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DeltaVII

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Everything posted by DeltaVII

  1. Vegas controllers ... of course. 🙄 😁
  2. I've noticed this, too, at KSFO. (I didn't save the log, though.) I ran an early morning session with an Atlas Air coming in on 28R being told to vacate at taxiway U, which it did. A following SkyWest aircraft coming in on 28L was instructed to vacate at J - but it exited at L and to the left (nose facing 28R), which led to having it taxi across runway 28R, via C, across runways 1R and 1L, across runway 28R again, across runway 28L, and to the gate via B, B2. Which is "unfortunate". I can confirm that, either. Which is tricky since sometimes with aircraft on final approach for 27R, because you could send more than one aircraft across 27R, if they didn't pile up back onto the active runway. If you don't want aircraft to take the big harbour tour via Y or even Z (if you use Y to funnel incoming traffic from 27L to the terminals), you need this intersection since N is a potential exit for incoming traffic on 27R.
  3. I found another tug's 360 (with NullReferenceException at Car.Start() ) on the middle gate of the cargo terminal at Cargo_4. Oh, and by the way, the Terminal_1C tug doing 360s just drives in circles like a dog chasing its tail after the plane was deleted. 20180624_EDDM_tug_issues.game.zip
  4. Yes. "RUNWAY 25R AT F VIA C6 B F"
  5. I think I narrowed it down further. This time it happened earlier, already after about 50 minutes with slooooooow movements. So it's not a load issue. Looks like it's related to the other issue I recently reported with the missing tugs. (There's also a lot of "no free terminal" messages in the log which explains why operations were so slow - too many DLH/CLT aircraft sitting on the gates while others tried to come in; this happens due to my schedule, but - just to clarify - I already had the problem with the original schedule.) It's DLH1811 incoming that was assigned to a gate with a missing tug where an aircraft is already sitting (and never left it, never requested push). This was gate 326 (in-game: position T2_55). There's a NullReferenceException with the ArgumentOutOfRangeException going stellar right after the DLH1811 declares trying to go to the blocked and tug-less gate (timecode 14:48:08, line 30038). The only problem is: Knowing how it happens doesn't explain why ... but I hope I could help, anyway. 20180620_EDDM_wayfinding_lh_terminal_o3.game.zip
  6. I found some issues with tugs at EDDM, especially at the apron on Terminal2_LH (at O3). There were tugs missing, resulting in aircraft not being able to be pushed. I'm not sure whether there haven't been tugs at all or whether they just disappeared after a prior aircraft was pushed. One tug also is/got missing on the terminal side at O3. Another issue is the middle gate at Terminal_1C (gate 163) where the tug just goes spinning 360s around the nose wheel like a dog chasing its tail. Oh, and the tug on the outer left gate at Terminal_1B (gate 141) couldn't lock into the gear leading to the aircraft also not being able to be pushed (unfortunately, I don't have a screenshot). This happened with a S7 Airlines jet. 20180619_EDDM_tug_issues.game.zip
  7. Hey, Gabor, did you find the source of the problem? If it helps, I ran another long session (2.5+ hours) tonight, with my own EDDM schedule. The problem only seemed to occur at the O3 gates on Terminal2_LH. As you can see in the log, the game first filled up the gates at O2. Then when it started filling up the O3 gates, it first did (I'm not sure, but the terminal-side gates seem to work), but as it was time for the opposite side (the apron positions) that's when the problem started with the ArgumentOutOfRange exceptions. Some time earlier I noticed issues with the pushback at O3 apron gates, too, but I forgot to save the log. If it comes up again, I'll remember. Might be related, might be not. 20180619_EDDM_wayfinding_lh_terminal_o3.game.zip
  8. By the way: What's the name for the guy/gal on the ground handling an aircraft's preparations for the start, coordinating between cockpit crew, OPS, gate personnell, apron workers etc. including overseeing load distribution, TOW, pushback? Yeah, right: Ramp Agent... Another good (enough) reason to use "ramp".
  9. Which would be incorrect for JFK, because they use ramps (although ramp is non-standard phraseology). On-block / off-block handling is managed by the ramp controller, not the ground controller, who starts to work with an aircraft as soon as it seeks to leave the ramp and enter either A or B. It would also be incorrect for EDDM, because a lot of aircraft parking spots aren't connected to a terminal. They end on the apron, with bus transfer to the terminal. And apron is international standard phraseology.
  10. It's in the "klax_schedule.txt" in the "Extensions\Airfields\KLAX\" path of your Tower!3D installation. The line to delete reads "LHR, LAX, 77L, VS, 23, 18:03, 12:00, 1, VS" If you delete the line with aircraft type 788, the game will not be able to restart that plane going back to LHR at 21:06 under flight number VIR24.
  11. I just found a holding point bug. When I have a landing on 35L going to the GA ramp via F E A, even when I say "hold short of runway 36L" the plane runs straight over it. 20180527_KMCO_holding-bug_game.zip
  12. I think there's a glitch with a Frontier flight carrying flight no. 12227 (arrival around 16:54).
  13. FeelThere, I hate you. Why can't you publish new airports on mondays? As soon as I come home, I'll make purchase and payment, but unfortunately there's going to be a weekend. Not only a weekend, a prolonged weekend with monday as national holiday. This means: Also a bank holiday. So BMT won't be able to ship my licences as early as wednesday, if I'm lucky (no credit card, no paypal, no paysafecard, no bitcoins, no steam, just plain bank transfer). I don't like to wait...
  14. As they say the development for Tower!3D is complete, I guess, this is something for the wishlist for the next version. I suppose this would mean a major redesign from aircraft-based params like deceleration factors and such to combining it with precalculated offsets (like setting the landing point to or starting the deceleration at a position after touchdown which would suit to the nearest exit) or adjusting the deceleration to a "softer" braking process that lets the aircraft roll off the runway at exactly the allowed exit speed). It's not that easy to do, and they'd also need the specs for every designated exit to calculate. I myself had to design offsets for a virtual wheel of fortune - it's not as easy as it may look. And, let's be honest, that is work time for an improvement that needs to be paid for - which I will gladly do as long as the improvements excel the annual "improvements" of EA's FIFA series... ;-) Demanding obvious bugs in the product to be fixed is fine, major product design changes - even if they fix weaknesses - are something for the next version. As a compromise, I think, increasing the distances between approaching aircraft by 15 to 30 percent might be a quick fix for the devs. Not five miles, but six after a CRJ; not seven, but 8.5 miles after a 747. Not pretty, but acceptable... And sometimes in software development you stumble over problems that simply don't appear when you test it. This problem is one that probably didn't show with the default airfields and before the fixes we already had since then had been issued. Personally, I'm kind of foregiving with this kind of "beta-testing by customer". That's what happens when you buy a rather cheap product from indie developers. They compensate by reacting to issues. The big boys in the business, however, can be expected to extensively beta-test their product inhouse, and when they f- up I'm f-ing pissed... (So much for the excursion on indie vs. industrial software developers, product pricing differences, and customer's morale... *g*)
  15. In reality of big airports the ground controller doesn't know the gate until the pilot tells him, and that gate can change even during taxi (if you know H89SA's videos on Youtube you may have noticed pilots in JFK requesting taxi to another ramp entry, like HB instead of KF, which means their gate is blocked and they're sent to a free gate to make the turnaround on schedule). I guess that problem will be gone with the next major release (let's name it Tower!3D 2) - many users have requested to introduce progressive taxi. I'm confident that FeelThere listens... ;-) There's a small glitch in the schedule. If you open the schedule.txt and search for the flight number with the IATA code "TG" you'll see the aircraft type being "74E", while on the landing it's a "747". Change the "74E" to "747", and you'll get the livery.
  16. Not quite. I have a AMD Radeon RX 560 running. With the latest (stable) driver. - AMD A10-5800K (4x 3.8 GHz) - 8 GB RAM - AMD Radeon RX 560 (4 GB DDR5 VRAM) - Windows 10 Home 64-bit - Latest stable Radeon 18.2.1 driver - 22" LG monitor (1920x1080 pixels @ 60 Hz)
  17. There's your problem: You're short on RAM... ;-)
  18. I've experienced this, too. From the beginning. Just didn't disturb me much. But yes, it happens everytime, on every airport, with every aircraft.
  19. Correct. That's called "Nachtflugverbot" (a compound word consisting of words that exactly describe what it means: night flight ban). This is how it works. In general, between 22:00 and 06:00 flights are banned. Planned flights (maximum of 28 flights per night, either in or out) are permitted until 23:30, intercontinental flights as exceptions until 00:00. Delayed flights might go in and out until 00:00 and land as early as 05:00. Intercontinental flights with homebase EDDM may depart until 23:30 and land until 23:30 or from 05:00 on. Short and mid-range flights with homebase EDDM may only land until 23:30, but not takeoff between 22:00 and 06:00. Ferry flights with homebase EDDM may not start later than 22:00, but can start at 05:00; landing is allowed until 23:30, but not earlier than 06:00 in the morning. Exceptions are planned flights - in and out - that don't exceed a single noise level of 75 dB[A] at every single noise metering point around the airport are allowed to operate from 05:00 until 23:30. Postal flights or measurement flights by the German air-traffic control association DFS as well as supporting flights in cases of emergency, catastrophies, or for police matters are allowed to operate 24h, in and out. Same applies to flights allowed by the Bavarian Ministry of State or ATC for special interest or to avoid disturbances in air traffic. Training flights may not land later than 23:00 and not take off earlier than 06:00. Landings for meteorological, technical, other flight safety reasons are always allowed. But in general, flights between 22:00 and 06:00 are banned.
  20. I repeatedly get those ArgumentOutOfRangeExceptions. From 26R, too. Could it be this error occurs when there are too many planes to handle? This time, my session score was +1200, and there were about 10 aircraft waiting before the holding point of 26R for takeoff, while I was manually changing runways for half of the incoming flights (after diverting them a while ago to get a batch of departures out)? 20180414_EDDM_wayfinding-from-both_game.zip
  21. Grüß Gott! I just played my first session, and unfortunately I came across wayfinding issues with landing on 26L. All went fine at first, when my active runway for landings was 26R, but the way from touchdown to the exits, I feared, was too long to get all planes down, so I diverted incoming traffic away from the airport to work off the backlog on 26L takeoffs, then redirected inbound traffic to 26L. It went well at first, but then the planes sitting in the exits didn't find their ways to the gates. The reason, according to the log, is an "ArgumentOutOfRangeException". @VenturaGuy101 and I had the same problem at PHX a while ago - for reference: @nyergesdesign Well, have fun with the log... ;-) 20180412_EDDM_wayfinding-from-26L_game.zip
  22. Not too bad of an approach, but directly assigning the gate is a little too goal-oriented, since gate assignment in reality is fluctuating. In my opinion it would be fine, if the program would still calculate the arrival gate (and the controller being able to request what gate number an aircraft was assigned to - "DAL131 IS YOUR GATE OPEN?" - or at least the ramp entry point), but we'd need to have a definition of aircraft types available for every gate for the program to calculate whether there's a gate available or not. Oh, and we'd need callsigns for the tugs, of course (as long as they don't act as stupid as some of them at JFK...), so we don't address them as "TUG100", but as "DELTA TUG 2", "LAN SUPER TUG", "JETBLUE TUG 1"... I could imagine a turnaround procedure like this: 10:48 "TOWER, DAL1681 WITH YOU, RUNWAY 4R" 10:52 "DAL1681, RUNWAY 4R CLEARED TO LAND" 10:52 "RUNWAY 4R CLEARED TO LAND, DAL1681" 10:55 "GROUND, DAL1681 WITH YOU" 10:55 "DAL1681, TAXI ON FB, CROSS RUNWAY 4L, TURN LEFT ON TAXIWAY E, HOLD SHORT OF RUNWAY 31R" 10:55 "TAXI ON FB, CROSS RUNWAY 4L, TURN LEFT ON TAXIWAY E, HOLD SHORT OF RUNWAY 31R, DAL1681" 10:59 "DAL1681, CROSS RUNWAY 31R, TURN LEFT ON TAXIWAY A, HOLD SHORT OF TAXIWAY KE" 10:59 "CROSS RUNWAY 31R, TURN LEFT ON TAXIWAY A, HOLD SHORT OF TAXIWAY KE, DAL1681" 11:01 "DAL1681, IS YOUR GATE OPEN?" 11:01 "GROUND, GATE 34 IS OCCUPIED, DAL1681" 11:02 "DAL1681, CONTINUE TAXI ON A, HOLD SHORT OF TAXIWAY LA" 11:02 "CONTINUE TAXI ON A, HOLD SHORT OF TAXIWAY LA, DAL1681" 11:16 "GROUND, GATE 34 IS OPEN, DAL1681" 11:16 "DAL1681, TURN LEFT ON TAXIWAY LA, TURN LEFT ON TAXIWAY B, TAXI TO RAMP" 11:16 "TURN LEFT ON TAXIWAY LA, TURN LEFT ON TAXIWAY B, TAXI TO RAMP, DAL1681" (11:18 DAL1681 SHUTS DOWN) 11:39 "GROUND, DELTA TUG 2 AT GATE 34, REQUEST REPOSITIONING" 11:39 "DELTA TUG 2, REPOSITIONING APPROVED" 11:39 "REPOSITIONING APPROVED, DELTA TUG 2" 11:41 "GROUND, REQUEST TAXI TO GATE C61 FOR DELTA TUG 2" 11:42 "DELTA TUG 2, TURN RIGHT ON TAXIWAY A, HOLD SHORT OF TAXIWAY LA" 11:42 "TURN RIGHT ON TAXIWAY A, HOLD SHORT OF TAXIWAY LA, DELTA TUG 2" 11:46 "DELTA TUG 2, ENTER RAMP" 11:46 "ENTER RAMP, DELTA TUG 2" (11:48 DELTA TUG 2 STOPS AT GATE C61) 12:05 "GROUND, DELTA TUG 2 AT GATE C61, REQUEST REPOSITIONING" 12:05 "DELTA TUG 2, REPOSITIONING APPROVED" 12:05 "REPOSITIONING APPROVED, DELTA TUG 2" 12:06 "GROUND, REQUEST TAXI TO GATE 34 FOR DELTA TUG 2" 12:06 "DELTA TUG 2, GIVE WAY 2 TIMES AT TAXIWAY A, TURN LEFT ON TAXIWAY B, HOLD SHORT OF TAXIWAY KF" 12:06 "GIVE WAY 2 TIMES AT TAXIWAY A, TURN LEFT ON TAXIWAY B, HOLD SHORT OF TAXIWAY KF, DELTA TUG 2" 12:10 "DELTA TUG 2, IS YOUR GATE OPEN?" 12:10 "GROUND, GATE 34 IS OPEN, DELTA TUG 2" 12:11 "DELTA TUG 2, ENTER RAMP" 12:11 "ENTER RAMP, DELTA TUG 2" (12:13 DELTA TUG 2 STOPS AT GATE 34) 20:26 "GROUND, DAL401 REQUESTING PUSH AND START" 20:26 "DAL401, PUSHBACK APPROVED, EXPECT RUNWAY 31L" 20:26 "GROUND, 31L PUSHBACK APPROVED, DAL401" 20:27 "GROUND, DAL401 READY TO TAXI" 20:27 "DAL401, RUNWAY 31L, TAXI VIA B, J, Z, CROSS RUNWAY 4L" 20:27 "RUNWAY 31L, TAXI VIA B, J, Z, CROSS RUNWAY 4L, DAL401" (20:31 "DAL401, MONITOR TOWER" 20:31 "ROGER, DAL401" --- optional hand-off) 20:33 "DAL401, RUNWAY 31L LINE UP AND WAIT" 20:33 "RUNWAY 31L LINE UP AND WAIT, DAL401" 20:35 "DAL401, WIND IS 278 AT 4 KNOTS RUNWAY 31L CLEARED FOR TAKEOFF" 20:35 "WIND IS 278 AT 4 KNOTS RUNWAY 31L CLEARED FOR TAKEOFF, DAL401" 20:37 "DAL401, TURN LEFT HEADING 223" 20:37 "TURN LEFT HEADING 223, DAL401" 20:41 "DAL401 CONTACT DEPARTURE" 20:41 "ROGER, GOOD EVENING" (The next step: Random incidents with aircraft that need to be adressed; including asking for "ANY SERVICE VEHICLES ON THE FREQUENCY?", sending "CAR99" down to "HOLD SHORT OF TAXIWAY J", then "ENTER RUNWAY 4L, FOLLOW AIRCRAFT", followed eventually by "RUNWAY 4L IS CLOSED" or "RUNWAY 4L IS CLEARED", probably having to issue "GO AROUND" and "FLY RUNWAY HEADING" commands to incoming aircraft while it happens, and, of course, the request to be towed from the runway to the gate... Hey, Vic, how about you open a pinned wishlist thread? Right now seems to be a pretty good moment... ;-) )
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