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hartleecub

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Everything posted by hartleecub

  1. I downloaded FRAPS just to use the frame rate counter. It's free.
  2. I don't see any in-game notifications of delay penalties, just a score adjustment as the game progresses. Is there a way to know the specifics of a delay as to who and when as you play?
  3. I've never understood why the environmental sounds were added in the first place. You aren't gonna hear birds and cars inside the cab and would be hard pressed to even hear aircraft.
  4. Since I mentioned a graphic-related question, I'll add another one and include my system specs as well...all aircraft have a momentary rapid deceleration when landing or taking off on KLGA runway 4 passing taxiway E almost coming to a stop. It's like they hit an invisible wall for a second. In addition to Vic's response, I'd like to hear from anyone else seeing this. Intel Core (TM) i5-7600K CPU @ 3.8 GHz RAM - 32 GB Nvidia GeForce 1080Ti card with 11 G Asus ROG PG278QR 27" monitor @ 2560 x 1440 - 144Hz Mike
  5. Vic, the graphic option Reflections implies that with that option turned off, you're not going to see reflections but they are still visible in the water from a lot of the buildings surrounding LGA. Also, the next version of T3DPro would do well to include brief explanations of ALL options. It would simplify the process and be quicker that hunting down explanations from various other sources when you're configuring the game. Mike
  6. Vic, you don't have to shove an ad for an unpurchased airport in our face twice in the same session...we see it the first time around. Andrew is right, it's extremely annoying.
  7. Just started a scenario at a different time and the trees weren't moving so I guess it was just that particular scenario and I don't remember which one was the culprit.
  8. The trees on the airport are indicating winds around 30 knots even though the depicted wind is 3. I would think that excessive animation impacts frame rates to a negative degree. When I turn off reflections in Options, the water reflections are still there. Either that option isn't working or some other reflections are impacted and I can't figure out what they might be.
  9. In addition to the departures on runway 4 that almost momentarily stop passing intersection E, the arrivals do too. And they also do it when the action cam view is active as well.
  10. This is a link to the LGA SOP and has good info on standard taxi routes. nyartcc.org/znywiki/index.php/LGA_SOP
  11. nyartcc.org/znywiki/index.php/LGA_SOP
  12. Here's a link to the LGA SOP
  13. It's interesting to use from time to time but I never know when the view will become active when I click the icon. When the icon is lit, what triggers the camera? I've seen it activate on takeoff roll and pushback but can't see a definitive sequence to know when it'll happen. Is there a way to always have it come on at any moment? What are the usage requirements and constraints?
  14. Departures on 4 always have a momentary hesitation in acceleration as they pass taxiway E. Different flights and a/c. Anyone else seen that?
  15. I discovered the solution to improving my frame rates...NOT running it in full-screen mode. Unchecking depth of field improved things as well.
  16. Thanks for the input. I tried the FXAA but the "jaggies" are a lot more apparent with it than the DLAA. With the reflections OFF I still see building reflections in the water surrounding the airport so I don't know what good turning that off does.
  17. These are the settings I'm using with an Asus PG278-QR monitor (27") Fullscreen 2560x1440@165Hz Texture Resolution-High Shadow Quality-Medium Antialising-DLAA Chromatic and Vignette-On...WHAT DOES THIS DO? Sunshafts-Off Depth of Field-Off Reflections-Off SSAO-On Bloom-Off I'd like to see what others are using for the best visual performance, along with comments on the various options and their significance.
  18. I think LGA is the perfect size...busy enough with crossing runways yet you're not panning the view over a huge amount of real estate, constantly zooming in and out. I noticed a little bit of image stutter on departing aircraft as they passed midfield and with a GTX 1080Ti card with 11 Gb, I'm surprised. I run Ghost Recon Wildlands on Ultra with 60+ fps, smooth as glass. From an operational standpoint, I had an a/c depart on 31 with a guy landing on 4 instructed to hold short of 31 due to crossing traffic. The 4 lander acknowledged but I still got a conflict penalty out of it.
  19. Dick Parker was the producer of those great charts...Dick, do you have anything in the works for a reprise for Pro?
  20. I remember those nice traffic charts for Tower before Pro came out that showed hourly levels...anything like that for Pro for KBOS yet?
  21. hartleecub

    KBOS

    Vic, I'm really enjoying KBOS. One thing that would enhance situational awareness would be to have the ADIRS aircraft icon accurately reflect the number of engines, as opposed to having a four-engine icon represent a single-engine aircraft, etc. Also, if you would program a departure to bank during a turn instead of turning wings-level it would be much more realistic, which is what I'm sure your intentions are for this sim in the first place. Lastly, is KDCA on your consideration list for T3DPro? Keep up the good work. Mike
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