Jump to content
The simFlight Network Forums

Recommended Posts

5 hours ago, MJKERR said:

Does not work with EGLL, a departure runway has to be included

You need to add the commands to your tower3d.rec file or use EliGrim's modified tower3d.rec file for the voice commands to work.

Just to be sure:

  1. I installed a clean version of the game
  2. Added EGLL
  3. Tested the commands

Sure enough, the new commands did not work. So then:

  1. I downloaded EliGrim's modified tower3d.rec file
  2. Replaced the original tower3d.rec file with the modified tower3d.rec file
  3. Tested the commands

And, just like that the new commands did work.

  • Like 1
Link to comment
Share on other sites

5 hours ago, crbascott said:

Line up and wait without specifying a runway definitely does not follow FAA standards. Can’t speak to other agencies.

I am pretty sure that it also does not meet the standards of other agencies. However, I would like to emphasize that this is not the goal of the modified REC file.

The goal is to make all voice commands that the game understands available to the players. Whether they are realistic or not is secondary.

As far as I know, you would not attach wind information to a landing permission. The landing permission would be called as the essential part of the instruction at the end, after any wind and other information. However, the game only allows it the other way around. Nevertheless, this command is in the REC mod.
One would probably also not combine wind information with a line up or append detailed taxi instructions to a pushback command, which may not be realistic, but helpful if you want to challenge yourself with an unrealistically high number of flights.

As I said, the sole purpose here is to make the new and modified / extended commands available to the players. A player who values realism will most likely only use commands that are as close to real life as possible.
However, in my opinion, this does not mean that not all players should be able to have access to all commands that the game understands, regardless of whether a player decides to use them or not.
Every player has to decide that for him or herself.

  • Upvote 1
Link to comment
Share on other sites

40 minutes ago, EliGrim said:

The goal is to make all voice commands that the game understands available to the players. Whether they are realistic or not is secondary.

You’re reading way too much into my comment, I was only referring to that particular command just in case people were unsure of its practical use. I have no desire to review each command for realism.

53 minutes ago, EliGrim said:

The landing permission would be called as the essential part of the instruction at the end, after any wind and other information. However, the game only allows it the other way around. Nevertheless, this command is in the REC mod.

Yep, well aware of this lack of realism as I’m the one who came up with this “mod”.

https://forum.simflight.com/topic/83894-increased-realism/?do=findComment&comment=507090

44 minutes ago, EliGrim said:

As I said, the sole purpose here is to make the new and modified / extended commands available to the players. A player who values realism will most likely only use commands that are as close to real life as possible.

As I said, I was only speaking to the single command for those who prefer realism but are not quite up to speed on FAA standards.

46 minutes ago, EliGrim said:

However, in my opinion, this does not mean that not all players should be able to have access to all commands that the game understands, regardless of whether a player decides to use them or not.
Every player has to decide that for him or herself.

You kinda lost me here, too many nots. 😀  But I agree with your last statement.

  • Sad 1
Link to comment
Share on other sites

33 minutes ago, crbascott said:

You kinda lost me here, too many nots. 😀

Not does not not have the potential to become my new favorite word! 😁
(I have to admit that there is a possibility that double negatives are not that common in the English language.)

 

tower3d.rec mod and reference card updated

  • Option added to use a taxiway entry when using TAXI TO RUNWAY.
Link to comment
Share on other sites

1 hour ago, EliGrim said:

tower3d.rec mod and reference card updated

  • Option added to use a taxiway entry when using TAXI TO RUNWAY.

Now that you've updated the card again, I thought I'd let you know that "callsign TAXI TO RUNWAY runway" will work with all ATs and VIAs that "callsign RUNWAY runway#" does as they both call the same function with everything after the word RUNWAY as their parameters. Of course an entry for each variation needs to be added to the REC file for them to work.

note: This is only for "AT", "VIA" and "TAXI VIA", other commands starting with "callsign RUNWAY runway#" call different functions.

Edited by WildCard
added note.
  • Like 1
Link to comment
Share on other sites

52 minutes ago, WildCard said:

Of course an entry for each variation needs to be added to the REC file for them to work.

File is updated.

TAXI TO RUNWAY should now have the same functionality as RUNWAY, including the use of a runway as taxiway in second position in the taxi instructions, with the exception that I have excluded a double naming of TAXI, so it can only be called VIA and not TAXI VIA when TAXI TO RUNWAY is used.

This means that the following can be used:

  • CALLSIGN, TAXI TO RUNWAY R1
  • CALLSIGN, TAXI TO RUNWAY R1, AT T1
  • CALLSIGN, TAXI TO RUNWAY R1, VIA T1, T2, T3, T4, T5, T6
  • CALLSIGN, TAXI TO RUNWAY R1, VIA T1, R2, T3, T4, T5, T6
  • CALLSIGN, TAXI TO RUNWAY R1, AT T1, VIA T2, T3, T4, T5, T6
  • CALLSIGN, TAXI TO RUNWAY R1, AT T1, VIA T2, R2, T4, T5, T6

For lack of space, however, I will not write the individual options in the reference card.

  • Like 1
Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.