Avwriter
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Everything posted by Avwriter
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You know what I am waiting for Vic. It involves lots of orange and beige, and was promised to shortly follow :-) The question is how shortly? Hopefully, you have now had plenty of time for testing and performance optimization. Don't make me beg... Ha ha ha Andrew
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Yes it is for both Pro and Non Pro. Just be take care that you buy the one for "3D" and not for 2011.
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Tower!3DPro Arrival/Departure Strip Future Feature???
Avwriter replied to futureboy's topic in ATC Simulators
Neat. Just tried it. I did notice, however that it seems a bit tricky to select the field so that it allows me to type. Seems to take several tries. Is there a trick to it? -
Tower!3DPro Arrival/Departure Strip Future Feature???
Avwriter replied to futureboy's topic in ATC Simulators
+1 -
tower!3d pro Possible taxiway night link missing at KLAX
Avwriter replied to MustangPauli's topic in ATC Simulators
Good work. I would suggest posting a game.log of this error happening to make it easier for Vic and team to fix it. Andrew -
It's just the way they made it. My guess is that they are trying to keep the volume of radio traffic from becoming unmanageable, since they did not simulate multiple frequencies in the game, as would be the case in real life. Otherwise, we would never get a word in edgewise.
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What works for me is putting a slight pause (1-2 seconds) between "Bravo" and the number.
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You should find it in: Steam/Steamapps/Common/
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Agreed. This is a bit backwards. Even when the plane is on final approach, you can see which terminal (though not which gate). This in itself is helpful in many cases, but not always. It would be nice if the gate assignment could be decided a bit earlier.
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Are you talking about that little airport they have down in Georgia? Are you guys still working on that? I assumed that you must have postponed it until they build Concourse G and Runway 28R/10L. The last I heard those are estimated to be finished around 2023. Andrew
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Not really that interested in the patch per say, but I understand that it is a prerequisite to the release of future add-on airports :-)
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LOL
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Very little needs to be changed. After installing the new monitor, you will need to go to the display settings under your windows control panel, and select "Screen Resolution." IN this screen verify that the new monitor is showing up (if not, click the "Identify" button). Then look down at the last option on the page "Multiple Displays" and select "Extend these displays" from the drop-down menu. That's pretty much it. Once you Load Tower3DPro, choose windowed mode and either stretch out the display so that it fills both monitors (my personal preference), or you can wait until you load your session, and move the individual radar and or strips to the second monitor while keeping the main 3D display on the other.
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Hi Mike, Welcome and glad to hear you like the game overall. It does have its shortcomings, but as you see there is a lot going for it as well. The game is part of an evolving series, and each evolution is better than the one before. Note that there was even a modest improvement in both graphics and performance in Tower3DPro over Tower3D, so even there you can see that FeelThere is striving to make things better. As for the graphics, I am sure that most of us would love that, myself included, but I do not think it is a matter of them simply charging more money for the software. Better graphics would come a cost of performance requirements, meaning that a high-end PC would be needed to run it. Even as it is, the developer has mentioned several times that keeping performance within acceptable parameters is a constant challenge, especially with bigger airports and high traffic volumes. You can argue about where to draw the line, but there has to be a compromise at some point, and I can understand that they want the game to be accessible to as many customers as possible.. Tower3DPro requires that your hardware must render, move, and accurately track very large numbers of moving 3D objects in relation to one another, and this tends to be rather demanding on both CPU and GPU. Unlike FSX or other flightsims, which can be quite fun even if you turn down the AI traffic to low levels, turning down the traffic level in Tower 3DPro would defeat the whole purpose of the game. Therefore, IMHO I believe there is a tendency for graphics to be the area that is compromised upon first.
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Voice recognition problem with Real Traffic for Tower!3D Pro
Avwriter replied to kkplikpr's topic in ATC Simulators
This indicates that you did not install RC correctly. Run the installer again, and ensure that it is pointed to FeelThere/Tower3DPro/Extensions/Airplanes -
Tower!3D Pro - Low Traffic Due to Gate Availability
Avwriter replied to crbascott's topic in ATC Simulators
To be fair, I really don't see Vic's response as being closed-minded, just cautious. He has demonstrated the opposite too many times to make such an assumption so quickly. After all, he did not say "no" outright, he simply expressed doubts based upon what he knows (and what we do not know) about the nature of the software. My take is that he is simply concerned about whether such tweaks in a "delicate" part of the code would be likely to create more problems than they would solve. It is reasonable to weigh such things against one another. -
Tower!3D Pro - Low Traffic Due to Gate Availability
Avwriter replied to crbascott's topic in ATC Simulators
Just a couple of notes: I recal that Dick Parker has commented on this as well, noting that with SC if you includ significantly more flights than the gates can handle that you will actually end up with less flights than if you created a schedule with something more reasonable. I also recall that Vic made a comment some time ago that since Tower3D's release that they did tweak the amount of time that planes spend at the gate and that he pointed out that, you will sometimes see some flight depart almost immediately upon arrival. I have observed this on occasion, as I am sure other payers have as well. I have no idea how this length of time is managed in the game logic, but it is evidence that it can be adjusted, and so there should be some level of hope that further tweaking could improve things even more. Andrew -
Try the following syntax and report back: "Southwest xxx Vacate runway left (right) onto Taxiway Bravo Niner." This seems to consistently work better for me.
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Tower!3D Pro: Installation and colour problems
Avwriter replied to wozza86's topic in ATC Simulators
Sorry to hear that. Hopefully Vic & team will get it sorted out. Frankly I would like to have a better understanding of what is casing it too. Good luck! Andrew -
Tower!3D Pro: Installation and colour problems
Avwriter replied to wozza86's topic in ATC Simulators
I had precisely the same thing recently. I had a hard drive failure, and had to reinstall Windows (Win7 Professional). After reinstalling Tower 3DPro and add-ons, I had this effect. I tried reinstalling it once and it was still there. Then following a suggestion from others on this forum, I uninstalled, cleaned my registry with C Cleaner, and then reinstalled and the problem was gone. It has been suggested that something may have gone wrong while installing the add-ons. (perhaps installing the Tower 3D version into Tpwer3DPro by accident. Andrew -
Tower: Schedule Creator 24 V1 Released (Includes CYYZ)
Avwriter replied to dickparker's topic in ATC Simulators
Yes. You just have to make sure the you rename the file inTower3D format, i.e. klax_schedule.txt -
Fair enough :-) But (there's always a "but") in that case, you should at least consider the earlier suggestion of changing the pointer, which looks like >, to an arrow with a tail that looks something like this >- - ->, so that there is no question in the user's mind of what is meant.
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Agreed, it should. The digital readout in the game is correct. I believe the confusion comes from the arrow, which, depending upon one's perspective, can be seen as depicting the opposite. That is to say that if the wind is 270, to use your example, the arrow in the game is pointing to 90. I understand that this is literally correct in the sense that the wind is in fact blowing toward 90 degrees (a windsock does the same thing). However, for many this will be counterintuitive, since they are thinking (and talking to the pilots) in terms of which way the wind is from (it is extremely easy to get things turned around in one's head when you see an arrow pointing the opposite way and you are trying to talk quickly at the same time). Note Winsaudi's example of a digital anemometer that points toward 286 when the wind is reported as coming from 286. It then becomes obvious how this could be confusing. Perhaps it would be better if the arrow were removed entirely, and we just had the digital readout.
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I came a cross a nice pic taken from KATL tower looking east over terminal F. Thought some might appreciate it, and perhaps Feel There might find it useful, if they have not come across this particular shot.
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Tower 3D - KLAX 25R Early Exit for arriving small planes
Avwriter replied to Ricochetv1's topic in ATC Simulators
He is referring to the aircraft types. In the default traffic, they are simply listed as class, i.e. TRB= turboprop, PRP= propeller