KymriskaDraken Posted July 26, 2021 Report Share Posted July 26, 2021 I have a feeling that 30 seconds from approving pushback to the plane being ready to taxi is a bit quick! I've certainly never been on a plane that moves that fast! Kev Link to comment Share on other sites More sharing options...
crbascott Posted July 26, 2021 Report Share Posted July 26, 2021 Yes, pushback is fast and taxiing is painfully slow. Hopefully, these are among the things that FeelThere will improve on in the next version. Link to comment Share on other sites More sharing options...
MJKERR Posted July 26, 2021 Report Share Posted July 26, 2021 X Link to comment Share on other sites More sharing options...
crbascott Posted July 26, 2021 Report Share Posted July 26, 2021 2 hours ago, MJKERR said: I have found the pushback time varies sometimes I have even had one aircraft that did not move for about three minutes What you are referring to is the time for the plane to actually move. The pushback itself is rather quick and then the plane is immediately ready to taxi which is obviously not realistic. Link to comment Share on other sites More sharing options...
KymriskaDraken Posted July 26, 2021 Author Report Share Posted July 26, 2021 3 minutes ago, crbascott said: What you are referring to is the time for the plane to actually move. The pushback itself is rather quick and then the plane is immediately ready to taxi which is obviously not realistic. It almost runs over the tug in some cases. Almost as bad as the car drivers driving on the wrong side of the road. Kev Link to comment Share on other sites More sharing options...
MJKERR Posted July 26, 2021 Report Share Posted July 26, 2021 X Link to comment Share on other sites More sharing options...
EliGrim Posted July 26, 2021 Report Share Posted July 26, 2021 3 hours ago, KymriskaDraken said: It almost runs over the tug in some cases. Not just almost. I have seen aircraft run over tugs many times. You just have to say goodbye to the idea of realism a little bit. Planes also clip through other planes; unless a flight gets active and it results in a crash. 3 hours ago, KymriskaDraken said: Almost as bad as the car drivers driving on the wrong side of the road. I am not sure if that is really the case. At some airports, the cars hover above the ground and can teleport. As for the cars, the developer has obviously taken a futuristic approach. 😉 Link to comment Share on other sites More sharing options...
crbascott Posted July 27, 2021 Report Share Posted July 27, 2021 1 hour ago, MJKERR said: However, there are a number of stands at EGLL where the pushback time (movement) is rather long Long as compared to other stands or long as in similar to real life? If the latter, I’d like to see sim to RL comparison examples. Link to comment Share on other sites More sharing options...
MJKERR Posted July 27, 2021 Report Share Posted July 27, 2021 5 hours ago, crbascott said: Long as compared to other stands or long as in similar to real life? If the latter, I’d like to see sim to RL comparison examples. I did a test early in v1 of EGLL I let about 20 aircraft build up requesting pushback Paused the simulation, then gave them all permission Unpaused the simulation In theory they should all complete this at the same time However it is not the case As above, the most noticeable are the remote stands at Terminal 4 449 / 450, 451 / 452, 453, 454, 455 and 456 Pushback approved, expect runway 27L / 27R The aircraft is taken taxiway T However, with the command Pushback approved, expect runway 27L / 27R via W S The aircraft performs a shorter, more accurate and expected pushback I am not sure why this happens The faulty stand is 211 at Terminal 2 Pushback results in the aircraft spinning through 180 degrees In my most recent operation Yet another two aircraft waited some considerable time before moving No other aircraft nearby (something that still does affect some of the stands) I need to take some notes on this to see if it is the stand, aircraft type or airline I have noted City 1018 is one Link to comment Share on other sites More sharing options...
Pedantic G Posted July 27, 2021 Report Share Posted July 27, 2021 Seem to be spending an awful lot of time looking at something that will never be fixed as all development and any fixes on this version is now finished by both airport producers. Link to comment Share on other sites More sharing options...
crbascott Posted July 27, 2021 Report Share Posted July 27, 2021 Very good point @Pedantic G. 1 Link to comment Share on other sites More sharing options...
707FAN Posted July 28, 2021 Report Share Posted July 28, 2021 23 hours ago, MJKERR said: Long as compared to other stands or long as in similar to real life? If the latter, I’d like to see sim to RL comparison examples. I have been int the fltdk for many pushbacks. Some crews start to push as soon as the clearance is given. "Gnd push back approved- brakes off, start push". Other times the crews have asked for pushback clearance when their not fully ready to apease the "On Time Performance" gods. Are we going or not?? So differences in the commencement of the physical pushback vs the time the pushback was requested can be quite different at times. In fact It makes it more realistic expecially if you have to handle a slow pushback. Kev 2 Link to comment Share on other sites More sharing options...
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