Jump to content
The simFlight Network Forums

crbascott

Members
  • Posts

    2,148
  • Joined

  • Last visited

  • Days Won

    195

Everything posted by crbascott

  1. Or just use output_log.txt from your tower3d_data folder.
  2. Actually, that post does hint at your 2-hour issue with the mention of the first departure starting at 00:21. But I'm not going to nitpick with you. As @hexzed is aware, I'm also working on a custom schedule for KMEM. I can tell you there is a departure at 00:00 to get the midnight hour off to a good start. πŸ™‚
  3. Known issue.
  4. Also, you may want to turn off "Depth of field" in the Advanced Graphics settings.
  5. Even reducing the schedule to 1-2 hours will not get 177 aircraft in an hour. There are other matters in play here including the built in tracon, arrival separation, etc. As @hexzed mentioned, hopefully these matters will be taken under consideration in the next version.
  6. 18R and 18C are KMEM runways. IRL, I'm seeing conflicting information on whether Wake Turbulence Mitigation for Departures (WTMD) has been introduced at KMEM. But from a sim perspective that is irrelevant. As @CL30 said, I'd recommend staggering departures and/or providing a departure heading to provide required separation.
  7. Wayne, here's a tranquilizer (i.e., explanation). The table is a history of the updates - not just the last update. There are actually FIVE entries for RT - but it's by design. Now lay down in the fetal position and count little baby airplanes until you fall asleep. ✈️😴
  8. You'll find the answer in another thread - you're hijacking this one.
  9. Wayne, I'm going to assume the nav/strobe lights are part of the Real Traffic models versus the RC liveries. Looks like sp6v9a is available for download.
  10. @FeelThere Vic - Personally I'd give you and your team a whole day to update the current versions sheet versus 1 hour, but Wayne is just a little OCD when it comes to the current versions table. πŸ˜‚
  11. It's not rocket science - you just run the installer and make sure it points to the correct folder location.
  12. Actually, reinstalling an airport does not impact Real Color at all - they are in two different folder paths.
  13. There are no AAL liveries for any of the MD versions.
  14. The density slider is there to make the game more playable. Expecting to play the busiest airport in the world at 100% with realistic traffic volume as a single player is a little naive in my opinion. Unfortunately, some airports at 100% are not very challenging - especially in multiplayer, but obviously single player as well. KMEM could be the best designed airport ever, but the traffic volume (or lack thereof) will not appeal to everyone and that appears to be the focus of the early complaints. Also - you can't can't have "three airplanes coming in at the same time" at KATL. That's one of the limitations I mentioned.
  15. I don't think the existing game engine can do "heavy" traffic airports justice. As much as I'd love to see KDFW or something similar I think they would be much better under the next version of Tower assuming it will not have the same limitations we have now (only one arrival allowed per minute, slow aircraft departing runways, 20nm final approaches, separation limitations, restrictive crossing runway operations, gate availability, etc.). The limitations are amplified when playing multiplayer - which has become my preference.
  16. 3:00, 4:00, and 15:00 appear to be the big departure hours (over 50, but hardly any arrivals). 22:00 and 23:00 are the busy arrival hours (again with very few departures). There is no time period in the schedule where there are more than 10 departures and more than 10 arrivals in the same hour. As I said, feast or famine. @Avwriter, I don't think even holiday traffic will help spice things up.
  17. After seeing the RT schedule for KMEM my initial thought was a custom schedule was really needed. However, the closer I looked I found that Real Traffic accurately reflects the typical daily flight ebb and flow, although there should be more GA traffic. Realistically, the commercial flights are relatively light and the cargo flights are either feast or famine. So, in my opinion, a custom schedule based on REAL flight schedules isn’t worth the effort.
  18. You're not alone - keep an eye out for sales. πŸ€‘
  19. I'd recommend purchasing from FeelThere as members who have purchased from JustFlight have experienced similar issues to what you are experiencing.
  20. Good things come to those who wait. Or, as Axl Rose put it:
  21. Vic seemed to imply the next version will be a major rewrite - so I'm sure this will all be taken into consideration. Until then ... snippets. πŸ™‚
  22. This is not a "heavy" issue. This is a gate availability issue indicated by the "no free terminal" messages in the log file. Planes with this message are in a virtual holding pattern until a gate at their terminal becomes available. All this is related to the sim loading 8 hours worth of flights1 making gates a precious commodity. To further prove that this issue is not just related to heavies, at the end of your session you had the following arrivals with the "no free terminal" message: JBU1914 - A320 UAL730 - B752 VIR15 - B744 DAL1061 - B752 SIL97 - SF34 TAM8086 - B773 DAL956 - B752 JBU1527 - A320 DLH464 - B744. Departures are also affected by the loading of 8 hours of traffic. If the gates fill up, some departures are dropped altogether from the schedule. The flights show up in the log with a "Airplane dropped, no declared terminal" message. In your log the following departure flights were dropped : DAL32, VIR16, DL465, TAM8087, EIN120, TAM8055, UPS3327. This issue has been around since Tower!2011 and the workaround for it and now Tower!3D and Tower!3D Pro has been to create schedule files that contain just a few hours of flights. In my custom schedules this is why I provide snippets. Craig 1 Apparently there is a customer base that likes to play marathon sessions and that is why FeelThere loads so many hours of flights. Personally, I don't understand this type of play but to each their own. But, again, there is a negative impact to the "sane" player to appease the binge players.
  23. a) Non-Pro doesn't have multiplayer b) For best results, the same airport version is needed c) Real Traffic is not required, but if used it should be the same. Any custom files used need to be the same. d) Real Color is not required for multiplayer. Contact Tower!
  24. User error on my end - I am getting the 72% loading error now. It is definitely an issue with the airlines file. @hexzed has done a lot of customization here so it may be difficult to pinpoint the airline(s) causing the issue.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.