
Avwriter
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Everything posted by Avwriter
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Added idea about displaying the ops per hour for each time on the main menu page.
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In that case, please let me suggest a very handy feature. Automatically display the number of scheduled ops per hour as the user scrolls through the starting times on the main menu page. This way, one could quickly get an idea of the traffic level for each time being considered.
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My observation is that the ground traffic seems a little too slow, especially pulling out onto the runway. Sometimes, they speed up a little on some taxiways, but I have never seen anything that I would call super fast.
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That certainly surpasses the min requirements, and is only a little below the recommended specs. Did lowering the in-game settings make any difference at all? Does it seem as bad during the daytime with clear weather, or is it only at night time and or in stormy weather? [VIc indicated that night+storms is the most demanding environment] You also might check your graphics card settings. If you have very high anti-aliasing or anisotropic filtering settings, this might be costing you some performance; you might experiment to see if lowering them helps any. Also before running the game hit Ctrl+alt+Delete and double check if there is anything else you can shut down that could free up resources. Finally, also check to see if your video card has updated drivers. I'm no expert, but this might give you a place to start. For the record, I am running a Core i5-2500k at 3.3, with a GeForce GTX760; system RAM 16 gigs, Video Ram 4 gigs. Mine runs fairly smoothly.
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I was actually wondering exactly the same thing, but it seemed so bizarre that I discounted it. Perhaps you are right. I hope that Vic will offer some clarification. If what you say is the case, I hope that Real Traffic will not suffer from the same problem. Speaking of Real Traffic, we need it like yesterday. These fake airlines are driving me crazy, but I digress...
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1. What processor do you have? 2. How much system RAM? 3. How much RAM on your video card? 4. Is your system running too hot (there are free applications available online to help you track this)? 5. Are you running a web browser or any other unnecessary applications in the background? 6. Have you tried changing the game setting from Fantastic to something lower?
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Vic said earlier that all times are local.
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In that case, you will probably need to contact FeelThere support. But surely you can still look up the email they sent you after purchase? No? It would have contained both the link and the installation key.
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So far so good. Never had an issue with the game starting, but I just had an hour long session at KLAX and did not see any incursions on Taxiway S, where they were happening before.
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While we wait for Real Traffic, it would be very helpful if Vic/Feel There could post the default schedule for each airport, or at least a chart showing how many flights for each hour/airport. The fake schedules do not seem to even attempt to approximate the typical flow of real world schedules, making it difficult to anticipate what time to select for a desired traffic level.
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Tower: Schedule Creator 24 V1 Released (Includes CYYZ)
Avwriter replied to dickparker's topic in ATC Simulators
Looks like EGLL is out now for Tower2011. Kind of funny so many airports that people have desired for so long - coming out so late in the game -
I also have this happen, perhaps half the time. It seems particularly likely to happen if I quite the game just after it has loaded. For example I realize that I selected the wrong runway, or forgot to change the time or weather
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One way or the other, I am sure that Vic will post an announcement here with all the details we need.
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I was doing some searching, and found the following two docs to be useful in understanding ops at KLAX. Anyone needing a primer or refresher on realistic ops at this airport may find these useful. The over ocean traffic plan in particular looks like it may provide an unusual and interesting challenge. https://www.lawa.org/uploadedfiles/airops/pdf/ASMPHandbook2008.pdf https://www.lawa.org/uploadedFiles/LAX/noise/PDF/Final%20LAX%20Preferential%20Runway%20Use%20Policy%20Report%20041114_Web.pdf
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Strongly agreed, though I suspect that we will have to wait for the Pro version for that, since currently wind is not really even modeled. Vic hinted in a previous post that changing winds and forced pattern shifts were something that are being looking at for the Pro version.
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Thanks. Followed your suggestion to the letter, but unfortunately, that did not work either. As before, the main exe. runs fine on my machine, just not the .bat. WIerd.
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In your original message, you mentioned the three file types (airplanes.txt., schedule.txt., and terminal.txt) However, you did not mention the airlines.txt file. There is such a file in Tower2011, which can be modified by the user (for example, and old airline that no longer exists may be removed).
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What about airlines? can they be created/edited too? Does this mean that once Real Traffic has been released, that the schedule.txt files that are created for KLAX (Tower2011) by Mr. Parker's Schedule Creator could potentially work with Tower 3D, or does it use a new format? Once we have created such folders, if we decide we want to go back to the default setup, do we just delete or move the folders, or is there some other file that we must back up first?
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Vic, the last part of that sentence is not clear (lack of sleep I am guessing ;-). Please clarify it. Thank you.
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Tower3D - Ground collision with one plane at gate
Avwriter replied to jc8654's topic in ATC Simulators
Yep. I have seen this too. If you use the forbidden F1+ WASD trick you can even see a bit of what is going on over there. Adjustments need to be made. -
No there is nothing like that, but hopefully Nyerges Design will release real Traffic soon which should create a more realistic traffic schedule. Vic also promised to provide some information on how to modify/create our own schedules.
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FeelThere has confirmed it is not possible at this time. They have confirmed that they are working on a solution, which is definitely planned for the Pro version, and which if possible may also be made available for the basic version at a later date.
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That would be really cool if the AI could take over the game (I know of a Tracon type game like that), but I suspect that would a lot of fundamental changes to the game. Let's stick to small changes in this thread. Perhaps in the Pro version...
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IN Tower 2011, this was tied to user profiles which is also missing from Tower 3D. I am adding both to the list.
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Done.