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crbascott

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Everything posted by crbascott

  1. So am I and the 77L is not there. I would suggest downloading it again.
  2. I think the KSFO schedule file must have been updated for that very reason - one or two missing liveries. I downloaded RT yesterday and my sp6v5 version does not have the 77L for BA.
  3. Interesting - I have no issues at all with F1. But if I try to do an intersection departure at F2 - it gets interpreted as F1 no matter how I try to say it - foxturd, foxpoop, foxcrap, etc. ;) FT - I've attached my speech and output_log files if it helps at all. speech.log output_log.txt
  4. Gate assignments are dynamic. I would assume your issue is related to specific gates, so you may have different results depending on where the planes are parked. output_log.txt is definitely on your computer. If you have the non-steam version and used the default install location, you need to look in the following folder: C:\Program Files (x86)\FeelThere\Tower!3D Pro\tower3d_Data If you have the Steam version, try looking here: c:\Program Files (x86)\Steam\steamapps\common\Tower 3D Pro\tower3d_Data
  5. You have two options: Run the sim using tower3d.bat. It will create a file called game.log in your tower root folder. game.log will only get created/overwritten if/when you start the sim using the bat file Run the sim as normal. After your session look for a file called output_log.txt in your tower3d data folder. output_log.txt gets overwritten each time you start a new session Posting either one of those files will meet the provide a log ask. Craig
  6. No, I usually ignore the wind settings and create whatever situation I want. Occasionally, I'll close a runway. Actually, at KLAS I'll do that a little more often as too many commercial planes like to use 19R for arrivals when the 19s and 25s are active. This will force them to use 25L which is a little more realistic.. I'm also working on another challenge on the Discord server based on the current real-life situation of 25R being closed at KLAX.
  7. Woo hoo! Finally, someone agrees with me. :) Yes the random timer is outside of the sim. Occasionally, I'll use this site - https://www.random.org/clock-times/ - to generate the time, then tell Alexa to set an alarm for that time. :) Craig
  8. OK - I disagree with all your disagreements. How about that! You are totally misunderstanding my point. I'm not saying wind doesn't affect gameplay. I am saying that in this sim the wind does not affect the plane's performance, dynamics, speed, etc. For that 20 nm final - whether it is a headwind, tailwind, crosswind, sunny, foggy, or rainy - a plane will always fly the same speed, land the same distance, etc. So, for that reason, I very seldom mess with weather settings. If I want to operationally change active runways "due to wind" I'll setup a random timer or decide to do it on a whim whether it is single player or multiplayer.
  9. It does try to use incoming planes for future departures but, as you said, it canget clogged. I'm just a forum member just like yourself. Post it and he/she/it will read it. :)
  10. Wow, I guess I need to clarify myself again. Winds have no affect on the planes in this sim. Geez @Sky KingI thought you'd give me credit for being smart enough to know that wind in real life is a major factor.
  11. What the sim does is load 8 hours of scheduled flights to satisfy the crazy people who like to run long sessions. The side effect of this is what is referred to as "no free terminal" issues - i.e., gate availability issues for both departures and arrivals. If you want a more realistic full experience, I recommend extracting 2 or 3 hours of flights from the schedule and use that as your schedule file rather than the full schedule. Obviously, you'll want to backup the original schedule file.
  12. In response to the above: I just ran a session at KJFK and had 25 JetBlue planes arrive successfully at Terminal 5 - I assume that is every gate. It did fill the north side of Terminal 5 last, but it did eventually use those gates. During the same session I experienced the hold short of taxiway B issue. After landing on 22R and after providing taxi instructions I instructed the plane to HOLD SHORT OF TAXIWAY B. Planes taxiing to the south side of Terminal 5 never stopped. The planes taxiing to the north side of Terminal 5 didn't stop until they approached taxiway E. There are several examples of this issue in the attached log file. I could not recreate the runway too short issue departing from 31L@KE using an A380, A388 or B748. The screenshot below is the A388 easily clearing the trees after successfully departing from 31L@KE. I've seen the spinners at Terminal 1. For me since they eventually taxi, don't have to be deleted, nor cause penalty points I personally wouldn't consider these severe and would give this "issue" a very low priority. "22L arrivals aircraft leaving runway at H just as next landing is touching down." Need clarification. Terminal 6 was demolished in 2011. It's possible that some of the airport design was ported over from Tower!2011 and Terminal 6 exists underneath the covers and that's why we see a dummy terminal entry. Good catch on the MC/N taxiway naming issue. "On a plus note aircraft now arrive into Terminal 4". I think we got a whole lot more out of the KJFK SP than that, but then my glass is half full. Speaking of which, I need a drink! output_log.txt
  13. Winds have no affect on the planes. I didn't say pilots. Crosswinds, headwinds, tailwinds have no affect on plane performance.
  14. Winds have no affect on the planes so 99% of the time I just choose clear and setup my scenario the way I want it.
  15. If everything is where it is supposed to be there would be no issues. It appears some files are not where they belong. Screenshots of your folder structure and contents will help get to a resolution.
  16. Yes, that file is part of RT. If you are modifying that file then you need to make sure and keep a backup copy as it (and all the other RT text files) will get overwritten any time you install an update to RT.
  17. And actually having commercial airlines land on 26 is not very realistic either. You almost can't have it active and have to just reassign the occasional plane to it.
  18. Actually your log file has multiple planes in it, but I figured the plane in question is DAL1692. Looks like it is interpreting whatever you said as DELTA ONE SIX NINER TWO EXIT AT TAXIWAY BRAVO. Excerpt from your log: REC : DELTA ONE SIX NINER TWO EXIT AT TAXIWAY BRAVO winner idx: 51 winner txt: #airplane1 EXIT AT TAXIWAY #taxiway1 winner txtr: DAL1692 EXIT AT TAXIWAY B Excerpt from my log: REC : DELTA ONE SIX NINER TWO EXIT AT TAXIWAY BRAVONINER winner idx: 51 winner txt: #airplane1 EXIT AT TAXIWAY #taxiway1 winner txtr: DAL1692 EXIT AT TAXIWAY B9 My suggestions would be (1) make sure to not let up on PTT too soon, (2) don't talk too slow, and if all else fails, (3) train your speech.
  19. Didn't you already ask for this? :)
  20. FYI - Every session creates the output_log.txt file in the tower3d_data folder. I've seen little to no difference between this and the game.log file created with the tower bat file.
  21. No - I am just a lowly unpaid forum member that tries to help on occasion. I suggested the log files, primarily for the devs, but I will take a look at your speech log if time allows. Can you provide a callsign to limit the wild goose chase? Regarding your spinner you'll need to provide a callsign and log for that too. As just running the time scenario doesn't mean the same gates will be used.
  22. It appears what I call the San Diego spin is different from yours. Mine occurs after take-off - rather hilarious honestly. Whatever you have experienced, I have yet to.
  23. I say BRAVO NINER. The speech log would indicate how the sim is interpreting you. The file gets real large so you probably want to delete it before your session (it will get recreated) if you want to post it. Regarding the spinners that you have to delete. Flight numbers and a log file can pinpoint the problem - there are gates here and there that have issues. Now onto the GA planes. I may have spoke too soon about C6. Running your 10:00 scenario I couldn't get N80DX or NDU634 to exit at C6. By default NDU634 would exit at C4, but I could get it to exit at C5.N80DX would always exit at B6,
  24. I have seen the San Diego spin but it doesn't do anything to cause issues. I can have planes exit B9 & B10 - could be something in your speech. And I can also have GA planes exit at C5 & C6 (depending on the plane type of course). If you'll post logs/screenshots maybe you can get some support from the forum/FeelThere.
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