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Avwriter

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Everything posted by Avwriter

  1. Glad you found what you were looking for. Don't forget you can also use the buttons on the control panel for the same thing - the strip of rectangles with runway numbers right under the command buttons, that highlight in green when you click them. If they are green, it means the runway is active for landings. Try it. Andrew
  2. This is already a feature of the sim. In the airport selection menu, landing runways are select-able on the map. Takeoff runways are not specifically select-able since the ground controller assigns them anyway. In Tower3D Pro, default landing runways (those assigned by approach control) can also be changed during a session using the buttons along the control panel. Andrew
  3. I currently have MS Speech trained to my voice for use with Tower3DPro under my own Windows profile on my computer. If a second user, using a separate windows profile on the same computer, trains MS Speech to their voice, will that overwrite my own training when I switch the computer back to my profile, or will the two be kept separate? Andrew
  4. Hi Vic. I am bumping this to make sure you saw it. These are small issues, but I would love to hear your thoughts on which ones are practical to address. Andrew.
  5. Do you have any controllers installed (joysticks, throttles, knobs)? I have found that they can sometimes have odd unexpected effects like this. Try changing their position, moving from one end to the other, or setting them in the middle. Try disconnecting them. See if any of these things has an effect. Andrew
  6. Great questions: 1. Generally, departures that are parked at Terminal F, or at gates along the southern half of terminals T-E will go to 27R, and occasionally to 28. Departures parked along the northern half of T-E will generally go to 26L. However this is not an iron-clad rule, and exceptions abound. If a departure parked on the north half requires the extra length of 27R, it will be sent there regardless (When this happens it is most often with heavies parked on the north half of E, which is used for international departures if all the gates at F are full. I can also tell you that the direction to the destination rarely factors into this decision (or if it does, it involves assigning an appropriate gate to the plane in the first place). As a passenger, I have taken off of 27R for northern destinations many times, and was routed left in a wide oval that circles all the way around the east side of the airport before heading north. Further, I would bet, but cannot prove, that if taxiway E, going to 26L, is more heavily backed up that than M/L going to 27R, then Ground may shift some of the north side departures south to maintain balance (though I cannot document it). 2. IRL 26L and 27R departures frequently takeoff simultaneously and then proceed to follow whatever transition to their SID is prescribed, which frequently but not always involves a turn. In the game, I have yet to receive a penalty at KATL for distance infringement in this situation, but that could just be luck. I do not know for sure. I try to stagger departures when practical just to add a bigger margin. Also keep in mind that departures from 27R must be careful if turning left not to conflict with any traffic coming off of 28. 28 departures usually are given left turns quite quickly after departure, though, while 27R departures continue straight for a mile or so, and then make a wider turn to the left (if called for) to keep clear of this traffic. Andrew
  7. Hi. The problems you describe have nothing to do with the VR system. It is just that the callsigns need to be properly edited in the airlines.txt file at each airport in the game. Go to Tower3DPro/Extensions/Airfields and you will find a folder for each airport you have installed. Look in that folder and there is a file called "airlines." Open it with Notepad, and run a search for each airline that is giving you trouble, and then add spaces in the callsign where needed. For example, you will find that Jet Blue is written as "Jetblue." Just put a space between the words, save the file and you will be good to go. Likewise, UPS should be edited to read U P S, FEDEX should be edited to read Fed Ex, and so on. You will need to do this for each airport. I know it is a small pain, and yes it should have been done by Nyerges, the developer of Real Traffic, but it is what it is. A fairly easy fix. Andrew
  8. KATL KATL prefers a western operational flow, but east flows are quite common nevertheless. West ops: North Runway Complex: Arrivals on 26R and departures on 26L During busy hours, a large percentage of 26R arrivals are routed all the way around the far end of 26L via B, V, and then brought the gates via F. However, aircraft with longer wingspans are not permitted on V (767s are the only heavies that routinely use it), and must cross the runway elsewhere. South Runway Complex: Arrivals are mostly on 27L and en route to the gate are often routed all the way around the end of 27R via N, P, L. Runway 28 is used as overflow at peak times (particularly arrivals from the south), as well as for Cargo arrivals destined for the south cargo ramp. Departures are normally from 27R, which is the longest runway at the airport, and thus is preferred departure runway for heavies on long routes, and is also the default runway for emergency landings. East Ops: North Runway Complex: Arrivals on 8L and departures on 8R. Arrivals either follow B, V, F, or cross 8R and proceed to the gate via F Departures taxi to runway via E. South Runway Complex: Arrivals via 9R and 10. Departures via 9L (and occasional cargo departures on 10 as well). 9L departures normally taxi via M and take off from intersection M2, so as to allow 9R and 10 arrivals to use P as an end-around and follow L to the gates. If there is an unusually big backlog of departures (as may happen after a weather delay), Ground will send some departures up N, have them cross 9L at P, and then head them back down M to M2 from the opposite the main departure stream coming up M from the other direction. This does work quite well in Tower3D if you are meticulous with Hold Position and or Hold Short commands. Tips: -You may choose to not activate Runway 10/28 for arrivals in the game menu. Instead, just activate 27L/9R +26R/8L. Then use the ENTER FINAL command to side-step planes to 10/28 when the final corridor on 27L/9R gets too crowded. Likewise 26R arrivals may be sidestepped to 27L if there is space. -Departing ground traffic en route to 27R may lined up on both L and M if needed. Traffic on M may then depart from intersection LB, and alternates departures with traffic on L which departs from the end of the runway. -Note that there are two taxi lanes in each of the ramps between terminals T-E. These do not operate like two-way roads, with planes passing each other on the right. Instead, an aircraft will always use the lane that is on the side closest to its gate, regardless of whether heading north or south. Forgetting this detail will result in head-ons between departing and arriving aircraft. Unlike in the real world, there is no way to instruct an aircraft to switch lanes in order to go around another plane here, even if there is room. -Taxiway D (In the game it is called Delta, but IRL it is referred to as "Dixie" so as to avoid confusion with the large number of DAL aircraft based at the airport). This is the only route for crossing between the North and South runway complexes (contrast with KLAX which has multiple options for this). On the KATL Airport Diagram, it is marked as a non-movement area, but this does not mean that it is closed to traffic. It just requires a specific clearance for any aircraft to traverse it (much like crossing a runway). In the game, it is just treated as normal taxiway without any special restrictions, so do plan taxi routes carefully to avoid nose-to-nose situations here. -Taxiways SC and SJ are a pair of parallel North-South taxiways used for to getting to and from Runway 28/10, which is separated by some distance from the rest of the South Runway Complex. SC is used for aircraft traveling TO this runway. SJ is used for aircraft traveling FROM this runway, heading toward the main terminal area. This mirrors the normal U.S. driving convention of staying to the right side. -Tower!3DPro players will find it very beneficial to take advantage of the program's "Vacate Runway" command to assign specific runway exits to arriving aircraft. If used strategically this will serve both to get arrivals closer to their assigned gates, and also help prevent backups onto the arrival runway during busy sessions by separating them onto different taxiways. It will also help avoid logistical problems caused by smaller aircraft that by default tend to turn off early, using the high-speed taxiways going in the opposite direction of travel.
  9. Moderator please make this a Sticky. Let's keep this thread clean. Each post should focus on one airport. Feel free to use the "Edit" feature to come back and add new information. Please no discussion. Start a new thread for that.
  10. Agreed. 767s go around the Victory Loop all the time, but most other heavies will not fit.. Andrew
  11. Of course, now that the secret is out, and we know what you guys are really capable of, we will have to start holding you guys to a higher standard. Isn't life great? :-)) Andrew
  12. I am starting this thread to note a few errors and small improvements that would improve the KATL add-on. I am happy for others to make their own observations, but please do keep to the subject. If you see something wrong in the add-on, note it (preferably with a screenshot). I just wanted to make it easy for Vic to see. -Could the gates at Terminal F have been coded by mistake as small gates instead of large ones? Heavies do not seem to show up there. Using the same schedule, if open the terminal file and assign all the international flights to Terminal E, they show up, but if I assign the same flights to Terminal F they do not. Instead, F usually gets a bunch of DAL Mad Dogs and other smaller craft. I tried removing DAL entirely form the terminal, and then it just showed up mostly empty. Terminal F is the primary terminal for international flights at KATL, and most of the planes there are larger ones (777s, A330s, A340s, 747s). Terminal E is also used for international flights, but only when there is not enough room at Terminal F. -Tower height needs to be raised a bit. See this other post with photos/screenshots about this issue: -Planes approaching Runway 8L clip the trees off the end of the runway on short final. This is very hard to get a good screenshot of because it is so far away (really needs to be a video), but I will try when I get a chance. -Downtown Atlanta appears to have been nuked! The Atlanta skyline really needs to be present north of the airport for things to look right. I assume that this was a performance sacrifice, but I wanted to make a suggestion. The city is about 8 miles from KATL as the crow flies. It does not look nearly as large from here IRL, as it does in many pictures/postcards that you may have seen, which are usually taken with a telephoto lens zoomed in all the way. There just needs to be a smallish clump of distant skyscrapers along the horizon. The shot below (from the tower looking over the North cargo ramp) should give a good idea, and even this view would be the view at full zoom in the game. Maybe it is asking too much (I do understand that you have to declare it finished at some point), but it would be a nice touch, just to offer a hint of human life out there ;-). What do you think VIc? Would it affect performance much? If so I understand. -During storms/rain, the building textures look really strange, almost transparent, and the broad tarmac give the appearance of being flooded under several inches of water. In the first image below note especially how the buildings in the distance look black. In the second image look how the area to the left of Terminal F appears to be completely under water. It is not a big problem, but I wanted to document it in case it was easily fixable:
  13. That's cool, John. Yep, KBOS will be neat. Also coming up (based on Vics comments) are KLAS, KSFO, KLGA(Simulated Designs), and probably EDDF (strongly hinted at by Vic, but not confirmed that Nyerges is working on this). All five of these airports have some level of cross runway action, but each in very different ways. With these releases, I think it is safe to say that Tower3DPro will be coming into its prime, and it will gradually begin to have something that is reminiscent of the vast playing field we now have with Tower2011. Andrew
  14. Just checked. KATL texture pack is 7. Andrew
  15. Hmmm.... I know that's frustrating, Bill. Clearly something has gone wrong in the process, as others here do not have this problem. I just don't know what. Hopefully, Vic will see this and have some suggestions of his own. I am just a fellow user, and do not represent FeelThere. 1. Did you have RT/RC working before with any other airports? 2. Without RT/RC was KATL running normally with fake airliners in fake liveries? 3. Did you buy Tower3DPro from FeelThere's website, or via Steam (Do not know that this makes any difference) just trying to establish facts for Vic. 4. You could always try uninstalling the whole game and reinstalling everything, but I know what a pain that is. It may be better to wait for Vic to respond. Perhaps start a new thread with "Attn: Vic" in the title, and copy paste the relevant posts from this threat so that will more quickly see that you need help. Best regards, Andrew
  16. By all means. Do also see the post on "KATL operations" that I put up yesterday. I am updating it as I come up with additional thoughts. Andrew
  17. Hi Bill. If you are seeing TA or other default airlines, then either you did not install RT correctly (should be installed to root directory of Pro) , or you installed an older version (file should be named be RT_Tower3D_Pro_sp3). If I recall, it seems like one of the download links still had the older version, but the other did not. Could you have accidentally downloaded the version for the standard Tower 3D? For RC, make sure that you pointed the installer to Tower3DPro/Extensions/Airplanes folder. Double check everything. Hope this helps. Andrew
  18. Thanks Dick. I look forward to whatever developments you have in store for SC. Andrew
  19. Enjoy! I am having so much fun with KATL, but I am still rooting for EGLL for you. Even if it is yet another parallel setup, I am realizing that in 3D, the differences between the airports really come alive. With Tower2011, after KATL came out, I never really bothered with KLAX again, but with Tower3D the atmospheres between the two are completely different, I am sure I will be coming back to KLAX soon. EGLL with its double perimeter taxiway would also make for a very different strategic situation, more like KJFK than either of the other two. Nevertheles,s KLAS and KBOS should bring some welcome cross-runway action soon. The future is looking bright :-) Andrew
  20. Not that I have any grounds to ask it of you (you have given so much to this community already, and it is much appreciated), but it would be really great of you could add these aircraft to SC soon, even if it was just in the form of a small update that did not cover new airports. Best regards, Andrew
  21. Right on Craig. Yes I too wish FeelThere and Nyerges would work together more closely to better integrate their products, or at least to explain the system more clearly to new-comers. Several times, I have hesitated to recommend Tower3DPro to friends/colleagues who are into aviation just because there is so much trial an error purchasing, installing, and tinkering needed in order get it functioning the way it should. I don't mind it so much personally, having come all the way through Tower2011 and Tower3D, but I know several people who would enjoy seeing and playing it on my computer, but who simply would not have the time or patience to wade through the forum and go through process of figuring out all the ins and outs. It is something FeelThere really needs to work on for the next version if they want to expand their customer base. Andrew
  22. Agreed 100%. I love how I can even pause in the middle of a phrase, say if I forget which taxiway I want to use, and then continue without having to start over. Really beautiful.
  23. TA? isn't that one of the default airlines? Sounds like you forgot to update Real Traffic before installing RC. Go back to your original purchase link for RT and download the newest version. PS. It's not just you. It is rather large :-) I do find myself needing to reduce the percentage of traffic flow when not using an SC schedule. Andrew
  24. I have had Tower3D Pro since release. Most of the time voice has been pretty stable for me. What I do see frequently is that it does not always function well at the start of a session. Don't know if it is performance lag on may machine, or something else, but I find that often it will not work for the first minute or two, and then it will suddenly start working and continue to do so flawlessly for the rest of the session. Stranger still, it does not do this consistently each time I play; seems like about half the time it starts out just fine. Andrew
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