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Everything posted by crbascott
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What Ben said: And to clarify the runway operations I provided are actual real-life operations ... not just to avoid penalties.
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For east flow, you should use 9L for departures and 9R for arrivals. For west flow, you should use 27L for departures and 27R for arrivals.
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Ariel, I know it’s been discussed on Tower_MP and probably on the forum. I’ll look later and link the appropriate threads if I find any.
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You can delete the speech.log file and it will recreate itself so you can have a much smaller file to post. Also posting your ... tower3d_Data\output_log.txt file will provide some clues. These files along with the EXACT command you are issuing will help immensely.
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This has nothing to do with Gabir or even Gabor for that matter.
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I'm sure @Avwriterhas a few *coughs* he could add to the list.
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Ariel, this is a different issue and specific to KATL. Planes exiting 10/28 come to a complete stop and have to be told to taxi to the ramp twice. An oft-requested SP for KATL is very much needed to fix this and several other issues.
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Not at LAX - there is no cargo traffic in Real Traffic because, sadly, there are no cargo gates defined at LAX. If we want a little cargo traffic, we have to use a custom schedule and "hijack" the very few GA gates available. Additionally, the OP appears to be inquiring about towing operations which have been discussed (by you and others) for a couple of years now. https://forum.simflight.com/topic/83037-ideas/ https://forum.simflight.com/topic/85278-domestic-intl-flights-by-same-airline/ Craig
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Seek and ye shall find. https://forum.simflight.com/topic/86875-ive-heard-of-rumours-of-an-edited-pushback-code/
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Both FeelThere and Nyerges Design wisely do not publish release dates. So, from a pure date perspective EDDM is neither due nor overdue.
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Good point, I wish I would have said that. 😉
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Tower!2011 is an 8 year old sim. A lot has changed since it was released. And as we've seen with Pro, they only do patches for so long (a little over a year for Pro, not sure when the last patch for 2011 was). How to use the editor is detailed in the manual. You'll need to familiarize yourself with the Real Traffic files and read some old posts and you should be able to change callsigns.
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Thanks - just didn't think they were past the planning stages at this point. And to be honest, FeelThere has been gathering new feature requests (wishlist items) and talked about the next version since before Pro was released. I'm sure it is just speculation. When FeelThere publicly says it I'll believe it - although improved voice recognition is very far down on my wishlist for the next version.
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Pro was released in early 2017 and the final patch was March 2018. Andrew, can you share the source (or original quote) for this statement?
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In a multi-monitor setup any time the focus is not on the main screen I experience lag. With focus on the main screen the game clock will run about 56 seconds for a minute of action. If I move focus to the ADIRS on my second monitor, the game clock will only increase by 30-45 seconds.
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I've heard of rumours of an edited "pushback" code
crbascott replied to pete_agreatguy's topic in ATC Simulators
Did you modify the tower.rec file? Again, a log file where you issued this command will help. -
I've heard of rumours of an edited "pushback" code
crbascott replied to pete_agreatguy's topic in ATC Simulators
What was your exact pushback command? A log file would help too. -
Would love to see all the Real Traffic files blown up and started over. The airlines and airports files really need cleaning up.
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To directly answer your question, there are no add-ons or mods. What you see is what you get!
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Even though the RJ85 (AR8) is in the airplanes.txt file it doesn't look like there is a model for it in Real Traffic. If you look at ...\Extensions\Airplanes\airplanes_pack1.manifest with a text editor that model doesn't exist. As a result, what you're seeing is probably the default regional jet.
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With Tower!3D Pro you can’t add new commands that the system isn’t already programmed to handle. Bottom line if a command doesn’t exist in either game, you’re out of luck.
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Posting the same question in three different threads isn’t going to change the fact that there is no command to vacate a runway in a particular direction with Tower!2011.
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Yep, this got no traction back in 2017 while now it seems there is an interest with Gabor seeming to be open to ideas like these. Maybe I was ahead of my time. 😉 Sadly, though, I really don't care anymore. 😢
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Yes, terminal/gate assignments in the Tower series thus far has been less than satisfying. The gate assignment granularity you are seeing at EGKK is similar to what was delivered in Tower!2011. As a matter of fact, all the Tower!2011 airports that have also been released in Tower!3D share very similar bland terminal definitions. However, with Tower!2011 we had the ability to customize airports (and airplanes) which I took advantage of to make more realistic terminal assignments down to the gate level if necessary. Sadly, we lost this modding feature with Tower!3D. Bringing back modding features is definitely on the wishlist for the oft-mentioned but who knows when next version.