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Avwriter

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Everything posted by Avwriter

  1. Hi. You should add your analysis to the Airport strategies sticky here on the forum. Andrew
  2. I wounder if this choice was a compromise to improve performance. LFPG appears to have a large territory, along with a high gate count a huge number of taxiways. Just a thought. Andrew
  3. Wow! Thanks for your dedication Gabor. It means a lot to me, and I am sure It will mean a lot to the community as a whole. Andrew
  4. I must say, based on the video, that the buildings, themselves, especially terminals/jetways/taxiway markings are very nicely done. Have not seen anything like that in the other airports. I makes me want to see a FeelThere EGLL all the more. Andrew
  5. You are very welcome! Glad to see it was helpful. Andrew
  6. Sometimes it works after they land as well, but its kind of hit or miss. Andrew Jones
  7. Now we know what the new FeelThere mystery project is. It's a steampunk grilling simulator! Andrew
  8. If you still have your original purchase email with download link, try that first. Every time a new add-on is released, you need to redownload RT, as they update it with traffic for the new airports.
  9. 🤣 🤣🤣 I'd cough too, but I am laughing too hard. Andrew
  10. Vic you are clearly a skilled politician who knows how to answer the tough questions. Have you considered running for public office? I would ask if you could confirm that development has begun, but I won't since I am sure that you would answer, "That depends upon what the meaning of 'development' is." 🙂 Andrew
  11. Sorry, Craig. Did not mean to start a fire. I may have been too specific/presumptuous/optimistic in my statement. Probably I should have said "planning stages." My point was that Vic has repeatedly, and over a long period of time, iterated that FeelThere firmly plans on developing a new version. Ariel has also recently made sevearal mentions of adding users' requests for new features to a planning list. Andrew
  12. If you mean software updates, not really. The product was patched several times, but development is now considered complete. A new version is said to be in the very early stages of development. However, paid new add-ons are being released every month or two. Vancouver (CYVR) is expected in the very near future, with Dubai and Melbourne to follow. Andrew
  13. Open you main Tower 3D folder. Open the file Tower3D.rec Add the following text in the logical spot: #airplane1; PUSHBACK APPROVED, EXPECT RUNWAY ;#runway1; VIA ;#taxiway1;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 #airplane1; PUSHBACK APPROVED, EXPECT RUNWAY ;#runway1; AT ;#taxiway1 #airplane1; PUSHBACK APPROVED, EXPECT RUNWAY ;#runway1; AT ;#taxiway1; VIA ;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6 If desired, you may also add one more: #airplane1; RUNWAY ;#runway1; VIA ;#taxiway2;#taxiway3;#taxiway4;#taxiway5;#taxiway6   It gets rid of the cumbersome "Delta 2143, Runway 26L. Taxi via Echo." Now you can just say "Delta 2143, Runway 26L via Echo." To me, at least, this is much more intuitive. Enjoy Andrew
  14. Exactly. The individual RC packs are customized to represent the airline/airframe inventory of specific airports, but they frequently overlap with other airports. If, for example, you own the packs for, EDDM and EGKK, then you will have pretty good coverage for LEBL even if you do not buy its dedicated RC pack. Andrew
  15. To be fair though, it should be possible to use it in the game, and this does appear to be a bug and not deliberate on the part of Feel There. After all, it appears that 26R was intended to be functional, since it shows up as a select-able active runway in the menu when starting the game. Andrew
  16. Iv'e been asking for this for nearly two years. KATL could be a great add-on if they would fix 3-4 items holding it back. This was one of the first add-ons released, and many other airports have been patched, some multiple times, but for some reason, KATL never seems to get a turn. It's a real shame. Andrew
  17. I'll bite. It is a relatively small airport, but the terminal/taxiway layout is complex enough to be interesting, and makes for a nice flow to and from the runway. Yes it actually is possible to shoot gaps, within reason. The first exit seems well positioned to get planes off the runway with reasonable efficiency. Andrew
  18. Glad to see that you have worked out a practical way to do that. If you are looking for a challenge, perhaps you could try something similar with KSFO? That airport has the biggest spacing problem of any available. Andrew
  19. Click on the link you just posted. After the new page opens, click on the "Download" button in the upper right corner of the page. No need to sign in if you are downloading direct to your PC. Andrew
  20. Nice job Joe!. Just had a great session at 07:00. As you said departures and arrivals very well space. Andrew
  21. Does not make much difference in the game, but in real life SAN is much more constrained by terrain and surrounding buildings. I presume, but have not checked that GKKs main runway is longer than SAN as well. Andrew
  22. It's not perfect, but take a look over the second post in this thread. Andrew
  23. Could you include information on what has been changed please? Andrew
  24. Oh, I see. And I thought you meant you would change all the airline names to creepy ones, i.e. American Scarelines, Evil Spirit, etc 😉
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