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FPS after update


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3 hours ago, Jeffrey S. Bryner said:

Greetings Axel,

Absolutely would have sought Feelthere's permission first. Thank you for mentioning it and thank you to @FeelThere in advance for their permission.

I'm still working on it, but bogged down a bit with the process using Adobe Photoshop and a combination of Custom Actions and File Automation tool using DDS files. Because DDS files are processed (on my system) in Photoshop with the NVidia Photoshop Plugin, it seems the resize part of the Action is not preserved by the Automation, so all files are the same size in the end. Still trying to find a way to do this for a DDS file and currently exploring NVidia Texture Tools.

Jeffrey S. Bryner

Thank you @Jeffrey S. Bryner for working on 2K textures. I too fly out of KORD and will be flying this bird IRL in a couple of years hopefully.

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21 hours ago, Jeffrey S. Bryner said:

Greetings Axel,

Absolutely would have sought Feelthere's permission first. Thank you for mentioning it and thank you to @FeelThere in advance for their permission.

I'm still working on it, but bogged down a bit with the process using Adobe Photoshop and a combination of Custom Actions and File Automation tool using DDS files. Because DDS files are processed (on my system) in Photoshop with the NVidia Photoshop Plugin, it seems the resize part of the Action is not preserved by the Automation, so all files are the same size in the end. Still trying to find a way to do this for a DDS file and currently exploring NVidia Texture Tools.

Jeffrey S. Bryner

Jeffrey, 

 

Try this tool: 

https://www.nexusmods.com/skyrim/mods/12801/

 

This is a texture optimizer for the game Skyrim, but I have been using it for years in P3D with great success. It's fully automatic, works with DDS files and has plenty of options to choose from, and it creates backups of the original texture before processing. I have used this on my E170/190 as well. 

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On 5/30/2020 at 1:50 PM, Jeffrey S. Bryner said:

Still trying to find a way to do this for a DDS file and currently exploring NVidia Texture Tools.

Hey Jeffrey,

Great to see you're still working this 2k textures thing out, really can't wait as this will greatly increase my passion for flying this awesome aircraft!

Axel

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3 hours ago, axelsubo said:

Great to see you're still working this 2k textures thing out, really can't wait as this will greatly increase my passion for flying this awesome aircraft!

Axel,

I expect to release them on AVSIM early this week.  Testing (for me) with the E175 seems to show an improvement, but, if nothing else more stability in frame rates. There are a few VC textures that, once converted/resized, show as black during the day, but do display at night. They are; the upper center console frame for the cabin video camera, the model tag in the middle forward (e.g. Embraer 175, Embraer E195) and the magnetic compass in the center forward part of the cockpit. I suspect they are rendered dynamically and are possibly part of the gauge programming or a lua script. I noticed that the new EJET uses a considerable amount of lua scripts (67 total to a total of 31 in all other addons in my P3D V4 install).  I've been scratching my head as to whether that has something to do with this (long loads and FPS) as the scripts do seem to deal with lighting in the parameters...just a fleeting thought.🙃

Anyway, for the resizing, I only resized the 4096x4096 textures to 2048x2048. Anything else was left alone. I also changed my Image and Texture Quality | Texture Resolution texture size setting in P3D to 2048x2048  for testing. I usually have it set to 4096x4096.  All said and done, I still notice loading all the textures in the VC, not just the initial load, takes an unusually long time when changing views.

Jeffrey S. Bryner

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2 hours ago, Jeffrey S. Bryner said:

I've been scratching my head as to whether that has something to do with this (long loads and FPS) as the scripts do seem to deal with lighting in the parameters...just a fleeting thought.🙃

Hmmmm, maybe some optimization could happen in a hotfix in the future?👀

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Greetings to all,

I just posted this package on AVSIM. Look for the title Feelthere E175/E195 V3 SP1+ V3 Resized VC Textures under the category Prepar3D - Aircraft Repaints, Textures and Modifications. I expect it will be published in the next 24 hours. I want to again thank Feelthere for the permission, thanks @vic and @FeelThere. Also, big thanks to @axelsubo for paving the way for securing the permission granted kindly by Feelthere. Thanks Axelsubo.  👏  The readme.txt file in the package as well as the text on the post thanks and credits Feelthere for the opportunity to post this. Also, the Licensing section of the readme.txt file clearly states "The DDS format textures herein are the sole property of Feelthere, and as such subject to the restrictions of use established by Feelthere" and "You must comply with any terms and conditions established FeelThere in their respective license agreements". I hoped I covered my Intellectual Property "bases."  😅

Please read the readme file with the post. It explains how to use the texture package. It's non-destructive (i.e.: does not replace / overwrite your textures).

Overall, my results with the resized textures were a marked improvement, positive and consistent. I/we wish the same for those of you who use it.

Blue skies and tailwinds,

Jeffrey S. Bryner

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On 6/2/2020 at 6:56 PM, Jeffrey S. Bryner said:

I just posted this package on AVSIM. Look for the title Feelthere E175/E195 V3 SP1+ V3 Resized VC Textures under the category Prepar3D - Aircraft Repaints, Textures and Modifications. I expect it will be published in the next 24 hours.

This was published in the AVSIM library today.  Here's  the link: https://library.avsim.net/esearch.php?CatID=p3dacrp&DLID=218099 

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Maybe I didn't install this correctly, but when I launch the aircraft in p3d, "no preview available" shows up and then the sim crashes. Normally this is tied to a facilities.dll CTD, but this is only happening with the E175.

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On 6/2/2020 at 11:56 PM, Jeffrey S. Bryner said:

Please read the readme file with the post. It explains how to use the texture package. It's non-destructive (i.e.: does not replace / overwrite your textures).

Jeffrey,

I tried it on my desktop pc and initially followed your readme instructions, but probably because I have the E175/195 installed in Documents/P3D4 Addons, it came up with the 'This is not the folder where E175 is installed. I then extracted your shared textures folder and installed manually after renaming the original to allow reversion if needed. It's working without issues and with some improvement in fps. Can't say how much just yet, but it looks useful.

I'm also trying it in my cockpit setup, which doesn't have the VC visible, but it still runs in the background so it is using some resources. Loading 'lighter' textures even when they are not in view seems to have a benefit. So once again thank you for your work.

John B.

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3 hours ago, Biggles2010 said:

I tried it on my desktop pc and initially followed your readme instructions, but probably because I have the E175/195 installed in Documents/P3D4 Addons, it came up with the 'This is not the folder where E175 is installed. I then extracted your shared textures folder and installed manually after renaming the original to allow reversion if needed. It's working without issues and with some improvement in fps. Can't say how much just yet, but it looks useful.

I'm also trying it in my cockpit setup, which doesn't have the VC visible, but it still runs in the background so it is using some resources. Loading 'lighter' textures even when they are not in view seems to have a benefit. So once again thank you for your work.

John B.

Greetings John,

Glad to hear you got to use the textures.  The message 'This is not the folder where the E175 EJET is installed' is generated if the air file, 175.air is not present in the folder the CMD file is run from. It's kind of a sanity check of the config/install location for the user.  I, like you, have the EJET installed as an Addon.  Below is an annotated screenshot showing what the folder should look like after the initial install. This is for everyone's benefit as it is clear you got everything installed correctly. I hope this visual helps out.

 

Diagram.png

Best,

Jeff Bryner

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11 hours ago, sho69607 said:

Maybe I didn't install this correctly, but when I launch the aircraft in p3d, "no preview available" shows up and then the sim crashes. Normally this is tied to a facilities.dll CTD, but this is only happening with the E175.

Greetings,

Please see the annotated screenshot posted above. It may help you determine if you did install correctly or not. 

Best,

Jeffrey S. Bryner

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2 hours ago, Jeffrey S. Bryner said:

Glad to hear you got to use the textures. 

I tried the textures first in P3d 4.5 as above. I've been trying them since, on the ground, in P3Dv5 and found it saves on average 0.4 GB of GPU memory with a virtual cockpit and 0.2 GB when using detached panels and a non VC forward view. These were a series of direct comparisons using the default airbase with only Orbx FTXG. The fps in both cases were quite high and fluctuating too much for a meaningful reading,  but the gains in GPU memory are quite definite and consistent and should apply in any scenario. The best saving, on 2 tests in the VC was 0.5GB.

I did not notice any degradation of cockpit textures over the original, but I use 2048 textures in the sim with 1080p panels. All in all it seems like a very useful modification.

John B.

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5 hours ago, Jeffrey S. Bryner said:

Greetings,

Please see the annotated screenshot posted above. It may help you determine if you did install correctly or not. 

Best,

Jeffrey S. Bryner

Hey Jeffrey,

I seem to be having a couple issues with the package as well, unfortunately...

When I try to run the CMD file, I get a message saying that it is the e-jets folder, however folder access is denied:

373456143_AccessDenied.png.d38a5f7c76e3eaba602fe96bb5b34762.png

This makes sense, as this happens with all things I try to modify in my sim's root folder (it's in the program files folder).

Then however, when I try to run the CMD file as an administrator, the file seems to think I somehow changed what folder it's in and doesn't think it's in the E175 folder...

559532946_NoPath.png.6b5e38a6319fe0727a3f84032f0f4ef3.png

As you can see, I do have the 175.air file there and do have the textures and the CMD file in the correct location...Path.thumb.png.f34cefbd01e357f8119700f308e6d3ee.png

Any help would be greatly appreciated

Thanks!

Axel

 

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3 hours ago, axelsubo said:

Any help would be greatly appreciated

Thanks!

Axel

Hi Axel,

Sorry you are experiencing challenges with this. I installed the Feelthere EJET V3 as an Addon, which in part, makes permissions to the files a non-issue.  As yours is installed in the Prepar3D folder, I do see what is happening in your situation. The problem indeed is permissions to the Prepar3D folder, as it is under a the Program Files parent folder, which has stricter file permissions, which can make installations and updates a headache at times. 

So, in order to resolve this, you will need to run the installresized.cmd file with "elevated privileges." That should resolve the permission issues the script is encountering which results in the "false errors", allowing it to do the job correctly. 😉 So, to accomplish this, you will need to run the installresized.cmd file not by clicking or double-clicking on it, but rather by doing a right-click over the installresized.cmd file name entry in the directory. Then you will see a menu (called a context menu).  See the attached screenshot illustrating this. In that menu, you will see an entry that reads (in English) Run as administrator. It may also have a shield icon to the left of it. Click on that. You may receive some prompts from Windows indicating something to the effect of "Do you want to allow this program / app to make changes to your computer / device" You should reply Yes. You may also receive a prompt about requiring administrative permissions. If you do, click the Continue button. This should allow the command file to run correctly.

If all else fails, you can do manually what the installresized.cmd file does. Here's the steps;

After initial installation of the textures into the folder where your E175 is, there will be a folder named sharedtextures.resized and another named sharedtextures.

  • To activate the resized textures, rename the folder sharedtextures to sharedtextures.original. Then rename the folder sharedtextures.resized to sharedtextures.
  • To restore the original textures (if you don't like the experience with the resized ones), rename the folder sharedtextures to sharedtextures.resized. Then rename the folder sharedtextures.original to sharedtextures.

Let me know how it goes.

Best,

Jeff Bryner

RunAsAdministratorTip.png

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Axel,

Not sure about why the command did not work, but the alternative way to proceed from where you are at present is as follows.

1. Right click on the folder named sharedtexture and select rename. Then rename it to  sharedtextureBAK  or sharedtextureOriginal     Do not delete this folder.    

2. Then right click on the new folder named sharedtexture.resized  and rename it sharedtexture 

Job done. It becomes the replacement for the original and works in the same way.  It has the same files in it but they are half the size.   

If you want to revert just rename what is now the sharedtexture folder to something like  sharedtextureModified   and rename the original folder back to sharedtexture.

Hope this helps.

 

Edit.  Jeffrey beat me to it and I realise that my suggestion might also run into a problem with permissions with your installation. Otherwise it does work.

John B.

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30 minutes ago, Biggles2010 said:

Edit.  Jeffrey beat me to it and I realise that my suggestion might also run into a problem with permissions with your installation. Otherwise it does work.

John B.

John,

I do indeed appreciate you lending your support and input.  More minds are always better than one. 

BTW: You're up late, though it is Friday. 😉

Thank You,

Jeff Bryner

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13 hours ago, Jeffrey S. Bryner said:

Greetings,

Please see the annotated screenshot posted above. It may help you determine if you did install correctly or not. 

Best,

Jeffrey S. Bryner

Ok thanks! Is this compatible with the E170/190 as well?

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9 hours ago, sho69607 said:

Ok thanks! Is this compatible with the E170/190 as well?

 

6 hours ago, kgmann said:

Jeffrey, I really appreciate the effort you have spent with the 175/195 textures. I can finally run the aircraft in V5 now.

 I too would like to know if you can do the same for the E170/190.

Cheers

Keith

Sho and Keith,

The textures are for the E175/E195 only. Thank you both for the replies and feedback.

 

All the best to you both,

Jeffrey S. Bryner

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On 6/5/2020 at 6:51 PM, Jeffrey S. Bryner said:

all else fails, you can do manually what the installresized.cmd file does.

Hey Jeffrey,

This is what I ended up doing, and I did gain about 5 FPS on average in the virtual cockpit. I did however notice that my CPU usage is pretty low, but my GPU usage is pinned at 100%😳

I guess it's time to upgrade from my AMD RX570 with *only* 4GB of vram lol

Thanks and can't wait for the 170/190!

Axel

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Hi Guys 

 

Just bought the Ejets V3 yesterday. Overall I'm impressed but there are a few issues with FPS etc.

Is there anyway to turn off or delete the virtual cabin? For me is is unnecessary and it must eat away at some of the frame rates to an extent?

 

Thanks

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On 6/12/2020 at 7:20 AM, jordanf93 said:

Is there anyway to turn off or delete the virtual cabin? For me is is unnecessary and it must eat away at some of the frame rates to an extent?

I'm with you on the fact that I don't need it either, however there isn't an option to remove it unfortunately...

Jeffrey in this thread is coming out with 2k cockpit textures rather than the default 4k ones though, which should give you a noticeable FPS boost

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