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Avwriter

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Everything posted by Avwriter

  1. I know I already made some positive comments earlier, but having kicked the tires a bit more thoroughly over the weekend, I wanted to take a moment to reiterate what a spectacular job FeelThere did with this one! They truly outdid themselves. Their rendering of the airport itself is gorgeous to look at, and I think I can safely say it also is the least buggy of any T3D airport at release. I have yet to run into any real show stoppers. Finally, as I mentioned before, the action camera has suddenly been transformed into something genuinely fun and useful. [Hey Vic, any chance your team could go back and do whatever it was that you did with the camera for KMCO for all your earlier releases. The difference is stunning!] Andrew
  2. I agree. This one is really attractive. I love how much color there is. The building details are also some of the best you have done to date. The taxiway bridges over water on E and F are gorgeous. What is really cool is that they happen to be so close to the tower so that the player gets a great view of them. Beyond that, I love the way you positioned the action cameras in this add-on. Even if the action camera was not such a great success overall, with some extra effort, it is now obvious that it can be both useful and enjoyable. Thank you VIc. You and your team should be really proud of this one!
  3. Thanks for the notice. Downloading now. The pics on the site make it look much more colorful than the other T3D airports. I like the look. I will get back once I have a chang eto give it a go. Andrew
  4. Avwriter

    KMIA

    It has not been announced yet. Andrew
  5. Ah yes. Everyone knows that a good sale is the best way to really put a new website through its paces, especially sales that involve 50% discounts on your newest products... Andrew
  6. Okay. I see that the new website is live now. Looks nice, by the way. A lot faster and more intuitive than the old one, so kudos on that! Of course, it will look even better with a nice KMCO icon on it, as promised. Ha ha...
  7. Looking forward to this one ;-) Andrew
  8. Add the following: Aircraft towing, Downloadable real world weather, alternate viewpoints around each airport, Integrated schedule generator with user definable parameters Andrew
  9. Let's not forget EDDF ;-)
  10. EGLL has an efficient layout, with its double perimeter taxiways. Actually, KJFK is similar in that regard, and you can get a very rough idea of how EGLL will play by closing the 22/4s at KJFK, and using the 13/31s, only allowing intersection takeoffs from 13R/31L to make the length comparable. It's not the same because the terminals are laid out differently, and the directions of the outer/inner perimeter taxiways are reversed, but it give you a general sense of the flow. Andrew
  11. Whoa! THat's the best hint I've heard in weeks :-) Andrew
  12. Getting back to the original topic, I did pick up EDDM and am finding it to be a more interesting challenge than I expected. A quick look at the airport layout leads one to expect that this airport would be easy, considering its basic staggered two-runway parallel layout. At moderate traffic rates this is indeed quite true, but as the traffic builds up, the specific arrangement of the terminals and taxiways sets up some nasty traps for the complacent controller :-) I also must really congratulate Nyerges on his graphics design. The terminal buildings and jetways look distinctively convincing and realistic. Also their smart placement of the action camera spots affords really some neat views as well. For a feature that was somewhat broken from the start, the 3rd party developers seems to be finding unique ways to take advantage of it. Gabor, if you are listening, I really hope that EDDF will be your next project. Even after all these years in Tower2011 and Tower3D(Pro), I am still sometimes surprised at how different the experience can be at airports that have ostensibly similar layouts. I look forward to seeing what the usual suspects here come up with in terms of custom schedules ;-)
  13. The latest post I read from Vic was that MCO is definitely the next airport, and that it is in a very late stage of development. Lately, they have been cranking out an airport every month or so. Thus it would seem reasonable to expect it in the next 4-5 weeks. Beyond that, we will just have to wait for Vic, but he tends to be a bit mysterious on such matters. So keep checking the front page of the FeelThere website every day, as usually there is not any warning before a new airport goes live. It just shows up there. Andrew
  14. Agreed. This idea of releasing updates, and then announcing them a week or two later is confusing and unhelpful. Without an announcement on the forum VERY few people will test it out, since very few will know about it. Consider that your total user base is most likely much larger than the list of active forum members here, so by announcing it immediately on the forum, you will still accomplish your purpose of having knowledgeable users test it out first. Likewise, maintaining a current version list for the main games and for all add-ons would go a long way to help knowledgeable users evaluate new changes and avoid making squawks about items that have already been addressed in unannounced updates. Andrew
  15. Just wondering if anyone who has it feels like offering a mini review. Now that we are starting to get more releases, I am finding I need to pick and choose more than I did before ;-)
  16. I think it really depends on the airport. Procedures of this sort seem to vary widely. Towing seems relatively rare at my own hometown airport. However, those of you who have flown to/through Frankfurt (EDDF), know that the aircraft towing activity there goes on constantly and appears to make up a significant part of the overall ground traffic. Andrew
  17. Got the FeelThere Newsletter today, and almost fell out of my seat when it advertised KMCO for Tower3D. Thought to myself, Wow, that was fast. Then clicked on it and saw it was the Tower2011 version. Just thought I would mention it in case you might want to issue a retraction, Vic. Andrew
  18. KMCO has a neat taxiway layout. I recall the Tower2011 version as being particularly fun. Looking forward to the Tower 3D version. Andrew
  19. Make sure that you sent the email to their support address, which may be different from the address that you receipt came from. I just looked it up and it is cservice@bmtmicro.com. Include your name and order number. Andrew
  20. This happens from time to time. Just email BMT and they will reset it. Andrew
  21. Thank you, Vic. I look forward to trying this out. Andrew
  22. Thanks for the research and tip, Craig. That strategy helps a lot for trying to get departures off the ones in between arrivals. Andrew
  23. Wow. I stand corrected. What a cumbersome way to design a terminal. Probably why no one has caught this oversight until now. Andrew
  24. I don't see how. Again, take a look at the official terminal map on the LAX website (see below). Terminal 8 is the Skywest/United terminal. There is no terminal listed to the east. https://www.flylax.com/en/lax-terminal-maps Andrew
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