michaeldefeyter Posted August 19, 2020 Report Posted August 19, 2020 30 minutes ago, kand said: right click on folder- take ownership but even after that I find the options to do anything in the folder are lokced to read and execute only You're right, that did not work.
Sabretooth78 Posted August 19, 2020 Report Posted August 19, 2020 FWIW, I purchased through Steam (with which the sim root folder is not locked down) and copied the included SimConnect.dll file to the FSUIPC7 folder and experienced the same performance loss identified previously. I can't currently check the timestamp of the file but I have no reason to believe it wouldn't be the same 8/8/2020.
John Dowson Posted August 19, 2020 Report Posted August 19, 2020 I have uploaded a new build of FSUIPC7. This is now compiled against the 0.5.1.0 SDK (was previously 0.4.1.0) and against the static library, so the SimConnect.dll is no longer required with this version. However, the frame rate drop problem is still present. 2
Volleyball Posted August 19, 2020 Report Posted August 19, 2020 I encounter the same problem, too. And I'm thinking if it could be caused by some functions that is still not fully supported by MSFS?
JacekJashari Posted August 19, 2020 Report Posted August 19, 2020 2 hours ago, John Dowson said: I have uploaded a new build of FSUIPC7. This is now compiled against the 0.5.1.0 SDK (was previously 0.4.1.0) and against the static library, so the SimConnect.dll is no longer required with this version. However, the frame rate drop problem is still present. Yes the frame drop makes the game unplayable at this moment 😞
737-SimGuy Posted August 19, 2020 Report Posted August 19, 2020 (edited) I must be blind as a bat for I am not able to find the new betas. I looked in Updated Modules and I also tried the versions here: http://fsuipc.simflight.com/beta/FSUIPC7.ziphttp://www.fsuipc.com/download/FSUIPC7.zip But they still seem to require the SimConnect.dll in the FSUIPC7 folder. James (EDIT) DISREGARD, it was a browser cache issue. Edited August 19, 2020 by 737-SimGuy New information
mkiker85 Posted August 19, 2020 Report Posted August 19, 2020 I was just coming here to report this. Glad that it has been reported and hopefully the simconnect will get fixed soon.
Cockpitbuilders Posted August 19, 2020 Report Posted August 19, 2020 James... Glad to see I wasn't the only one having an issue.. I chalk it up as "OLD AGE" LOL John and Pete.. I am so far not seeing some of the (RED) Unable to write to Generators, Avionics switches, or Radios Offsets that was specified in the attached "functionality Excel sheet" So far the majority of stuff I have been able to test (which is limited due to the frame rate issues) seems to work with the exception of the radios, seem to adjust the Active freq, rather than the Standby Freq function wise. But Will report in more detail as things get repaired with MSFS (ASOBO) Simconnect booboo. Lua scripts all transferred without issue and I was up and running with my Project Magenta within minutes. I will say though, my PM MCP really was having troubles trying to keep the aircraft from proposing all over the place, but I attribute that to the frame rates and simconnect connectivity issues, seems the MCP can't compensate smooth enough at this point. Trev
737-SimGuy Posted August 19, 2020 Report Posted August 19, 2020 28 minutes ago, Cockpitbuilders said: James... Glad to see I wasn't the only one having an issue.. I chalk it up as "OLD AGE" LOL Hi Trevor, long time no chat. Hope all is well. I'm not sure you qualify for the "old age" excuse yet 😉 hehehehehe James
michaeldefeyter Posted August 20, 2020 Report Posted August 20, 2020 Hello all, I'm also "glad" to see I'm not the only one seeing this issue. Although I'm not an FSUIPC user as such, I've been going through similar frustrations. For those of you who don't know me, I am Michael De Feyter and I am the author of an iOS/Android app called iFMS. My app connects to FSX/P3D using a module very similar to FSUIPC, it's basically just a dll copied into a modules folder and I have the dll.xml file pointing to it to instruct FSX/P3D to load it, just like FSUIPC. The module interrogates FSX/P3D and communicates with my iFMS apps over the local network. With FS2020, I have now also had to replace the dll module by a little program that people have to keep running in the background while they run FS2020. Just like Pete has done with FSUIPC7. I was a little disappointed that we cannot create such modules that get loaded by FS2020 anymore but so be it. Maybe a nicer solution will present itself in the future. Anyway, I too am noticing a significant drop in FPS when the new connection program is running in the background. Even when no iFMS app is connected to the program. So this confirms the problem has nothing to do with FSUIPC, it's just SimConnect that is slowing down the sim significantly. I will share any findings and I'll be following this thread for any progress you guys might make on this as well, although I fear it's just a matter of waiting for MS to fix the issue. Michael
Chris Palfreyman Posted August 20, 2020 Report Posted August 20, 2020 (edited) I have pushed this problem out to the FS community, perhaps if M$/ASBO get a few hundred bug reports they will fix it quicker. Unforgivable that they didnt share the release candidate with testers or developers. Thanks, Chris Edited August 20, 2020 by Chris Palfreyman
Spyy Posted August 20, 2020 Report Posted August 20, 2020 15 hours ago, 737-SimGuy said: Hi Trevor, long time no chat. Hope all is well. I'm not sure you qualify for the "old age" excuse yet 😉 hehehehehe James Hi James, Trevor... Greetings, old fsuipc veterans back here with great new sim...:) returning from X-Plane/XPUIPC...thanks Peter/John for doing this...again... Torsten 1
pdubost Posted August 20, 2020 Report Posted August 20, 2020 On 8/18/2020 at 3:15 PM, Garcez said: Yes is the problem with SimConnect. It is really unprofessional for MS to general release a version which has not been tested by beta testers or third parties. It spoils the initial experience of FS2020 despite your considerable efforts to release FSUIPC on day 1. It should be easy to fix as it was working before. Hopefully ASOBO will expedite the fix for this MAJOR bug.
737-SimGuy Posted August 20, 2020 Report Posted August 20, 2020 Any response at all from MS/Asobo about this Simconnect issue??? James
Thomas Richter Posted August 20, 2020 Report Posted August 20, 2020 Hi, the response will be most likely an MSFS update, hopefully soon. Thomas
Sean O Posted August 21, 2020 Report Posted August 21, 2020 Not sure whether this is helpful at all, but I'm not experiencing FPS drops with FSEconomy, either the FSX or the newly-updated MSFS version. Don't know whether this bypasses SimConnect or not, but no issues after several flights.
737-SimGuy Posted August 21, 2020 Report Posted August 21, 2020 According to the Aug 20th development update Asobo released last night there won't even be an announcement of the patch date until their next video on the 27th. Oy vey. https://www.flightsimulator.com/august-20th-2020-development-update/
Thomas Richter Posted August 21, 2020 Report Posted August 21, 2020 @737-SimGuy You didn't read this important line then within the announcement. Quote The team is currently working hard to provide a patch update to address issues that have been recently reported. Expect a release date for the patch in our August 27th update. Thomas
Pete Dowson Posted August 21, 2020 Report Posted August 21, 2020 18 minutes ago, Thomas Richter said: @737-SimGuy You didn't read this important line then within the announcement. Thomas But Expect a release date for the patch in our August 27th update. Unfortunately all that means is that we won't know when we get the patch until August 27th, but the patch release date the then announce may well be weeks later. They're not promising fixes on the 27th. 😞 Pete
Enrico Schiratti Posted August 21, 2020 Report Posted August 21, 2020 18 hours ago, Spyy said: Greetings, old fsuipc veterans back here with great new sim...:) returning from X-Plane/XPUIPC...thanks Peter/John for doing this...again... Truth! I can't believe I actually signed up to a forum. Excellent work by John and Peter... whenever the SimConnect fixes arrive, they will arrive. Right now it is sufficient to test FSUIPC settings on the ground, and it is looking rather good.
pastelpainter09 Posted August 21, 2020 Report Posted August 21, 2020 I am so glad I came on here after struggling with this issue this morning. All I wanted to do was connect Pilot2Atc to the sim and though I can do that and it works brilliantly thanks to fcuipc7 the performance drop makes it unplayable. Pete, I thank you for your tireless efforts to find a solution (or at least finding out where the problem lies) and can only hope we can enjoy the sim more with the update. A lot of wrinkles need ironing out. Like many I feel I have paid for the privilege of being a beta tester. Does make me wonder what the beta testers were looking for. Many of them can't have been flight simmers.
John Dowson Posted August 21, 2020 Report Posted August 21, 2020 5 minutes ago, pastelpainter09 said: Does make me wonder what the beta testers were looking for This problem didn't exist in the Alpha and Beta releases - it was introduced in the official release.... John
NAX Posted August 21, 2020 Report Posted August 21, 2020 We'll get there. This is just a temp setback and as FSUIPC seems to work like a charm, we know we soon will have all our gear up and running within.... weeks? Months? hopefully not years
pdubost Posted August 21, 2020 Report Posted August 21, 2020 Waiting for this patch, MSFS 2020 is not usable by "real simmers" : It is just an arcade game, not a flight simulator ! Shame on Microsoft and Asobo not to put priority for fixing it ! In the meanwhile, I will go back to my old FSX ! But still thanks to you for coming out with FSUIPC on day one.
737-SimGuy Posted August 21, 2020 Report Posted August 21, 2020 7 hours ago, Thomas Richter said: @737-SimGuy You didn't read this important line then within the announcement. Thomas Um, yes, I did. A "Development Update" is simply the same thing as what we were reading, not a patch. So essentially they gave a release date for announcing the patch release date LOL. Sorry, just trying to have some fun. When it comes it comes. James
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