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crbascott

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Everything posted by crbascott

  1. The purpose of this thread and master list is to track what liveries/models are included in each RC pack, since this information is not included as part of the RC packaging. Why questions should be directed to Nyerges Design, the Real Color developer, in a new/separate thread.
  2. Ok, I understand now. Yes, customizable and realistic weather will be nice features. Demonstrating on the old airports may not be the best platform as they don’t do the new features justice, but I can understand your excitement to want to show things off.
  3. This didn’t happen with the last two versions - going from T!2011 to T!3D. They were still releasing T!2011 airports as T!3D became available. Not sure if/why they’d do this with Tower X but I guess it doesn’t hurt to ask.
  4. Vic, please tap the brakes. I’m not twisting your comments - just trying to understand. When you said “These are placeholders, you wont see them in the new version” I assumed you were talking about the old airports. Additionally, above you said “the quality will change”. So this confuses me in regards to backwards compatibility. But I’ll drop the subject, because I really don’t care (asking for the general audience) nor do I want the old airports. Many are out of date (and disappointingly were when originally released) and lack the quality expected in today’s aviation sim genre. I’ll just leave it at that.
  5. I guess this answers the question regarding backwards compatibility then. T!3D airports are suitable for the current version only. Correct?
  6. Vic mentioned earlier that the first picture was from KLAX and the viewpoint hasn’t really changed. No argument that it’s “better then what we have now”. But isn’t that a low measuring stick considering this is a brand new version that will cost between $XX and $XXX when all is said and done?
  7. Sorry, but you are just going to have to wait. Looks like it might be a year or two before the infield dries and the airport is usable. 😉 First it was the pandemic and now it's the FeelThere Flood. When will it stop?!?
  8. I'm sorry, but the old airport buildings and ground textures aren't doing it for me. The new plane models just get lost in the drabness. However, for whatever reason, the area surrounding the airport looks better to me. But from a pure graphics perspective thus far, and I know it is early still, my excitement level is at about 5 or 6 out of 10. Overall, I'll need to be closer to a 9 in order to purchase along with the confidence that development support (for what I hope is a sim and not a game) won't be dropped after a year.
  9. Deleting my post, since @hexzed edited the original post.
  10. If I'm not mistaken, this has been prioritized to be fixed after the LAX cargo terminal. 😉
  11. Thanks @bill_3810, I totally agree we need progressive taxi and the ability to string commands together. I assumed that the above statement was geared towards the current set of commands not following FAA or other command syntax standards. I'm going to assume that based on your response that the current syntax is fine but your major problem is mostly with the inefficiency of the current single command / single reply approach.
  12. Could you share some specifics on the phraseology work you suggest? Obviously new commands and the ability to string commands together are needed but I thought most of the existing commands followed standards fairly well (a big improvement over T!2011).
  13. There are no ICAO codes involved, so all you should have to do is add flights to the GA schedule file (gaandlocaltraffic.txt if I’m not mistaken).
  14. I've never seen the "Turbulance" (FT or Wildcard misspelling?) penalties either. They're obviously in the game code since Wildcard found them, but not sure if/what triggers them.
  15. You came to the wrong place if you want accuracy.
  16. @ml0130 - Isn’t your real issue where the pushback ends up and not FeelThere’s runway also named as a taxiway workaround?
  17. That’s why you ignore the points. They don’t matter.
  18. I've got a gaming chair for sale that might help with your desire for punishment if you're interested. 😂
  19. From a pure tower perspective, the return to airport situations aren't that much different than a go around - at least for the size of airports we see in T!3D. The bulk of the actual return to the airport work is handled by departure and approach controllers. Obviously, once on the ground there is some special handling but I don't foresee that happening. But you never know.
  20. It’s possible. However, I built several one hour challenge schedules for the Discord users and people still had lost connection issues. Ironically, I probably had more connection issues with my North American brethren than folks In Europe and Australia. @FeelThere seems to be going down the improvement road very well so hopefully multiplayer connectivity will be addressed also.
  21. Snippets are better, but they are not required for multiplayer. Back when I used to play this game, we used full schedules all the time.
  22. Sounds like you want a video game and not an ATC simulation. We'll see what FeelThere delivers.
  23. I'm going to assume you both have the airport you are trying to play. There's something in your traffic files that is not in synch. Your schedule and other files need to be exactly the same. FYI - RC doesn't matter when it comes to multiplayer. None, one, or both can have RC and it doesn't matter.
  24. My bad, didn't realize you were being serious. I thought you had been around here long enough to know that the question you asked won't get answered until the day they release it. FeelThere has learned that answering when questions is a no-win situation.
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