nolan_4_wilson Posted February 4, 2021 Report Share Posted February 4, 2021 This is for airport suggestons that @FeelThere that could add into Tower! 3D. Drop your suggestions below!!! Link to comment Share on other sites More sharing options...
Braf123456 Posted February 4, 2021 Report Share Posted February 4, 2021 cyyz 1 Link to comment Share on other sites More sharing options...
Scott Clark Posted February 6, 2021 Report Share Posted February 6, 2021 Minneapolis−Saint Paul International (KMSP) please! 1 Link to comment Share on other sites More sharing options...
EliGrim Posted February 6, 2021 Report Share Posted February 6, 2021 Airport building app with Steam Workshop integration!?! 😇 1 Link to comment Share on other sites More sharing options...
ATC AlaskaGuy Posted February 6, 2021 Report Share Posted February 6, 2021 PANC, KGEG would both be cool airports to have in Tower 3D Pro Link to comment Share on other sites More sharing options...
crbascott Posted February 6, 2021 Report Share Posted February 6, 2021 For this game engine, I think it would be better to focus on smaller airports. Two that come to mind are: KRAP - Rapid City Regional KSUX - Sioux Gateway Airport. 😀 3 Link to comment Share on other sites More sharing options...
Sky King Posted February 6, 2021 Report Share Posted February 6, 2021 I second PANC. 1 Link to comment Share on other sites More sharing options...
Chicago Posted February 6, 2021 Report Share Posted February 6, 2021 For smaller airports, two additional suggestions would be London City Airport and DCA (not that small, I guess). Link to comment Share on other sites More sharing options...
Avwriter Posted February 6, 2021 Report Share Posted February 6, 2021 46 minutes ago, Chicago said: and DCA (not that small, I guess). Not small by volume, but compact by scale, like KLGA. This sort of airport works very well, in my opinion. The cramped space makes for lots of fun taxi puzzles to work out. Andrew Link to comment Share on other sites More sharing options...
DeltaVII Posted February 6, 2021 Report Share Posted February 6, 2021 In that case: EDDH. 😁 EDDL is rather boring, except it sees some heavies (in particular: an Emirates 77W to OMDB, and an Iran Air Airbus 330 to Tehran ), too, despite its longest runway being just 9,842 ft long. (I took my very first flight from EDDL on an L-1011-500, flight LT900 to KMIA.) To be honest: I'd love to see SundAir's livery in the game... Link to comment Share on other sites More sharing options...
rmcglew Posted February 6, 2021 Report Share Posted February 6, 2021 PANC and RPLL or Bahrain OBBI Link to comment Share on other sites More sharing options...
ATC AlaskaGuy Posted February 7, 2021 Report Share Posted February 7, 2021 the thing about panc is that there are some international flights and Alaska has a hub there but also a lot of cargo flights. Link to comment Share on other sites More sharing options...
DeltaVII Posted February 8, 2021 Report Share Posted February 8, 2021 And PANC doesn't seem so busy, might be relatively boring without the effects of frost and snow, I'd think. I think LSZH has an interesting layout and operation schemes. And it's a quite busy airport. Link to comment Share on other sites More sharing options...
crbascott Posted February 8, 2021 Report Share Posted February 8, 2021 47 minutes ago, DeltaVII said: LSZH has an interesting layout and operational schemes. Very interesting, but will the current game engine do it justice? Link to comment Share on other sites More sharing options...
DeltaVII Posted February 8, 2021 Report Share Posted February 8, 2021 14 hours ago, crbascott said: Very interesting, but will the current game engine do it justice? Issues are definitely the late turnoffs from the landing runways 14 (after ~2,400m / 7,825 ft) and 34 (after ~ 2,080m / 6,825 ft), especially with GA, RJs, mediums and 75s. I'm not sure whether the 28 can be used for landings for RJs and mediums while simultaneously landing on 34, or whether the 10 is usable for medium departures. Other than that, the layout seems less complex than EKCH. Other airports like LIMC, LIML, EDDB, or LGAV have layouts we already have in the game. Or would be overwhelming weaker hardware, like LIRF, or are too complex for the game, like LTFM (the new airport), LEMD or EHAM. From a European perspective, there's actually not many airports left which combine an interesting layout with a quite tight schedule. Not even EDDH is particularly busy, and it only has three non-European flights (two per day to OMDB, one to OIIE). The only really interesting aspect about EDDH is that test flights returning to EDHI make a touch-and-go at EDDH, before landing at EDHI, on a regular basis. Not as often, but happening from time to time: A Beluga crew mistakingly approaching EDDH instead of EDHI and going around... Link to comment Share on other sites More sharing options...
crbascott Posted February 8, 2021 Report Share Posted February 8, 2021 15 minutes ago, DeltaVII said: Issues are definitely the late turnoffs from the landing runways 14 (after ~2,400m / 7,825 ft) and 34 (after ~ 2,080m / 6,825 ft), especially with GA, RJs, mediums and 75s. I'm not sure whether the 28 can be used for landings for RJs and mediums while simultaneously landing on 34, or whether the 10 is usable for medium departures. Other than that, the layout seems less complex than EKCH. In my opinion, the game engine is very weak in handling multiple arrival runways - especially non-parallel runways. So, any attempt to duplicate a real life operational setup using multiple arrival runways would more than likely not perform very well. Link to comment Share on other sites More sharing options...
Macquarie Posted February 9, 2021 Report Share Posted February 9, 2021 13 hours ago, DeltaVII said: Issues are definitely the late turnoffs from the landing runways 14 (after ~2,400m / 7,825 ft) and 34 (after ~ 2,080m / 6,825 ft), especially with GA, RJs, mediums and 75s. I'm not sure whether the 28 can be used for landings for RJs and mediums while simultaneously landing on 34, or whether the 10 is usable for medium departures. Other than that, the layout seems less complex than EKCH. In LSZH you have normally RW14 for landings and 28 for departure (As well as 16 for traffic not able to depart from 28 due to performance) Depending on the time of the day and the wind- / visibility situation the configuration can be 28 for landing, 32 for departure (or 34 for heavy), or 34 landing and 32 departure (generally used in the morning). If the wind in ZRH comes from east, runway 10 is used for departure while 14 for landings. This is the most complex situation, as only if the landing traffic touched down, departure is cleared for to. This normally results a lot of delay. In ZRH, you have always just one runway in use for arrivals. I think landings on 14 is not possible in the game, as the arrival will block the rw as explained by DeltaVII. But with the 28 arrival configuration, the game would be fun. 1 Link to comment Share on other sites More sharing options...
DeltaVII Posted February 9, 2021 Report Share Posted February 9, 2021 2 hours ago, Macquarie said: In ZRH, you have always just one runway in use for arrivals. That's interesting, because before I wrote the post, I looked up departures and arrivals from Sunday at Flightradar24 and saw WK131G landing on runway 28 at 21:30 and LX147 landing on runway 34 78 minutes later (which, of course, is in no way critical, but left me with the impression there might be a rule, because if runway 34 is in use, why would you open runway 28 for smaller jets, especially with this volume?). 1 Link to comment Share on other sites More sharing options...
Macquarie Posted February 9, 2021 Report Share Posted February 9, 2021 3 minutes ago, DeltaVII said: That's interesting, because before I wrote the post, I looked up departures and arrivals from Sunday at Flightradar24 and saw WK131G landing on runway 28 at 21:30 and LX147 landing on runway 34 78 minutes later (which, of course, is in no way critical, but left me with the impression there might be a rule, because if runway 34 is in use, why would you open runway 28 for smaller jets, especially with this volume?). What I wrote, is during normal times. Right now, in ZRH you can nearly chose your runway (especially for departure) as the traffic volume is that low. In ZRH the weather was not perfect at all. Runway 28 has a higher minimum, so this could be the reason to use runway 34 instead. 1 Link to comment Share on other sites More sharing options...
ashman99 Posted February 12, 2021 Report Share Posted February 12, 2021 KSMF or the new KSLC airport. A Mexico airport would be cool too (CUN, PVR, MEX) 1 Link to comment Share on other sites More sharing options...
MICHEL1972 Posted February 19, 2021 Report Share Posted February 19, 2021 I think Geneva Airport (LSGG) would be friendly. So I suggest to make the Geneva Airport with its international organization. Link to comment Share on other sites More sharing options...
vipijime Posted February 19, 2021 Report Share Posted February 19, 2021 LEMD Link to comment Share on other sites More sharing options...
achilles1971 Posted February 20, 2021 Report Share Posted February 20, 2021 On 2/19/2021 at 10:27 AM, MICHEL1972 said: I think Geneva Airport (LSGG) would be friendly. So I suggest to make the Geneva Airport with its international organization. Oui Monsieur....excellente idée🤣 Link to comment Share on other sites More sharing options...
BullRot Posted February 23, 2021 Report Share Posted February 23, 2021 EPWA due to it's X runway pattern. 1 Link to comment Share on other sites More sharing options...
FeelThere_Vic Posted February 25, 2021 Report Share Posted February 25, 2021 Please don't expect answer from us, but we are actively monitoring this discussion 🙂 Thank you Vic Link to comment Share on other sites More sharing options...
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