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FeelThere_Vic

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Everything posted by FeelThere_Vic

  1. Dear Folks, Looks like KBOS's release will be delayed by a day as we found something that we want to fix in the last moment. In the meantime please let me post some screenshot we took for the product page. Thank you Vic
  2. Dear Controllers, Let me stick to strictly feelThere's releases and not to talk about Nyerges Design's KPHX and SimSmith's KLGA :) We are just about to release Boston today. Our next planned airport release is KSFO. We have KMIA in the pipeline and just begun working on KEWR and KMCO About the "biggest ever", "most secretive" project; we are working with some other companies on that one so we must coordinate the "leaking" of information with many parties, but I expect we will be free to say what we are working by this year. However I can tell you that right away that is something that would surely (don't call me Shirley!) surprise most of you as it's totally unrelated to aviation or simming at all. But I admit I enjoy a little break from controlling when I occasionally test this new product :) Regardless of this development we are still working on new airports and an SP is planned for some existing airports too. This is a parallel development absolutely not effecting our Tower line (it's different team). Vic
  3. Hi Kev, Yes, it is :) Vic
  4. I don't recall ever saying that. TIST is a fully functional airport but with a limited traffic (just like in the real world) as the other 2 included (KPHL and KLAX) are. KJFK, KSAN, KLAS and the other airports are available for purchase but not required to unlock any feature of the standard, basic version. 738, DO you have the other commands working? Based on your other posts looks like you have some issue with voice recognition. Can you please tell us about your system?
  5. If Steam is asking you to stay connected you may want to check Steam's own forum how to unlock it.
  6. Could you please give us some more details? OS, nature of the crash, etc.
  7. It means you need to initiate radar handoff first.
  8. Please read the sticky; we need the speech.log and game.log files in order to look into any problems. Thank you Vic
  9. We have a log system we wrote to catch problems with the software. It gives us more information.
  10. Tower is using the following logic for returning, connecting flights: If a certain airline using a certain airplane type arrives then leaves within certain time (it can vary by arrival delays, airport sizes) using the same type then Tower will try to utilize the same plane for the departure. This way we avoided the issue we had at T!2011 where each departure had it's own airplane. Continuing flights using same callsigns are not supported at all. I hope it helps Vic
  11. Where does the second stop happens?
  12. Unfortunately we can't use that since it doesn't include the crash. Please send one when it happens again.
  13. Thank you Craig. We will look into this for sure, however if it's really a case please don't answer an immediate answer; it may require rewriting the schedule system which is most likely would be pushed to the next version of Tower!3DX. Let's see what will our programmer say about it. Vic
  14. Yes it may be correct. There are some gates where during testing we realized Tower!3D had a problem pushing planes out and we limited the size of airplanes that can use certain gates. Vic
  15. Can you please explain a bit more? They stop for the not active runway?
  16. Thank you Craig. Vic
  17. LOL :)
  18. Can you please send me the game.log file not the crash dump? Thank you Vic
  19. Hi Craig, I doubt there is an artificial limit in the schedule or an arrival time limit but I will check with our programmer. I for sure saw many parallel approaches during testing so I'm positive they are used. Do you have any data that we could look into? Vic
  20. Hello There, We are not aware of such a bug so please somehow upload the log to dropbox or google drive and let us check it for you. Thank you Vic
  21. What if you "pop them out"? Vic
  22. Your screenshot and log would be appreciated. Vic
  23. Hi Joe, We didn't change anything. Does it happen at Atlanta only? Vic
  24. We will look into this.
  25. Thank you Craig for the report.
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