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Ripskin

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Everything posted by Ripskin

  1. Quite good looking compared to 3D, should make transition periods quite fun even with the bright sun blinding an area of your view.
  2. Got a schedule for CYVR ready to play. Looking forward to it :)
  3. What kind of crash? Error messages? Hard locked or a BSOD? Stuck loading? Any mods or DLC?
  4. I had read "addon Non" as not having fixed it, all good.
  5. Do you get an error? Some of the older links stopped working after 4 months requiring you to request an updated URL. That can be done through by emailing cservice@bmtmicro.com explaining that you need a new download link. Once you provide proof of purchase (invoice #) they will process and email you a new URL. New download URLs don't seem to expire, at least my recent ones have not.
  6. Did you have the correct RC for the airport in question? And did you install it to the default location or specific to your instillation directory if you did not install it to the default location?
  7. I like all of the options as they cater to different game play styles. I think Option 1 is best for the realism folks, 3 for some history and flights people are not used to and 2 just for fun to change it up.
  8. Totally, just the way it read the first pass may not have been as clear for others reading and thinking of buying. Stop yelling /cry :p
  9. I thought the base game received 3 service packs, I know I never downloaded any of them from FeelThere, just let Steam do it for me. The main benefit of Steam and buying DLC there is that you don't have to do anything but tell it to download the game and it will auto pull your DLC and install everything. Makes it less time consuming to then install the Mods such as RT and RC. If we think about it like that which is what they are it makes more sense to apply third party mods externally to the game. I can understand with fee's and such why the mods are not available through steam but designing the game to better integrate with digital distribution platforms will make life easier for everyone including the dev's and mod creators. Especially if we get the tools to work on things ourselves being able to add creations to the Steam workshop paid or free will be very helpful.
  10. Worthwhile depends on the experience you want out of the game and your way of playing. The CPU should be fine though a bit on the leaner side. The GPU is what will hold you back more than anything. The game itself is fine but some airports lack quality optimizations so if you play a busy period your FPS will likely slide show depending on the airport and traffic levels. Now dropping the graphics to the floor may help but that card is more designed to display an image vs handle games. Low quality on a not so busy period it will probably be manageable.
  11. Looking forward to playing this. Sounds like 8am is the fun hour :o Thanks!
  12. Did one of your planes have clearance to do something that may not have been cancelled? Two active planes on the runway is an alert but sitting there and waiting isn't. Even if at the airport you have them stacked way closer than they would be in the real world.
  13. I've had a few routes bug out where planes wont accept them which is depressing as some would be really helpful. For all of those I have had some mixed results by starting a plane down the path cutting the command string to just get to that point and then issue the command once they get to it seems to have better success. Something in the full route off the runway is broken so they cant see it or something.
  14. Looking forward to playing. One call out on the hourly break down (merging several hours is likely the best method so planes are dispersed throughout the airport) is so that the arrivals can come in. Otherwise depending on the hour of the day you play the airport may have no open spots so arrivals are messed up.
  15. Depending on how you wrote it you can use the application to search for missing plane types, terminal assignments, or other error's (Excel as an example). Then with the output log it can speed it up a bit.
  16. I usually reinstall game and everything each update, but unless it contains updates for the other airports or your schedule is for the new one the old folders should not be touched if I recall. Could be wrong though.
  17. Happy to help, thank you for a fun and easy to use tool! Will be doing LAX for next weeks test. (Did MCO for this week unrelated to this tool).
  18. Thank you for the update and be safe!
  19. Looks good, displayed the .33b when loading this time as well. Good work!
  20. And if for some reason the link's don't work you can email them at cservice@bmtmicro.com providing your invoice numbers and they can send new links. Though I only had to do that twice, since then (about a year ago) my links have remained functional.
  21. Could also be because I'm still running Windows 7 lol. But I can always clear the cache. We'll see next time you update I'll refresh first before trying to reuse the older page. That may have also had something to do with it.
  22. Maybe make a toggle to switch between randomized or more "realistic" airlines. While not as clean having a drop down for the airport may be easier than the slider once more airports are in / added to the game :o
  23. Took 3 or 4 refreshes but it finally grabbed the 29 version. Not sure why it wouldn't clear out of cache. All good now though. Original post: I didn't post the sad face, but I want to for PHL: "2 errors have occurredGeneric error occurrence, airport not yet added" 😞
  24. I definitely had more Cape Air than AAL. The bulk of all flights were Cape Air. There were some empty slots around the airport so I think it freaked out with the total selected handles. I'll PM you the files here in a few minutes. Either way it was fun :)
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