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hexzed

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Everything posted by hexzed

  1. https://forum.simflight.com/topic/85525-new-airports-for-tower-3d-pro/?do=findComment&comment=521482
  2. The Steam version works ok with the real traffic/colour, it's just when you install it you have to change the file path to match your steam folder
  3. I've just had a brief look at your files. There is no real need to supply the Airplane and airport text files as anybody that has Real traffic will have these files. I assume you have used the terminal file from Real traffic as well? As i believe that AWE, and CHQ airlines do not exist anymore
  4. I can confirm that using Texturepack 3 only, that all those 320's do appear ok on Philadelphia
  5. The liveries should work on all airports, i will check shortly on mine. You show Texturepack 3 (which is LAX) but you say you have downloaded Philadelphia as well? Do you have texturepack 2 as well?
  6. Gatwick should be next as far as I know
  7. Pro for Voice rec, and multi monitors.
  8. Check out this thread, a somewhat similar issue to yours. In short there was a program in the background causing issues https://forum.simflight.com/topic/85564-2nd-monitor-popups-dont-open/
  9. I'm scared already 😨
  10. There is not really any programming. Use the text files in the real traffic folder as a template, and change what you need to. In regards to which planes have liveries, the manifest file in the airplanes folder has a list of which ones at each airport. Match this to the airlines text file You can use Excel for easier editing, then save as a csv/text file
  11. Hi I think somethings getting lost in translation. You are doing everything ok, nothing you need to change
  12. No, i meant the base game with the 'made up' plane names and type. Nothing to do with how you load it. Real traffic and real colour add the real life aircraft models and flights (like the American Airlines example above) (i only used AAL as an example because that's their terminal) There is nothing you can do to prevent the gate bugs unfortunately
  13. Only Gabor @nyergesdesign can fix it, it's a programming issue. All you can do for now is delete the plane 🙄 I'm surprised i've never come across the issue before while playing, but i guess those terminals are not that busy with my real schedules, so the sim never has needed to use those gates 🤷‍♂️
  14. It's the 3 central gates. You can depart from them but you cant arrive. Tried with base game only and Real Traffic. FYI the log below is for the departing aircraft AAL10 game.log
  15. I will try that exact setup with real traffic later, and see what happens
  16. I can download them fine. Interesting, i can't say i've had this taxi issue with real traffic, so must be a base game issue?
  17. The tug issue has been discussed here hopefullly Gabor can get on to at at some point soon
  18. I think over half the listed planes are actually not formed. I've got a big list of them for when i do custom schedules 😂
  19. This happens every where. A quick solution is to command hold position just as the aircraft exits the runway. I do this on San Diego all the time. Just dont leave the tail sticking out, or you'll get a quick 1000 point penalty 😬
  20. We're all growing cobwebs waiting for service packs for KSAN, KATL etc 🙄
  21. You could adjust all the callsigns if you really wanted to 😂
  22. Have you flown into Atlanta? If so how is it in real life navigating the airport?
  23. Feelthere have pretty much explicitly said that they aren't making any more updates to the base game, so i doubt this will happen. For this reason i use the GA space for cargo in my schedule 🙄 Also in regards to the Shorts aircraft, you are correct there is no body model for them, so i use the Dash 8, which is the closest the game has to the correct shape Oh and if you want to make a formal request to Feel there, best to start a separate post 🙂
  24. Yeah not all models are formed. From what I've tested only planes that are included in the original real traffic schedules have the correct body types. All others are substitutes.
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