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Avwriter

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Everything posted by Avwriter

  1. Please note that in Tower3D, you can ONLY change the runways from the main menu, and not during the game. Vic has confirmed that the Pro version (not yet released) will allow you to change active runways during a session and that changing wind directions will also be simulated.
  2. I strongly agree about needing multiple designated cargo terminals at airports that have them. Different cargo carriers typically have different terminal assignments, and as it stands, there is no way to simulate this accurately. KATL will face the same issue (North cargo is used for domestic and South is used for international). I don't see this as a new feature request; it is basic functionality. If we can have Terminal 1 Terminal 2 etc, then why we cannot have Cargo N, Cargo S, etc. Please look into this.
  3. Agreed. I just finished a nighttime session at KLAX with the new Real Color. The mouse control makes it possible to turn all the lights out in the room for total immersion. Having the planes painted in real world liveries, and taxiing around amid all the glowing lights and flashing push-back trucks was a hypnotic and almost surreal experience. For a while it really felt like I was there. Pun fully intended :-) It has been a long wait, but finally this sim is coming into its own. Now I just need my beloved KATL, and I will be all set.
  4. Check to see if you are using any traffic mods. If you are using a modified schedule that has different airlines/aircraft types assigned than what is in real traffic, this can cause some flights to be displayed without liveries.
  5. Sorry if I was unclear. My point is that the above (from your post) was never stated/promised by FeelThere or Nyerges. Best regards
  6. Please feel free to jump the gun any time you like. There will be no complaints here :-)
  7. 1. In the default airports, at least KLAX, there is a distinctive sound that is heard when aircraft touch down on the runways (I think this was added in one of the recent SPs). I have noticed that it is missing from KJFK. While such sounds are likely unrealistic in terms of being audible from the tower, I personally find it to be a useful cue when looking elsewhere around the field. Could this sound be added in? 2. Likewise, the night lighting at KJFK is not as bright and attractive (both for runway/taxiway lighting and for city buildings) as it is at KLAX. Is this a performance issue, because of the size of the airport, or was it just overlooked?
  8. The liveries really do look quite nice. I do hope that down the road Nyerges will find a way to include multiple liveries for airlines that use them (I am thinking of Southwest, Frontier, and Spirit). It would be fun to see that sort of variety, and would even be willing to pay extra to get it.
  9. feelthere.com
  10. Can not really call it a ripoff. It just depends on what is important to you personally. Each airport has a different variety of airlines. Yes there is some overlap, as in the real world, but this is a big plus, as it gives you a level of choice in terms of how picky you want to be, and how much money you want to spend. If you are budget conscious, just buy KLAX, and many airlines will automatically migrate to KPHL, KJFK,etc. Just don't be surprised if you see a few sperm whales (white aircraft) scattered in. Of course the same will be true when using Schedule Creator, since it does not perfectly match the airlines/airframes included by Nyerges in Real Color, but this is to be expected, and will likely improve as more airports are added. You can eve see this now to a degree. If you buy RC KLAX but not RC KPHL, you will get Delta flights in KPHL, except for Delta MD-80s. To get those you need the RC KPHL since the Nyerges schedule for KLAX does not have any Delta mad dogs in it.
  11. It is being sold for airports individually, rather than bundling the default airports as promised.
  12. I see. Somehow, even after years of experience, I only encountered this for the first time. Did not realize that it was a known issue.
  13. I would imagine the direction and intensity of the wind would make a big difference for this as well. Perhaps a reasonable compromise would be to have the water on the glass occur only for brief periods even during storms.
  14. Just came across an odd bug when I accidentally issued the "line up and wait" command to an aircraft that was already taking off (intended to issue it to the next aircraft in line for departure). I issued the command just as the aircraft began to rotate, and the aircraft came to an immediate stop with its nose still in the air. The aircraft just sat there like this and did not move further. Also, discovered that if I issue the"cleared for takeoff" command after this happens then the plane will miraculously continue its takeoff as if nothing happened. Very strange to see, and even a little amusing :-) The incident happened at KJFK with Real Traffic installed. See screenshot below, where I issued the command to FDX 3616 (an MD-11) departing on 4L, just before it crossed runway 31R, almost to the end of the runway. As described, the aircraft was in the process of rotating, and it just froze. I tried this with several different aircraft, with the same result. I did not try it on other runways, or at other airports.
  15. In the sim, planes will normally stop for other planes that stop right in front of them. This functionality existed even in Tower 2011. After all, in the real world, controllers can and do rely on pilots' common sense not to drive right into a plane that is parked directly in front of them. :-)
  16. As we wait for Real Color, I thought some here might enjoy this mysterious news story out of KMDW. Makes me wonder if the controllers were too busy playing Tower3D :-) http://abc7chicago.com/news/why-midway-control-tower-went-silent-remains-a-mystery/1523178/
  17. Last week Nyerges said on their facebook page that Color would be out before the end of September. Looks unlikely they will not make that, but I am guessing that it will probably be out in the next few days..
  18. Tower3D times are supposed to be local.
  19. Yes. It seems to me that the alleyways between peers are not precisely to scale with the aircraft models. However, I have never seen this actually cause a collision that is recognized by the game as such (at least not since SP1, if that is what you are saying. I have seen wings go through tails a number of times in this situation, but without it actually triggering a collision in-game.
  20. From Vic's post about it on September21: "Just yesterday we posted an SP2a (which is not required if you have SP2 as it fixes some problem with future add-ons and should not have any effect on KJFK ."
  21. Here you go. Circled in red on the ADIRS.
  22. Had a 777 enter gate A5 in Terminal 4 from the wrong angle, and thus it failed to pull far enough into the gate, and the jetway did not extend. The gate appears to have two entrance paths (one perpendicular for smaller aircraft and one angled for larger planes). The 777 took the perpendicular path. See screenshot below.
  23. Noticed a brown triangular artifact that blocks out part of the jetway when looking down from the tower at gate B23 in Terminal 4. Screen shot attached.
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