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FeelThere_Vic

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Everything posted by FeelThere_Vic

  1. Hi Wayne, Can you please tell me which US voices do you have installed? Thank you Vic
  2. Unfortunately we have the same problem; by looking at the schedule it's almost impossible to figure out the codeshare
  3. Thank you, it's on our todo list.
  4. Please make sure to install other voices.
  5. Excellent report, thank you! Indeed we will check them and if necessary we will make an SP for it. Vic
  6. Folks, At the beginning of the development we had an idea for camera movements but when we begun playing the sim with that we decided to pull it because it was so annoying (a typical case when something looks just right on paper but doesn't work in real life). That's when we decided to pull this action camera at all from the game. However some testers thought let's leave it with a switch that a user can turn ON/OFF within the game so we did and we adjusted the action camera a bit further allowing (just like you noticed) the airport designer decide where can the camera be triggered. As much as I hate saying that but I always want to be honest with you; probably we should've pulled this action camera from this release. For sure the next version will have a totally new camera system written from scratch. Unfortunately we can't change this one to this new idea as it would require to rebuild pretty much everything within the game. We received so many requests for European airports and we always said no because of the satellite licensing issue (I saw some Youtubber said we pull the data from Google, it made me smile as we wish it would be just like that :) ). However recently we begun testing something that would possibly allow us to make worldwide airports. If the theory works then you will see better ground quality in the upcoming airports (maybe around the 4th from now) and if it works we may streamline that technology into the new version of the game that would allow us for much nicer camera solutions. Thank you Vic
  7. This is something we fully agree. However the schedules are made based on real world ICAO and IATA codes. Do you have any suggestion how could we separate them for future releases? Vic
  8. Did you search this forum? We even posted a step by step instruction...
  9. Please list the installed voices.
  10. It will be a little different after the release of the SP soon.
  11. Steam always have the latest version. We update Tower!3D Pro on all of our platforms at the same time.
  12. We'll see :)
  13. Put this way; now the code will look for free runways about 100 (yes you read it right) more often than before :) Controlling now is a nightmare :) Vic
  14. Also just to confirm; you are not trying to use the Nyerges Design keys on Steam, right? Vic
  15. Here is what we plan to fix: -SPx for Tower!3D Pro addressing the crossing runway approach issue and to make sure only the correct sized airplanes will be assigned to each runway -SPx for KJFK -SPx for KATL Vic
  16. Please try without RT and RC and report back.
  17. Your wish just came true :) During testing we found the problem that caused the wrong sized airplane lining up to a runway so we fixed it.
  18. Thank you :). A PM was sent to you
  19. I think we are on the right track :) We also try to implement a new rendering method that we learned on our un-announced project. As you can see the airplane textures are much cleaner now. If we can add that it will be part of the SP too. For the record I launched the game at 16:00 and please note the number of arrivals... Vic
  20. Thank you Craig, it was very helpful. Looks like we need an SP for Tower. Working on it Folks. Vic
  21. Just a heads up; just because I'm not replying it doesn't mean we are not following this topic. We are checking some things about it. If you have any "hard evidence" please post it here to help us/ Please no "me too" without log, video, etc Vic
  22. Dear Folks, We just released an updated version for KBOS. IT's available from the same download link that you got at the purchase and it' also updated on Steam. We fixed some gate sizes so the heavy airplanes will not block each other at the terminal and added some hold points involving the landing path of Runway 4L and 9. Thank you Vic
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