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Everything posted by FeelThere_Vic
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For sure the airplanes will be remodeled from scratch. Currently, we are running tests how many polygons can we squeeze with LOD without major fps loss. We plan to add the following animations: -flaps -gears -reversers -PAX doors -cargo doors In T!3D we use 2 pieces of 512x512 textures per plane. The new planes will receive 5 pieces of 2K textures and PBR. I think this will be the first thing that I can preview for you. What I saw is amazing already. Thank you Vic
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Awesome list, thank you! Please keep them coming! As I said I rather not comment any of them individually to make sure I wont open a can of worms, but so many of them on our list already. I can tell you one thing; modding tools and the graphics upgrade are our priority. Some of the new airports we are about to release for T!3D will be used as testbeds for some new modeling and texturing methods we wish to use in the next version. Also, we updated the engine that we'll use for T! XX likely with HDRP and PBR. Our non flight sim game will use something similar graphics wise (sorry folks for the huge youtube link, I just wanted to post the link as an optional view but for some reason, the whole video was pasted and I can't modify it). Vic
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Dear Folks, The time has come and we are opening a wishlist topic for our next Tower! XX version. Please note: -we will not reply to all requests -we will not acknowledge or confirm any wishes -some of the ideas will make the next version some of them are not -for some suggestion, we will ask for details but not for all of them -ti keep it clean please only suggestions for the next version. Please don't get offended if we don't reply or comment, we will need to check it on our end and see if we can reasonably add into the next version. We don't know when will the next version be available. Thank you Vic
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Dear Folks, We got a new RT from Nyerges Design (posted on BMT already). It supposedly fixes the issues with LFPG and OMDB. Vic
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Only the runways. Vic
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LFPG Stops working after Installing OMDB
FeelThere_Vic replied to MickeyTKSFO's topic in ATC Simulators
Dear Folks, We are trying to reach Nyerges Design and push them for a hotfix. Unfortunately, our hands are tied, but we are doing our best. Thank you for your patience Vic -
If everything goes as planned it's going to be KR.. 🙂 Vic
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@ATC AlaskaGuy I removed your post. This language is not tolerated here. Please keep this friendly forum as it is; friendly. Vic
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DUBAI AIRPORT - OMDB HAS BEEN RELEASED
FeelThere_Vic replied to FeelThere_Vic's topic in ATC Simulators
Craig, You are tagging the wrong team. FeelThere has absolutely nothing to do with RC and RT, but I think you already knew it. Vic -
It's not that we are not fixing it but each software has it's own cycle. We released numerous SPs for this version of Tower!3D and now it's time to move into the next version with many exciting new features. I saw your other posts and one needed to be moderated; you are more than welcomed here with suggestions and technical issues, but this is not a place to start a flame war. It's a very friendly community and lots of the members are making contributions for the game. Please don't try to ruin it. If you have any of your suggestion regarding the game please let us know, i is possible it will make the next version. Thank you and have a great day 🙂 Vic
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Yes it is 🙂 Vic
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Oh come on guys 🙂 You know how to push my buttons 🙂 OK, OK 🙂 Currently, we are testing two airports. I can tell you one. Which one should I tell you the smaller or the big one (not KORD) 🙂 We are in development for 4 other airports one of them is a non-US airport, one of them is an island airport 🙂 Have a wonderful weekend and thank you all for the continuous support! Vic
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Dear Controllers, The waiting is over. Dubai is now available for Tower!3D and Tower!3D Pro. Don't forget to update your Real Traffic! Enjoy controlling those heavies 🙂 Vic
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Why the White Models Instead of Defaults?
FeelThere_Vic replied to Agrajag's topic in ATC Simulators
It's almost certain it will be done for the next version. I admitted many times based on T!2011 we underestimated the community's need for an editor. It's one of the top priorities for T!3DX. Vic -
Tower 2011 - Is it possible to force daylight?
FeelThere_Vic replied to MJKERR's topic in ATC Simulators
Hello, Unfortunately this is not possible. Can you please tell me what do you mean by "Another software provider of Ground EGLL" ? Vic -
It makes me happy 🙂 Tracon is very close to my heart. I spent endless hours "testing" it during development (or it was my excuse to play). I would never say never in regards to Tracon. As of ATCC the engine is almost fully ready we just need to find a way to get real traffic per sector. I wonder how important would that be? Also we are prepping ourselves up for opening the wish list topic for T!3DX soon. Best Vic
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Dear Folks, We keep testing it and we are getting close now 🙂 Thank you Vic
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I will nudge Gabor to follow this topic more closely 🙂 Vic
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Did you report these issues to @nyergesdesign? info@nyergesdesign.com Thank you Vic
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It is out already and to make sure I updated the files again, to make sure it works. Please try to download them again. Vic
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Where are you downloading the latest versions? BMT links or somewhere else? Vic
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I try to give my 2 cents as well 🙂 We are a small company and because of that, we can't please everyone even we try hard. A few months ago we ran a poll and we got the result most of the customers need new DLCs. We made lots of changes within the company to try to increase our airport add-on output. Previously we were working on one airport at the time, now we are working on 6. Most of today's FS franchises are well past of their 10th releases (FS, X-plane) and learned/implemented things during their new versions. Others still run on DOS because the developer abandoned them. Tower!3D is the second release of the franchise and each new airport add-on creates a new problem that we need to fix. As you expect we have an internal list of these issues that we plan to address in the next version. For example the infamous spinning planes. Currently, we must fix them at each gate. As you can imagine this is a nightmare 🙂 For the next version we will re-write the whole docking/pushback code to avoid this on the engine level. This is just one example. I hope you understand we try hard to please you and stay in the business too. Some of the comments suggest we are greedy but I stated many times before; if we could sell the same number of copies of Tower!3D as AAA games sell we would gladly offer T!3D for a single dollar 🙂 Thank you Vic
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You may wish to ask Nyerges Design.