problem.) You are not the first and probably not the last with this problem. This whole Pro-non-Pro-DLC-AddOn thing is unfortunately not very well done by FeelThere and is very not customer friendly. With the next Tower version this whole purchase and installation hassle will hopefully be solved.
  19. As mentioned before, it is crucial to buy the airport add-ons and install them in the correct directory to be able to play the airports. The installation paths for the different versions (Steam, non-Steam, Pro, non-Pro) differ. Both the Pro and non-Pro version comes with 3 airports (TIST, KPHL, KLAX) and fantasy airlines, aircraft models and liveries. The paid Real Traffic AddOn (latest version assumed, currently sp6v31) replaces the made up aircraft models and airline names/callsigns with real ones and provides a (realistic) schedule for each available airport (base game and paid airport AddOns). Since Real Traffic does not contain liveries, only white aircraft are displayed after installation. The paid Real Color packs then bring the liveries for the aircraft models, which are based on the real world. The packs are sorted by airports, because they relate to the mentiond schedules that are installed with Real Traffic. So there are usually many liveries in the packs that also appear in other packs. Liveries are displayed across all airports and therefore it is often not necessary to buy all Real Color packs, depending on your individual situation. To play an airport with real callsigns, airplane models and liveries, which is not included in the base game, the purchase of the desired airport and additionally Real Traffic (one-time) and the corresponding Real Color pack and/or other packs is required. I hope this clears up any confusion. Far be it from me to cause confusion and so I would appreciate it if you would let me know (here or via PM) which article you are referring to, as I do not run a blog nor have I published any articles about the game on my website. (At least none that I can think of - but I'm not getting any younger, though.)
  20. I will not fuel speculation by naming a specific year or month. However, your remarks give a rough idea about the current state of development. Thank you very much for that and don't feel pressured. I at least would rather have a great game later than a crappy one tomorrow. Thanks again and get well soon.
  21. Just fyi: If you want to quickly find out if there is a livery for a certain aircraft-airline combination or for which aircraft types liveries of a certain airline (or vice versa) are available, you can use RCS (Real Color Search) of the Custom Schedule Creator. It is fast-paced and you can use it independently from the Schedule Creator itself. https://creator.eligrim.de/rcs/ It might be handy during schedule creation as you quickly get a yes/no answer, but you lack the detailed information you find in @Pedantic G's Master List.
  22. @FeelThere_Vic Not announcing a release date until it is definite makes sense to me. But where would you say you are: in early, mid or late stages of development? A rough estimate would be great so that the potential buyer gets a general idea if it's more like 6 months or 6 years until release. It would be helpful since there is virtually no information coming from you and the sporadic blogposts are not very substantial so far. This makes it quite challenging to maintain interest in the project over a longer period of time.
  23. @Alien try following this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2542594784 If it still doesn't work, your Windows settings may be preventing the game from accessing your microphone. For this, check your Windows privacy settings. https://support.microsoft.com/en-us/windows/change-privacy-settings-in-windows-55466b7b-14de-c230-3ece-6b75557c5227 If there is a problem with the Windows speech recognition software itself (unlikely), make sure that the integrity of the corresponding Windows system components is guaranteed. For that, the following post(s) might help: - https://answers.microsoft.com/en-us/windows/forum/all/speech-recognition-is-not-available-but-cortana-is/43de7a25-9f2f-43fb-80ea-03e21c41564c - https://support.microsoft.com/en-us/topic/use-the-system-file-checker-tool-to-repair-missing-or-corrupted-system-files-79aa86cb-ca52-166a-92a3-966e85d4094e If your Windows is set up correctly, your microphone is working and you are running T!3D Pro with administrator privileges, the problem is usually that some software or other process (antivirus, sound related driver, etc.) is preventing communication with the game. I hope this helps and you get your voice input working. EDIT: Oops, I just noticed that you can't check or try anything at all since you don't own the game anymore. Unfortunately I don't know any way to test if the voice communication works with the game prior to buying it (again). If you are afraid of losing the Steam refund right after a new purchase, which can happen with repeated purchases and returns of the same game resp. Steam has the suspicion of abuse of the refund policy, I recommend waiting for the next version of the game. Tower! Simulator 3 will hopefully be much more user-friendly.
  24. Either it's your version of the game or it was released during standard time (with Miami included) and Charlotte was released during daylight saving time and the game doesn't differentiate. This makes the UTC input appear absurd but would not surprise me. I don't have any airport addons for T!11 so I can't say for sure. If I remember correctly, it was you who got me on this track in the first place. I am walking on your trail, so to speak. 💖
  25. I don't know for sure, but doubt that T!11 takes duration seriously. T!3D does not at all. In my test, it made no difference whether there was a 1, 0 or 100; at least not with the 1-hour schedule used. As I understand it, any T!3D schedule should work in T!11 and vice versa. However, you should make sure that you enter the correct time. For example, if you create a Miami (or Charlotte) schedule for 05:00 (5am, EST) you must enter 10:00 (10am, UTC) when you start the game. EDIT: I could not find KCLT as an addon on FeelThere.com or the Steam Store. Does the airport exist in the game?
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